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Duelist Legacy Volume 4 - Metal Raiders
ME-00     
Time Magician
    
You can only use this card once during one turn. You may throw a coin and guess if it is heads or tails. If you are correct, all of your opponent's Monsters are destroyed. If you are incorrect, all of your Monsters are destroyed and you must subtract half of the total Life Points of your Monsters.
ME-01     
Baby Dragon
    
ME-02     
Dark Dragon
    
ME-03     
Barbarian No. 2
    
Raise the ATK of this card by 500 points for every Barbarian #1.
ME-04     
Bull Demon
    
ME-05     
Dark Clown Master - Sagi
    
ME-06     
Jar Demon
    
Reverse: This card destroys "Dragon-Sealing Pot." Place all face-up Dragon type Monsters in Attack Mode.
ME-07     
Illusionist No Face
    
ME-08     
Critter
    
If this card is sent to your Graveyard, you can take a Monster from your deck with ATK 1500 or less. Add this Monster to your hand and shuffle your deck.
ME-09     
Great Moth
     Super Rare
If Baby Moth equipped with Evolution Cacoon has been in the Field for 4 turns, you can sacrifice them in order to Special Summon this card.
ME-10     Rare
Kuribo
    
This card will take away any damage by one of your opponent's Monsters. You can still be destroyed.
ME-11     
Thousand Dragon
     Ultra Rare
Fusion: Time Spellcaster + Baby Dragon
ME-12     Normal Monster       ATTACK:  1200      DEFENSE: 1500        LEVEL:  
Jellyfish
    
ME-13     Effect Monster       ATTACK:  920      DEFENSE: 1930        LEVEL:  
Castle That Spreads The Darkness
    
Reverse: Increase the attack and DEFs by 200 during each of your turns. While this card is face up on the Field, this effect lasts for 5 turns.
ME-14            ATTACK:  2000      DEFENSE: 1530        LEVEL:  
King Of The Dark Realm
    
ME-15     
Catapult Turtle
     Rare
If you sacrifice one Monster on your Field, you can reduce your opponent's Life Points by half the amount of the ATK of the Monster you sacrificied.
ME-16     
Centaur
    
ME-17     
Minocentaur
    
ME-18     Effect Monster       ATTACK:  1350      DEFENSE: 1400        LEVEL:  
Murder Circus
    
When this Monster changes from Defense Mode to Attack Mode, return one of your opponent's Monsters on the Field to its owner's hand.
ME-19     Effect Monster       ATTACK:  1800      DEFENSE: 2000        LEVEL:  
Ghost King - Pumpking
    
While [The Castle That Spreads the Darkness] is on the Field, increase this Monster's attack and DEFs by 100 during each turn. This effect lasts for 5 turns.
ME-20     Effect Monster       ATTACK:  1200      DEFENSE: 900        LEVEL:  
Dream Clown
    
When this Monster changes from Attack Mode to Defense Mode, destroy one of your opponent's Monsters.
ME-21     Effect Monster       ATTACK:  1250      DEFENSE: 800        LEVEL:  
Demon Keeper
    
When this Monster changes from Attack Mode to Defense Mode, shuffle your opponent's deck.
ME-22     Normal Monster       ATTACK:  1000      DEFENSE: 700        LEVEL:  
Abrasive Mirage
    
ME-23     
Dweller Of The Higher Realm
    
ME-24     
Prevent Rat
    
ME-25     Effect Monster       ATTACK:  800      DEFENSE: 1300        LEVEL:  
Airu Young Swordsman
    
Sacrifice one of your Monsters on the Field to increase this Monster's ATK by 700 until the end of the turn.
ME-26     
Queen Of Swords
     Rare
Reverse: This card will subtract 500 Life Points from your opponent for each Magic or Trap Card in your opponenen'ts hand.
ME-27     
Royal Throne Guardian
    
ME-28     
Hellblaze
     Rare
Remove 1,000 Life Points from your opponent in exchange by removing 500 Life Points from you.
ME-29     Effect Monster       ATTACK:  2200      DEFENSE: 100        LEVEL:  
Landmine Spider
     Rare
When this Monster attacks, flip a coin and guess the result. If you're wrong, you lose half of your Life Points.
ME-30            ATTACK:  0      DEFENSE: 0
Shadow Ghoul
    
Add 100 Life Points to the rating of this card for each Monster in your Graveyard.
ME-31     
Labyrinth Tank
    
ME-32     
Gargoyle Powered
    
ME-33     Fusion Monster       ATTACK:  2300      DEFENSE: 2000        LEVEL:  
Devil Box
    
[Murder Circus + Dream Clown]
ME-34     
Magic Knight Giltia
    
ME-35     
Tm-1 Launcher Spider
    
ME-36     
Gigatech Wolf
    
ME-37     
Thunder Dragon
    
Remove this card from your hand and place up to two Thunder Dragon cards from your deck into your hand. After this, shuffle your deck. This card is only for use during the Main phase.
ME-38     
Rainbow Fish
    
ME-39     
Thunder Sage
    
Reverse: This card adds 3,000 Life Points. However, if this card is sent from the Field to the Graveyard, you lose 5000 Life Points.
ME-40     
Eagle Of Judgement
    
ME-41     Effect Monster       ATTACK:  1000      DEFENSE: 800        LEVEL:  
Insect Soldier
    
If this Monster attacks an Air Main-Type Monster, increase this Monster's ATK by 1000.
ME-42     
Super Star
    
If this card is face-up on the Field, raise the ATK of all Light type Monsters by 500 points and subtract 400 points from the ATK of all Dark type Monsters.
ME-43     
Musician King
    
ME-44     Effect Monster       ATTACK:  900      DEFENSE: 1700        LEVEL:  
Yadokaryu
    
When this card changes from Attack Mode to Defense Mode, put as many cards from your hand as you like at the bottom of your deck.
ME-45     
Mecha Zaurus
    
ME-46     
Cannon Soldier
     Rare
At any time during your turn, sacrifice one Monster on your Field in order for your opponent to lose 500 Life Points.
ME-47     Rare
Mukamuka
    
Add 300 points to the ATK of this card for each card in your hand. (If you have three cards in your hand, add 900 points to this card.)
ME-48     Effect Monster       ATTACK:  1800      DEFENSE: 1000        LEVEL:  
Devil Cook
    
If this card does direct Battle Damage to your opponent, your opponent draws 2 cards.
ME-49     
Star Boy
    
If this card is face up on the Field, add 500 points to the ATK of all Water type Monsters and subtract 400 points from the ATK of all Fire type Monsters.
ME-50     
Milis Radiant
    
If this card is face-up on Fiel Add 500 points to the ATK of all Earth type Monsters. Subtract 400 points from the ATK of all Air type Monsters.
ME-51     
Flame Kerberos
    
ME-52     
Koke
    
ME-53     
Dark Elf
    
If this card attacks, you must pay 1,000 of your Life Points.
ME-54     
Matango
    
During the Standby Phase, the controller of this card must subtract 300 Life Points. At the End Phase, the controller of this card will be your opponent if you pay 500 Life Points.
ME-55     
Barbarian #1
    
Add 500 points to the ATK of this card for ever Barbarian # 2 on the Field.
ME-56     
Black Forest Witch
     Rare
When this card is sent to the Graveyard from the Field, you can find, from your Deck, for a Monster with DEF 1500 or below, and add it to your Hand. After that, shuffle your Deck.
ME-57     
Little Chimera
    
If this card is face-up on the Field, add 500 points to the ATK of all Fire type Monsters. Subtract 400 points from the ATK of all Water type Monsters.
ME-58     
Blade Fly
    
When this card is face up on the Fiel Add 500 points to the ATK of all Wind type Monsters. Subtract 400 points from the ATK of all Earth type Monsters.
ME-59     
High Priestess
    
ME-60     
Two-headed Thunder Dragon
     Super Rare
Fusion: Thunder Dragon + Thunder Dragon
ME-61     
Apprentice Witch
    
While this card is face-up on the Field Add 500 points to the ATK of all Dark type Monsters. Subtract 400 points from the ATK of all Light type Monsters.
ME-62     
Crown Taker Blue Wings
    
ME-63     Fusion Monster       ATTACK:  2650      DEFENSE: 2250        LEVEL:  
Skull Bishop
    
Demon Keeper + Abrasive Mirage Fusion
ME-64     
Garnetia Elephantes
     Ultra Rare
ME-65     
Revolver Dragon
    
You may throw three coins and name a prediction of heads or tails before each coin lands. If you are correct for two of the three coins, destroy one Monster on the Field of your opponent. You can use this effect only once during a turn.
ME-66     
Declaration Of God
     Super Rare
Pay half of your Life Points. This card stops and destroys the effects of one of the following: Magic Card, Trip card, Monster Summon, Special Summon.
ME-67     
Magic Jammer
     Super Rare
Remove one card from your hand. This card stops the effects of a Magic Card that is being activated.
ME-68     
Thief's Swiss Army Knife
     Super Rare
Pay 1,000 Life Points. This card stops the effects of a Trap Card that is being activated by your opponent.
ME-69     
Ascending Horn
    
You must sacrifice one Monster on your Field. This cards stops the effects of one of your opponent's Monsters. ????? Summon and destroy your opponent's Monster.
ME-70     
Shield In The Right Hand, Sword In The Left Hand
     Super Rare
During this turn, the ATK of all face-up Monsters and their equipped rating changes places with their DEF.
ME-71     
Sword Of Tenacity
    
Add 500 points to the ATK and DEF of one Monster. If this card is sent to the Graveyard, return it to the top of your deck.
ME-72     
Seal Attack
    
This card changes the mode of one of your opponent's Monsters to Defense Mode.
ME-73     
Starving Girl
     Rare
This card end's your opponent's Battle Phase when this card is attacked and sent to the Graveyard.
ME-74     
Thieving Goblin
     Rare
Your opponent must remove one card from his hand if your Monster damages your opponent.
ME-75     
Microscopic Infection
    
Equip this to a non-Machine Monster. Subtract 300 points from the ATK of this Monster for each Monster you have in Standby Phase. ?
ME-76     
Withering Potion
    
If this card equips a non-Machine Monster, the equipped Monster cannot attack.
ME-77     
Hold Barrier - Mirror Force
     Ultra Rare
If your opponent's Monster attacks, destroy all your opponent's Monsters that are in Attack Mode.?
ME-78     Equipment Magic
Electromagnetic Ring
    
Decrease the Equipped Monster's attack and DEFs by 500. Your opponent can only attack the Monster that this card is Equipped on.
ME-79     Normal Magic
Share Wounds
    
You sacrifice one of your Monsters on the Field, and your opponent sacrifices one of his or her Monsters on the Field.
ME-80     Equipment Magic
Doping
    
Increase the Equipped Monster's attack and DEFs by 700. During each of your Standby Phases, reduce the Equipped Monster's attack and DEFs by 200. **
ME-81     Normal Magic
Tempest
    
Destroy all Magic and Trap Cards on the Field.
ME-82     Normal Trap
Griffin's Feathers
    
Activate when your opponent plays a [Harpy's Feather Sweep]. Your opponent's Magic and Trap Cards are destroyed instead. **
ME-83     
Phantom Beast King - Gazelle
     Secret Rare

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