links to other sets
Duelist Legacy Volume 4 - Metal Raiders |
ME-00 Time Magician You can only use this card once during one turn. You may throw a coin and guess if it is heads or tails. If you are correct, all of your opponent's Monsters are destroyed. If you are incorrect, all of your Monsters are destroyed and you must subtract half of the total Life Points of your Monsters. |
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ME-03 Barbarian No. 2 Raise the ATK of this card by 500 points for every Barbarian #1. |
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ME-05 Dark Clown Master - Sagi
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ME-06 Jar Demon Reverse: This card destroys "Dragon-Sealing Pot." Place all face-up Dragon type Monsters in Attack Mode. |
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ME-07 Illusionist No Face
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ME-08 Critter If this card is sent to your Graveyard, you can take a Monster from your deck with ATK 1500 or less. Add this Monster to your hand and shuffle your deck. |
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ME-09 Great Moth Super Rare If Baby Moth equipped with Evolution Cacoon has been in the Field for 4 turns, you can sacrifice them in order to Special Summon this card. |
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ME-10 Rare Kuribo This card will take away any damage by one of your opponent's Monsters. You can still be destroyed. |
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ME-11 Thousand Dragon Ultra Rare Fusion: Time Spellcaster + Baby Dragon |
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ME-12 Normal Monster ATTACK: 1200 DEFENSE: 1500 LEVEL:     Jellyfish
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ME-13 Effect Monster ATTACK: 920 DEFENSE: 1930 LEVEL:     Castle That Spreads The Darkness Reverse: Increase the attack and DEFs by 200 during each of your turns. While this card is face up on the Field, this effect lasts for 5 turns. |
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ME-14 ATTACK: 2000 DEFENSE: 1530 LEVEL:      King Of The Dark Realm
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ME-15 Catapult Turtle Rare If you sacrifice one Monster on your Field, you can reduce your opponent's Life Points by half the amount of the ATK of the Monster you sacrificied. |
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ME-18 Effect Monster ATTACK: 1350 DEFENSE: 1400 LEVEL:     Murder Circus When this Monster changes from Defense Mode to Attack Mode, return one of your opponent's Monsters on the Field to its owner's hand. |
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ME-19 Effect Monster ATTACK: 1800 DEFENSE: 2000 LEVEL:       Ghost King - Pumpking While [The Castle That Spreads the Darkness] is on the Field, increase this Monster's attack and DEFs by 100 during each turn. This effect lasts for 5 turns. |
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ME-20 Effect Monster ATTACK: 1200 DEFENSE: 900 LEVEL:    Dream Clown When this Monster changes from Attack Mode to Defense Mode, destroy one of your opponent's Monsters. |
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ME-21 Effect Monster ATTACK: 1250 DEFENSE: 800 LEVEL:    Demon Keeper When this Monster changes from Attack Mode to Defense Mode, shuffle your opponent's deck. |
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ME-22 Normal Monster ATTACK: 1000 DEFENSE: 700 LEVEL:    Abrasive Mirage
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ME-23 Dweller Of The Higher Realm
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ME-25 Effect Monster ATTACK: 800 DEFENSE: 1300 LEVEL:    Airu Young Swordsman Sacrifice one of your Monsters on the Field to increase this Monster's ATK by 700 until the end of the turn. |
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ME-26 Queen Of Swords Rare Reverse: This card will subtract 500 Life Points from your opponent for each Magic or Trap Card in your opponenen'ts hand. |
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ME-27 Royal Throne Guardian
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ME-28 Hellblaze Rare Remove 1,000 Life Points from your opponent in exchange by removing 500 Life Points from you. |
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ME-29 Effect Monster ATTACK: 2200 DEFENSE: 100 LEVEL:     Landmine Spider Rare When this Monster attacks, flip a coin and guess the result. If you're wrong, you lose half of your Life Points. |
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ME-30 ATTACK: 0 DEFENSE: 0 Shadow Ghoul Add 100 Life Points to the rating of this card for each Monster in your Graveyard. |
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ME-33 Fusion Monster ATTACK: 2300 DEFENSE: 2000 LEVEL:        Devil Box [Murder Circus + Dream Clown] |
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ME-34 Magic Knight Giltia
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ME-35 Tm-1 Launcher Spider
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ME-37 Thunder Dragon Remove this card from your hand and place up to two Thunder Dragon cards from your deck into your hand. After this, shuffle your deck. This card is only for use during the Main phase. |
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ME-39 Thunder Sage Reverse: This card adds 3,000 Life Points. However, if this card is sent from the Field to the Graveyard, you lose 5000 Life Points. |
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ME-41 Effect Monster ATTACK: 1000 DEFENSE: 800 LEVEL:    Insect Soldier If this Monster attacks an Air Main-Type Monster, increase this Monster's ATK by 1000. |
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ME-42 Super Star If this card is face-up on the Field, raise the ATK of all Light type Monsters by 500 points and subtract 400 points from the ATK of all Dark type Monsters. |
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ME-44 Effect Monster ATTACK: 900 DEFENSE: 1700 LEVEL:     Yadokaryu When this card changes from Attack Mode to Defense Mode, put as many cards from your hand as you like at the bottom of your deck. |
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ME-46 Cannon Soldier Rare At any time during your turn, sacrifice one Monster on your Field in order for your opponent to lose 500 Life Points. |
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ME-47 Rare Mukamuka Add 300 points to the ATK of this card for each card in your hand. (If you have three cards in your hand, add 900 points to this card.) |
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ME-48 Effect Monster ATTACK: 1800 DEFENSE: 1000 LEVEL:     Devil Cook If this card does direct Battle Damage to your opponent, your opponent draws 2 cards. |
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ME-49 Star Boy If this card is face up on the Field, add 500 points to the ATK of all Water type Monsters and subtract 400 points from the ATK of all Fire type Monsters. |
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ME-50 Milis Radiant If this card is face-up on Fiel Add 500 points to the ATK of all Earth type Monsters. Subtract 400 points from the ATK of all Air type Monsters. |
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ME-53 Dark Elf If this card attacks, you must pay 1,000 of your Life Points. |
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ME-54 Matango During the Standby Phase, the controller of this card must subtract 300 Life Points. At the End Phase, the controller of this card will be your opponent if you pay 500 Life Points. |
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ME-55 Barbarian #1 Add 500 points to the ATK of this card for ever Barbarian # 2 on the Field. |
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ME-56 Black Forest Witch Rare When this card is sent to the Graveyard from the Field, you can find, from your Deck, for a Monster with DEF 1500 or below, and add it to your Hand.
After that, shuffle your Deck. |
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ME-57 Little Chimera If this card is face-up on the Field, add 500 points to the ATK of all Fire type Monsters. Subtract 400 points from the ATK of all Water type Monsters. |
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ME-58 Blade Fly When this card is face up on the Fiel Add 500 points to the ATK of all Wind type Monsters. Subtract 400 points from the ATK of all Earth type Monsters. |
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ME-60 Two-headed Thunder Dragon Super Rare Fusion: Thunder Dragon + Thunder Dragon |
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ME-61 Apprentice Witch While this card is face-up on the Field Add 500 points to the ATK of all Dark type Monsters. Subtract 400 points from the ATK of all Light type Monsters. |
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ME-62 Crown Taker Blue Wings
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ME-63 Fusion Monster ATTACK: 2650 DEFENSE: 2250 LEVEL:        Skull Bishop Demon Keeper + Abrasive Mirage Fusion |
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ME-64 Garnetia Elephantes Ultra Rare
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ME-65 Revolver Dragon You may throw three coins and name a prediction of heads or tails before each coin lands. If you are correct for two of the three coins, destroy one Monster on the Field of your opponent. You can use this effect only once during a turn. |
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ME-66 Declaration Of God Super Rare Pay half of your Life Points. This card stops and destroys the effects of one of the following: Magic Card, Trip card, Monster Summon, Special Summon. |
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ME-67 Magic Jammer Super Rare Remove one card from your hand. This card stops the effects of a Magic Card that is being activated. |
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ME-68 Thief's Swiss Army Knife Super Rare Pay 1,000 Life Points. This card stops the effects of a Trap Card that is being activated by your opponent. |
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ME-69 Ascending Horn You must sacrifice one Monster on your Field. This cards stops the effects of one of your opponent's Monsters. ????? Summon and destroy your opponent's Monster. |
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ME-70 Shield In The Right Hand, Sword In The Left Hand Super Rare During this turn, the ATK of all face-up Monsters and their equipped rating changes places with their DEF. |
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ME-71 Sword Of Tenacity Add 500 points to the ATK and DEF of one Monster. If this card is sent to the Graveyard, return it to the top of your deck. |
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ME-72 Seal Attack This card changes the mode of one of your opponent's Monsters to Defense Mode. |
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ME-73 Starving Girl Rare This card end's your opponent's Battle Phase when this card is attacked and sent to the Graveyard. |
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ME-74 Thieving Goblin Rare Your opponent must remove one card from his hand if your Monster damages your opponent. |
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ME-75 Microscopic Infection Equip this to a non-Machine Monster. Subtract 300 points from the ATK of this Monster for each Monster you have in Standby Phase. ? |
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ME-76 Withering Potion If this card equips a non-Machine Monster, the equipped Monster cannot attack. |
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ME-77 Hold Barrier - Mirror Force Ultra Rare If your opponent's Monster attacks, destroy all your opponent's Monsters that are in Attack Mode.? |
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ME-78 Equipment Magic Electromagnetic Ring Decrease the Equipped Monster's attack and DEFs by 500. Your opponent can only attack the Monster that this card is Equipped on. |
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ME-79 Normal Magic Share Wounds You sacrifice one of your Monsters on the Field, and your opponent sacrifices one of his or her Monsters on the Field. |
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ME-80 Equipment Magic Doping Increase the Equipped Monster's attack and DEFs by 700. During each of your Standby Phases, reduce the Equipped Monster's attack and DEFs by 200. ** |
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ME-81 Normal Magic Tempest Destroy all Magic and Trap Cards on the Field. |
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ME-82 Normal Trap Griffin's Feathers Activate when your opponent plays a [Harpy's Feather Sweep]. Your opponent's Magic and Trap Cards are destroyed instead. ** |
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ME-83 Phantom Beast King - Gazelle Secret Rare
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