
Room 03
Doors:
Door 01
Door location:
North,
3 from west
Door Type:
Wooden, Strong
Ease of use:
Locked.
(Requires a level 5 SR on Intelligence, a level 4 SR on
Dexterity, and a set of Master-Crafter Picklocks)
Door 02
Door location:
South,
1 from west
Door Type:
Wooden, Good
Ease of use:
Stuck
Trap Type: Spiked pit
Trap. (Requires a level 4 SR
on Dexterity, and a level 3 SR on Luck to avoid falling in. If
the door is barged open then the SR's required are TRIPLED.
The spikes are coated with a permanent coating of Special
Dragons Venom, which QUADRUPLES any the dice roll before
calculations are done. Each character who falls in lands on
2D6 + 3 Spikes with each spike doing
2D + 0 (x4)
Damage. Those immune to poison only suffer
2D + 0 (x2)
worth of damage for each spike.)
Monsters:
Type Encountered:
Skeleton (Human)
Number Encountered:
03
Intelligence:
None
Reaction: Hostile
Skeleton 01
Current Level:
04
Current MR:
73
Current Armour:
8
XP Award:
146
Skeleton 02
Current Level:
06
Current MR:
121
Current Armour:
09
XP Award:
237
Skeleton 03
Current Level:
05
Current MR:
86
Current Armour:
10
XP Award:
171
Features:
sound (unexplained)
mug
nest (animal)
shrine
manacles
evil symbol
Treasure:
Visible Treasure:
Coins:
15 Mithril Coins
(150 gp)
250 Silver Coins
(25 gp)
Armour
Full Plate
(14 Hits) (500 gp)
Hidden Treasure:
Gems
Jasper Iolite
(70 gp) (level 5 SR on
Intelligence to find)
Total
Treasure Value:
745 Gold Coins
(745 gp)