Bard Repertoires
Location:
From GH: 4e, 2s, se
Stats requirement:
16 charisma, 14 intelligence, 12 dexterity
- note that bards are very dependent on charisma and luck
Prefered race:
Romanae (23 cha, dex, luck), catfolk (22 luck, 24 dex, 20 luck)
Entrance Bonus: Bag of tricks, +1 charisma
Aria |
Level: 1 |
Skill: Singing |
Syntax: aria <target> |
Cost: 10 + glev |
While sung, your aria reaches a pitch that ruptures
your opponent's eardrums, causing excrutiating pain and damage. |
Fabricate |
Level: 1 |
Skill: Musicianship |
Syntax: fabricate <type> |
Cost: 25 + plev *3 |
Using their musical craftmanship, the Bard learns
to magically create various instruments depending on their guild
level.
At each new Guild Level, a Bard lerans to create a different
instrument and the Bard is always able to create and select
an instrument they have previously leraned how to make.
Instruments: |
|
Level 1: Triangle |
Level 9: Harp |
Level 2: Reed |
Level 10: Lute |
Level 3: Tamboura |
Level 11: Clarion |
Level 4: Maracas |
Level 12: Fiddle |
Level 5: Panpipe |
Level 13: Sitar |
Level 6: Dulcimer |
Level 14: Mandola |
Level 7: Flute |
Level 15: Zither |
Level 8: Lyre |
Level 16: Bagpipes |
Special Instruments: |
|
Level 17: Chimes of Opening <chimes> |
Level 18: Chaos Fiddle <cfiddle> |
Level 19: Horn of Blasting <horn> |
Level 20: Pipes of Pain <pipes> |
|
Requiem |
Level: 2 |
Skill: Singing |
Syntax: requiem <corpse> |
Cost: free |
The bard is able to reach deep into his/her own
soul and pay homage to the recently departed via his/her singing
skills. In return for this solemn tribute, the Bard is rewarded
by a transfer of life force from the fallen to the Bard.
(Feasting without fangs, very weak compared to fangs, weaker
compared to Paladin's ceremony.) |
Ballad |
Level: 2, 15 |
Skill: Lore/Poetry |
Syntax: ballad <target>
ballad shift <target> <etho> |
Cost: 5,
15 |
At lower levels, the Bard's ability to examine
another being's history and lore and the Bard can tell which
path they walk.
At higher levels, the Bard is able to take this information
and sway them to another path. |
Jest |
Level: 3 |
Skill: Performance |
Syntax: jest <target> |
Cost: 20 + glev |
Jest relies on the Bard's ability to be funny
and entertaining. The Bard tells a joke and sends his/her audience
into fits of laughter.
(a stun.) |
Warchant |
Level: 4 |
Skill: Singing |
Syntax: warchant |
Cost: 35 |
Warchant calls upon Bard's emotion and singing
ability to awaken the bloodlust and fury in his/her allies during
combat.
(makes party members zerk) |
Shamsay |
Level: 5 |
Skill: Charm |
Syntax: shamsay <target> <msg> |
Cost: 20 |
Using the Bard's naturally high charisma and charm,
the Bard is able to make it appear as if NPC is speaking. It
should be noted that individuals with high intelligence or high
in levels will be able to see through Bard's sham. |
Sidestep |
Level: 5 |
Skill: Rhythem & performance |
Syntax: sidestep <direction> |
Cost: 10 |
The Bard uses his/her natural rhythm and performance
skills to slip in and out of a performance unnoticed by the
audience. The Bard may not know if they were successful, unless
of course the audience begins throwing things.
(Bard's version of sneak) |
Bardic |
Level: 6 |
Skill: Lore |
Syntax: bardic |
Cost: 40 |
The Bardic skill calls upon the very essense of
being a Bard, the knowledge of ancient lore that is passed down
through ages from Bard to Bard. With this knowledge comes the
ability to use his/her talents to heal those around him/her.
(room heal) |
Fandango |
Level: 7 |
Skill: Rhythm & Performance |
Syntax: fandango <target> |
Cost: 30 |
A Bard, using their natural grace and rhythm dances
a wild fandango in front of their audience. If the audience
becomes captivated by the dance, the Bard can sneak in a few
extra attacks, catching the audience unaware. |
Legend |
Level: 8 |
Skill: Lore |
Syntax: legend <item/here> |
Cost: 25 |
Legend uses the Bard's ability to tap into the
lore of an item or area and see what information has been passed
down by the Ancients
(bard's ID skill) |
Brew |
Level: 8 |
Skill: Lore |
Syntax: brew <ale/mead/wine> |
Cost: 5 |
The Bard, relying on the ancient recipes passed
down through the ages, is able to brew ale, mead and wine from
certain reagents found throughout the Realm.
ale -- flower
mead -- honey
wine -- rice |
Stormsong |
Level: 9 |
Skill: Musicianship |
Syntax: stormsong |
Cost: 75 |
In older times, bards were often employed on long
sea journeys. Legend told their songs could charm and placate
wind and water, ensuring a safe and rapid voyage. Our modern
somewhat weaker stormsong hails from that tradition. Stormsong
calls upon muse and fortune to guard you, warding you from damage
and sometimes letting you avoid it altogether. Once invoked,
your stormsong protects you until next you leave the realm.
(bards' ward, randomly completely block an attack, doesn't go
down until you leave) |
Attune |
Level: 10 |
Skill: Musicianship |
Syntax: attune <instrument> |
Cost: 75 |
Reagent: Woodtine
With attune, you combine your ear for music and your desire
to make everything sound perfect. Instruments can be tuned as
many as three times, and tuned instruments perform better in
combat.
(each tone doubles the instrument damage; works on Old katana
as well) |
Perform |
Level: 11 |
Skill: none |
Syntax: perform <emote> |
Cost: free |
Perform lets you showcase your talents in any
number of ways. Basically, this works like a normal emote except
it places a single * in front of the performance line instead
of ::: blah ::: |
Sing |
Level: 11 |
Skill: none |
Syntax: croon <stuff> |
Cost: free |
Sing lets you showcase your vocal abilities by
exhibiting your songs to your audience in a very special way.
Instead of the normal 'sing' emote (Aarkin sings: blah), the
audience sees the following:
o/~Aarkin sings, "blah." ~\o
NOTE: each line of lyrics are automatically capitalized. |
Lullaby |
Level: 12 |
Skill: Charm |
Syntax: lullaby <target> |
Cost: 40 |
While it's true music soothes the savage beast,
its calming effect isn't restricted to fighters. It doesn't
always work, but a proper lullaby can calm an attacker enough
to make him lose interesting in combat.
(cease attack) |
Costume |
Level: 13 |
Skill: none |
Syntax: costume <type> |
Cost: 1 crown, 40 sp |
Costume provides clothing on-the-fly, for when
you want to look your best for a performance. Allowed clothing
types are: boots, dress, gloves, hat, leggings, scarf, shoes,
tunic, and vest. |
Harmony |
Level: 14 |
Skill: Charm |
Syntax: harmony |
Cost: 40 |
While lullaby soothes your attackers, harmony
goes a step further and soothes nature itself. harmony brings
a sense of deep tranquility to an area, creating a temporary
haven from most player attacks. |
Dirge |
Level: 15 |
Skill: Singing/lore |
Syntax: dirge <target> |
Cost: 50 |
Dirge is the definition of the vicious lie. WIth
it, you combine your singing and lore skills to evoke the fury
and wrath of an area's spirits. |
Bladesong |
Level: 16 |
Skill: Charm |
Syntax: bladesong <weapon> <target> |
Cost: 50 |
Bladesong directs your charms into a cutting weapon,
letting it fight your enemies on its own. To use bladesong,
you must have a cutting weapon in your inventory.
NOTE: While you can recover a weapon when it stops dancing,
the process does damage the blade. The weapon loses any tempers
or sharpens it had before you used bladesong. |
Barfly |
Level: 17 |
Skill: Rhythm & Performance |
Syntax: barfly <destination> |
Cost: 35 |
Barfly allows the Bard to hurry off to the Tavern
or Pub of their choice for a performance.
(bards' teleport)
Taverns Destinations |
|
Astaria |
|
Astarian Amphitheatre |
Amphitheatre |
Blushing Mermaid |
mermaid |
Dancing Dragon |
dragon |
Love's Last Resort |
love |
Roaring Griffon |
griffon |
Rat's nest |
ratsnest |
Serpent's Eye |
serpent |
Twilight harp |
harp |
Weeping Unicorn |
unicorn |
Rising Sun |
|
Black Dragon Pub |
blackdragon |
Ryu Tavern |
ryu |
Sunhillow |
|
Elsewhere Tavern |
elsewhere |
Outlying Provinces |
|
Alabaster Taproom |
taproom |
Whispering Inn Bar |
whisperinginn |
|
Wail |
Level: 18 |
Skill: Singing |
Syntax: wail <target> |
Cost: 70 |
Drawing from the depths of your spirit, wail allows
you to emulate the deth keen of a banshee. Wail strikes all
your attackers and may instantly kill the primary target.
(a fracture + gemstrike combo) |
Inspire |
Level: 19 |
Skill: Poetry |
Syntax: dirge <target> |
Cost: 50 |
Inspire taps your poetic talent, letting you recite
spontaneous poetry to refresh spell points and enhance guild
skills. Inspire only works on others, and a player can only
benefit from it every ten minutes. |
Symphony |
Level: 20 |
Skill: Musicianship singing & rhythm |
Syntax: symphony |
Cost: 100 |
Sing loud and long enough and nature will sing
back. Sympohny taps your full bardic talents, inciting nature
to respond with a fierce display of her own. Symphony strikes
all non-players in your current room. |
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