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Sar Kane, Renki' |
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Vital
Statistics UGoI-ESF Blotter
Name: Renki' Sar Kane (Gameron Garcross)
Age: 27 by apperances, 63 by physical years, eternal if by soul's age
Eyes: Horizon Blue/Violet/Chaos Silver/Emerald Green
Hair: White
Gender: Male
Height: 6'2"
Weight: 160 lbs
Birthday: March 17
Birthplace: Rhy'Din
Occupation: Former UGoI Warrior, Dark Dictator
Affiliation: DeDaMon
Rank: King
Screen Name: RenkiSarKane
Past Screen Names: RenSarKane, rensarkaneesf, xxRenkixx, renkijoesphetc
First Appearance (AOL): 1997/Disputed
First Appearance (UGoI): 1999
Love Interest: Mercy
Loved by: Mercy, Beth, Rhy'Din Harlotts
Residence: Deceased
Relatives: Joesph (son), Walker (adopted son), Rahan (adopted son), Sarah (daughter), Illyana (daughter), Mekhal (son), Illyana (first wife), Beth (ex-wife), Melurite (grandson), Jalice (granddaughter), Mercy (current wife), Kyleia (adopted daughter), others
Rivals/Opponents: Walker
Known Activities: Increasing dark power through force, aspirations of taking over UGoI
Warrants: UGoI warrant for unauthorized use of UGoI power
Battle Tactics: Teleportation, energy sword and blasts, telekinesis
Blood Type: O++
Weapon of Choice: Firey Sword of the Apocalypse
Vehicle of Choice: None
Played By: Tommy |
Profile: In 1999, lead the UGoI from their homelands of Anime Gaming into the realm of Rhy'Din. Through several midadventures, Walker found himself into a guild called the Night Parade, which was seemingly like any other, until he spotted a letter from the captain of the guard, Briok. Reading it's refusal for surrender, and giving a call to back up a man called Renki' Sar Kane in his final hour against a man of great evil called Alos. Through this, Walker and Rahan met Renki', who became like an adopted father to them, and likewise his son became as their brother. Night Parade, itself, fell under the blanket of the UGoI, and UGoI became Night Parade's forum..followed by others.
Renki's kingdom of DeDaMon became UGoI's new home. Renki' and Walker went through several misadventures, and he even convinced Walker to take one Keka Momo Kami as a girlfriend. In Janurary 2000, a horrible event shook Walker Akero awake. Renki' Sar Kane fought Sire Lachdanan in a match to the death, and lost. This shook the UGoI fundamentally, and sorrow reigned, with Ariakas Stonewall taking charge of the Night Parade. Enough absence from Walker's depression caused the gap between Walker and Keka's relationship to grow only deeper, and she eventually leaves him. Later, however, Walker met a mysterious new member named Joesph, who Walker guessed by the strange spelling (the e before the s is a DeDaMonian trait) and the general features, it was Renki's son... But that seemed impossible, as Joesph was only supposed to be 9, and here he was 16.
It was learned that this Joesph was from the future, and wanted to desperately his father again. Despite being warned away from time magic, Joesph used it to go and meet the man just once, and failed the process not only missing Renki' by a week, but also with no way back home. He'd inherited Sar Kane's Azrael, and in the future had been taken as a Padawan/Apprentice to Walker, learning his martial arts and ki abilities, although also having learned from various other UGoI members as well, just like the Jedi Old Republic handled things. Joesph, again, was like a brother to Walker and Rahan, and the three formed a new team, replacing Vent who had long-since been absent. Through their equal footing in power level, they also began to train with each other.
In mid-2000, Walker was under the very real danger of losing his soul to the Demon's control. Their re-merging by Piccollo Daimaou's hand had left the Demon unchecked, and it was now coming to fruition. What began was a terrible series of events, with Walker turned into what many would agree to be the greatest evil they'd ever known. Going on a rampage of slaughter and cruelty, Walker attacked friends all over. Many confrontations ended with many injured or killed, and the very real threat that even the cold water (turning Walker into a human girl) wouldn't do any good soon enough, for the Demon would just take control by possessing Walker mentally. Joesph disappeared to go search out a way to get his father resurrected, and while this was succesful, it changed the course of history forever.
Renki' Sar Kane returned to life, and got the Azrael returned to him from his son. By fate, Vent also returned to the scene, and Mike also jumped into the fight, and this began as a three-vs-one handicap battle. Through various tactics, the three of them finally managed to get Walker secured, and Renki' inserted a mind shield that would lock the Grendel forever in place from genuinely taking over unless it leaked out in the most extreme circumstances. And never permanently. With Walker restored to normal, and Renki' restored to life, the UGoI rebuilt itself, taking over from Ariakas who had held down the fort in Renk' and Walker's absense. With Renki' becoming the chief of the forum, deffering to him for his greater knowledge, the only downside to this great reuinion was finding out that Vent and Shai were now a couple.
Soon after, Walker met Sarah and they got together at Joesph's advising. Learning of a legendary evil known as Gameron Garcross, they set to space to track him down, with a crew consisting of Walker, Joesph, Renki', Ariakas, and Azraelle, and even met Rahan briefly on the way. Through several misadventures, Walker found Garcross and while the others were distracted, challenged the enemy to one-on-one combat..only to die for the second time in his career. Brought back to life, they decided they needed to train, and so Renki', Walker, and Joesph went to Seattle, Washington, along with calling the assistance of Eimin Gutaika in Rahan's place. Meeting many more allies here, they charged a military base and all died yet again. They would find themselves alive only by Azraelle's help.
Upon return, life continued as normal until early 2001. Renki' managed to become apart of his sons Joesph's new P.S.I. Tech organization in Seattle, Washington (where Joesph was the owner and the only one he reported to.) This is also where the offices of the Akero Investigations would officially be. Through several more misadventures in Rhy'Din, Joesph eventually fused with his younger self to increase their potential, and they learned that Gameron Garcross was a future Renki' Sar Kane (alive because Ren was brought back to life) that had been sent back into the past when Ren was but a babe with amnesia. He was much older and seemed different, lacking the Azrael. Renki' tried to return Garcross his memories of his own self by transfering to him the Azrael, but it inadvertantly created a rift in time that sent the younger Sar Kane back in time. With amnesia. Thereby that Renki' would become Garcross, and the current Garcross remembered he was Renki'.
All seemed well until early 2001. Walker broke it off with Sarah at last, as their relationship seemed failing, but fell in love by now with one Abby Kiiro. There was a brief feud between the UGoI and Piccollo Daimaou, but this was brought to an end by Renki' and Piccollo meeting one on one. He had little time to celebrate, however, as Walker began to experience a resurgence of old enemies thought long gone, enemies such as Jasson and Rhine. This caused Walker to round up his old team from those days, and attempt to face them off, sending distress signals to Renki', Joesph, and Rahan to come help. Joe and Ren arrived, along with Ren's new fiancé Mercy and her daughter Kyleia, and all confronted Jasson together. Jasson attempted to unlock an uncontrollable darkness with the goal to return Walker's Grendel Demon alter ego to the full, and this was stopped by Renki's mind shield installed earlier.
However, since this power was used in the same proximity, Jasson inadvertantly unlocked Renki's alter ego Garcross once again, and Jasson was finally destroyed and put to rest. However, now the gang had a new problem. A massive joining of UGoI and allies occured here, with every person calling their available contacts, all to face the powerful Garcross and his empire he took control of from Jasson. Walker, Joesph, Melurite, Chief, Mercy, Kyleia, Elranda, Eimin, Jacob, Joshua, and others all took to battle with Garcross, but he had become too great. Joesph's capture rendered him incapable of assisting much, but Walker found him and mentally fused with him, fusing their spirit and power as Goku and Piccolo had done once before. This fusion became known as Woe, and it's power was finally comparable to Garcross', enough to take him down.
After their defeat, everyone but Melurite, Chief, Renki', Joesph, and Walker left to go train in the harsh world of Seattle as they had a year previously. While they did, they picked up a few new friends and a distress call. Going to answer it, they found themselves on the Starchild homeworld--where Walker and Joesph's mom was from. There, they met a man trying to stop oncoming attackers, and our heroes learn then that the attacker was a young girl claiming the name Sarah Garcross. She claimed that Garcross intended this all along, knowing his defeat, and managed to create her before then. With her was a black box that absorbed anyone using external energy into it, and Renki', Joesph, and Melurite were all taken by it, and in hand to hand, Walker nor Chief could take her on.
Fleeing the scene, Walker felt a tremendous disturbance in the Force... As if this was all meticulously planned. As if, indeed with his defeat, Garcross had not returned to Renki' at all, and the disappearance Visitng the Jurai homeworld for advice on the box, they eventually left to find the others in Seattle...only to find that Walker's suspicions that only the Kanes had been taken by Sarah Garcross weren't unfounded. Indeed, the team had their own misadventures, and were kidnapped by a secret holy order... And of that holy order, only those directly associated with the Kanes (Mercy, and her daughter from previous marriage, and daughter's love Joshua) had been missing and seperated from the others. From there, Walker went on for another six months battling more of Jasson's remnants, including a clone of Renki' himself.
Between this time, Walker assisted Freebird where he could, crushed many enemies, dealt with Abby's new werewolf boy-toy Laocorn Maxwell (and their subsequent marriage and her pregnancy with his child), and eventually came across Mercy Kane and her family line once again. Mercy fled back to Rhy'Din to find Walker with her daughters from her previous marriage, plus the one daughter she had by Renki' Sar Kane, Illyana. She explained that they also had a son, Mekhal, and that Renki's tremendous evil as Gameron Garcross trained Mekhal that only the strong survive. This backfired, and Mekhal killed his father, killed Joesph and his wife and children, killed many other Kanes. Walker had hoped against hope that they'd return to good and come home, remembering Joesph had explained the future timeline as peaceful, but...as this was the year Joesph would have been 16 (2006), it was obvious the timeline was forever changed with Renki's return to life by Joesph's hand to stop Walker's Grendel. Had he nod come back in time, Renki' (or Garcross) would have never happened.
Personality: It's his way or the highway. He IS the king of DeDaMon, after all, and isn't used to not getting his will done. Renki' is very calm and collected, not to mention quite knowledgeable (obviously due to his age). He's apt to emphasize his seniority, and can back it up quite easily. Always trying to find a new way to get his station more powerful, Renki' pulls out plenty of tricks to try to attain his goals. He is honorable, however, and gives you the benefit of the doubt if you best him. Renki' believes he has seen and done everything, and he is probably right. He has grown somewhat weary of the world and has become cynical and jaded. However, he still values his life. Therefore, although he tries to avoid the death as much as possible, he will fight to the best of his ability when cornered.
Cold as ice was a term made for Renki'. (And maybe Piccollo Daimaou as well, but that's a different story...) Very few things are able to draw him out of his frigid shell. He's also intelligent, cunning (both as described above) and brooks no disobidence to his command. Can be utterly ruthless when the situation calls for it. And that's about it. Really, not much more is known about him...what it is that he hides, he hides well. The information above should be more than enough to go on, though. Renki' is defined by his psychological limitations. After becoming Gameron Garcross, he believes himself separate from everyone else. He becomes extremely arrogant, and regards all UGoIians as traitors who stole his life from his clan. He holds no regard for human life, as evidenced by his rampage through Jurai and later the entire galaxy. He is driven by his desire to find the fabled "ultimate power ," regardless of what he has to do to reach it.
Gameron Garcross has an insatiable lust for power, as well as the overwhelming desire to control everything. He wants to be able to control all forms of power, be it political, economic, or mystical. His desire is to rule the world, thus being able to dominate anyone and everyone, and remake the world into his own image. In addition to his desire for control, Garcross is obsessed with finding and gathering items of mystical power. This includes a wide variety of man-made artifacts as well as mystical sites and other objects. Finally, Garcross' desire for power and his megalomania have made him into a brutal sadist. He enjoys manipulating others and likes the idea of being able to control a person's every move. By crushing the spirits and wills of others, his mastery is confirmed.
Walker's Comments (Spoilers, misc. details)
Strengths: Renki' is obviously a very skilled fighter. He has taught many techniques to a couple of the characters in the series, and can still fight like he did when he was young. Most of the secret techniques he has revealed are Force-related secrets, and he is sure to have plenty more where those came from. Only Zelgato could probably be his equal in terms of knowledge of fighting techniques. Renki's years have given him so much battle experience that he can deal with almost every situation that it is possible to face in a fight. He knows so many powerful martial arts techniques that he can make any fighter much better just by teaching them one which will work the best with their abilities. He is very calm and collected in battle, having the ability to analyze opponents' weaknesses so he can exploit them. Despite his age, he is still fast and strong, and won't hesitate to use his fists against powerful opponents like Joesph. As Garcross, he is the evil leader of DeDaMon. He has an army of terrorists and surly cutthroat types at his command, but more importantly he has his psycho powers. Garcross constantly challenges himself by taking on the most powerful fighters he can face. Often, he will kill them or recruit them into his growing army. He also uses hypnosis or genetic experiments to build his forces. He is a relentless force of evil.
Weaknesses: Well, there aren't very many weaknesses. Renki's main strength is his lack of significant weaknesses. He is rather confident in her 3,000 years of Arch Angel history, and on some occasions lets it get the better of him when he fights what is obvously a less experienced opponent. In addition, sometimes the schemes that he is currently running make it necessary that he not go all out on an opponent, but this usually does not mean he will leave himself vulnerable in any way. I suppose his age could be a factor, but that hasn't shown yet. He probably is a weaker fighter without his sword, but not that much weaker. He also seems to be a "conservative" style martial artist, and may be caught off-guard by new techniques or "revised" techniques he has not seen before. It is also possible that his increased size could count against him, but this has never been the case when he's fought Joesph. Like Zelgato, his large size may give him a disadvantage depending on the nature of the fight. Garcross's weakness only exists in his arrogance. He considers himself vastly more powerful than anyone else and often he starts his fights by putting in minimal effort. He also has the psycho powers to contend with, which sometimes take over...and let's not forget that not all the hypnotized and genetically altered people in his ranks are happy about it. |