
Room 09
Doors:
Door 01
Door location:
East, 3 from north
Door Type:
Wooden, Simple
Ease of use:
Stuck
Door 02
Door location:
West, 3 from north
Door Type:
Wooden, Simple, Locked, Trapped
Ease of use:
Locked,
Requires a level 3 SR on Intelligence, a level 3 SR on
Dexterity, and a set of picklock's wire)
Trap Type:
Needle Trap.
(Requires a level 3 SR on Dexterity, and
a level 3 SR on Luck to avoid when opening the door. The
character who opens the door and fails the required saving
rolls id hit with 1D6 + 2 Spikes with each spike doing
0D + 3
damage. Armour protects as normal at face value only (Warriors
cannot double)
Door 03
Door location:
North, 2 from west
Door Type:
Secret, Rotating Wall, Magic Word
Trigger
Ease of use:
Magic Word.
The word has been forgotten over the
ages but a clue lies in the room somewhere.
Features:
Nest
(Animal)
Sunken Area
(North-East corner)
Manger
(in sunken area)