Fighter Skills

Location:
From GH: 4w, 1n

Prefered race: Lacertain, dwarf

Stats Restrictions: 14 strength

Entrance bonus: Fighters tabard (cloak), +1 strength

Torch Level: 1 Skill: Survival
Syntax: torch Cost: 15
A fighter learns early in his or her life the value of improvising and using the materials available in the best possible way. When in need for light, the fighter can gather a suitable piece of wood, coat it in a flammable resin, and make a fine torch for adventuring.

Guard Level: 2 Skill: Leadership
Syntax: guard <target> Cost: 5
Fighters are renowned for their courage and valor in combat. Often, when an allied of the fighter is getting badly beaten, the fighter will leap in front of the ally and take on the attacker.

Fighterweapon Level: 2 Skill: Metallurgy
Syntax: fighterweapon <weapon> Cost: 50
A fighter may make a plea for assistance to the Gods of War. If this plea is answered, the gods will grant the blessed warrior with a special weapon. Six types of weapons may be requested from the gods: axe, dagger, mace, spear, sword and hammer. Each type of weapon has a different set of characteristics.
The damage and accuracy of the weapons depend on the metallurgy skill of the caller, and although some of the weapons are only wieldable as the primary weapon, none are two handed. You may only possess one fighterweapon at a time.
The caller may rid himself of an unwanted weapzzon with the command 'fighterweapon destroy'.
Weapon Type Accuracy Damage Wielded
Axe Cutting poor best primary
Dagger Thrusting best poor primary
Hammer Blunt poor best primary/off
Mace Blunt fair good primary
Spear Thrusting fair good primary
Sword Cutting good fair primary/off
Crossbow Missile best best two-handed

(these things get extremely powerful after master levels)

Endure Level: 3 Skill: Survival
Syntax: endure Cost: 20
Sometimes, in order to survive, the fighter must be able to go even beyond his or her physical limits. By focusing all your willpower and strength, you can keep going, even when others would be too exhausted to continue.

Forge Level: 3 Skill: Metallurgy
Syntax: forge Cost: none
As the fighter progresses with the study of the secrets of metallurgy, he or she eventually gains enough knowledge to forge a simple suit of armor. This must be performed in the Fighter's Guild Forge, and of course it takes some time to build. As a fighter's metallurgy skill improves, so does the armor. The improvements may be related either to the armor's protective ability or to making the armor suit lighter. The armor is custom made, so only the maker can wear it.
(also powerful after master)

Roar Level: 4 Skill: Leadership
Syntax: roar Cost: 20
A fighter's battle cry can be an amazing, awe-inspiring sound. It motivates people in battle to perform at heightened levels of ability. When a fighter roars, all players in the area will have their combat abilities enhanced. The duration depends upon guild level and the fighter's leadership skill.
Note that *all* players in the room will get the increase even if you are currently in combat with them. This might not be a wise skill to use if you are fighting another player.
(up your attack skills up to about 20, stackable)

Charge Level: 4 Skill: critical & multiple-attack
Syntax: charge <target> Cost: 20
As a fighter, you can charge into battle with fury and skill, dealing a powerful blow to your opponent and allowing you a few extra swings. The initial damage depends on your guild level and critical skill. The number of extra attacks varies according to your prowess in multiple attack.
You must be wielding a weapon to perform the charge, and your opponent must be relatively unharmed.

Dress Level: 5 Skill: Survival
Syntax: dress <target> Cost: 15
Fighters learn a few emergency healing techniques, just as a matter of survival. Although fighters are quite willing to use this power on themselves, they only use it on other people in emergency situations.

Rush Level: 6 Skill: Shield
Syntax: rush <target> Cost: 25
If the fighter has a shield equipped, he or she can attempt to make an aggressive rush with it as if it were a weapon.
Although not as effective in terms of damage than a real, weapon attack, this attack has a good chance of stunning the victim to such an extent that it cannot attack for some time.

Specialize Level: 7, 17 Skill: none
Syntax: specialize <type> Cost: none
When a fighter attains guild level 7, he or she will be accepted into one of the Fighter Guild's elite chambers and will be given the unique opportunity to specialize in one kind of weapon. You can choose either cutting, thrusting, blunt, or missile as the kind of weapon to specialize in.
As you attain guild level 17, you will be given one more opportunity to specialize in a different weapon type.

Page Level: 8 Skill: Leadership
Syntax: page Cost: 30
Once a fighter reaches 8th level, he/she has achieved enough renown to attract followers. Their loyalty, degree of service and chance of leaving at an inopportune moment depend upon guild level and leadership skill. Pages can carry treasure, items, etc, but they cannot fight.
To summon a page, merely type "page". To issue a command to your page, type "page ". For example, if you wanted your page to pick up a sword, you could type "page get sword". Pages are able to execute any commands that you can except for guild skills. To see what your page is holding, type "page inventory".
To have your page deposit any money he is carrying, type "page deposit". Your page will stay at the bank until summoned back. To dismiss your page, type "page dismiss". Your page will be dismissed automatically if you quit. If you wish to have your page stop following you, type "page heel". To have your page resume following you, type "page follow". If you leave your page elsewhere, and want him to come to you, type "page summon".
If you wish to give your page a name, type "page name ". Your page will then have the name that you give it. Note that you cannot give your page the name of another character in the game, and if a character is created with your page's name, you will have to come up with a new name for your page. This does not change the command that you use to instruct your page; you will still use "page " do to so. If you wish to strip your page of his name, simply type "page unname".

Fortify Level: 8 Skill: Survival
Syntax: fortify Cost: 40
Fighters always keep their bodies in excellent shape. When needed, fighters can push themselves beyond their normal limits, increasing their hit points for a brief time.

Sharpen Level: 9 Skill: Metallurgy
Syntax: sharpen <weapon> Cost: 35
This is one of the most useful, and sought after skills of the fighter. By this skill, a fighter can take any bladed weapon and improve the quality of its edge. As a result, the weapon's accuracy improves in combat.
A sharpstone is required for the sharpening of weapons. The chance of succeeding depends upon guild level and metallurgy skill level.
(if fails, there is a chance that the weapon becomes damaged. e.g., a dagger (damaged) )

Balance Level: 9 Skill: Metallurgy
Syntax: balance <bow> Cost: 35
As a fighter, you can utilize your knowledge of metallurgy to enhance the qualities of any missile weapon. Applying your skill to precisely balance a weapon will make it more accurate in combat. The chance of succeeding depends upon your guild level and your skill in metallurgy. Also note that due to its complexity, weapon balancing must be performed at the guild's forge.

Assail Level: 10 Skill: Critical & Weapon skills
Syntax: assail <target> Cost: 25
A skilled fighter is able to orchestrate a well-timed, coordinated assault on his or her foes. Executing a series of elaborate maneuvers, you are able to both enhance the chance of landing powerful, accurate blows, and overwhelm your opponent, reducing his or her capacity to defend.
The general strategy employed on your attack will depend on the weapon you are using. For example, you may try to hack your opponent when using a cutting weapon, impaling when using a thrusting weapon, or pounding with a blunt weapon. Missile weapons, and even your fists, can also be used.
The force of your attack depends on your critical skill, your strength, dexterity, and your skill in handling the weapon you are using to perform the assault.

Clean Level: 11 Skill: Survival
Syntax: clean <corpse> Cost: 25
One of the main survival skills of a fighter is the ability to clean the corpse of a fallen opponent, wresting nourishment from the body while it is still in good condition. The quality of the food created with this skill is dependent both on the quality of the body in question and on your survival skill. While the name of the food created may seem quite extravagant, it can always be referred to by the word "food". Also note that food created with this skill does not rot.

Engrave Level: 11 Skill: Metallurgy
Syntax: engrave with <item> Cost: none
Once a fighter has attained this degree of knowledge of metals, he or she becomes able to decorate and enhance the appearance of weapons and armor. This can only be done at the forge in the Fighter's Guild, but the effects can be quite extraordinary. There is, however, a small chance of damaging the item you are engraving, based on your skill in metallurgy.
You can add several one-line engravings to a weapon. And, if any time you wish to return the item to its original state, you may use the "unengrave " command.

Squire Level: 12 Skill: Leadership
Syntax: squire Cost: 100
Once a fighter has reached guild level 12, he or she will attract even more skilled followers. Squires function like pages, except they may also fight. Of course, they can also steal your experience points if they get the killing blow.
They may also carry equipment or items. In fact, a wise fighter will equip the squire well.
To summon your squire, or to recall your squire from maneuvers elsewhere, simply type 'squire'. You may also remotely dismiss your squire by typing 'squire dismiss'.
All other commands must be said in the presence of the squire and is in the form: say , where is either squire, or the squire's name and is the command you want the squire to execute.
In addition to the normal commands everyone has access to, the squire may perform certain special commands. What follows is a table of keywords one may use as to make use of the squire's special commands.
name - names your squire
unname - deletes your squire's name
dismissed - dismisses the squire from your service
halt - stops your squire from fighting
heel - stops your squire from following you
follow - makes your squire start following you again
inventory - lists your squire's inventory

Combo Level: 13 Skill: Multiple-attack
Syntax: combo <target> Cost: 50
With combo, a fighter unleashes a series of blows that are designed to lead into each other. Fists, weapons, and even shields are used to damage the victim. The higher your multiple-attack skill, the more attacks you will make.

Observe Level: 14 Skill: Leadership
Syntax: observe <target> Cost: 50
The observe skill of the fighter is one that is gained through great battle experience, as well as from an advanced ability to analyze the merits of another individual. With this ability, the fighter spends a few rounds analyzing the attack methods of the opponent, learning its strengths and weaknesses. Once a pattern has been observed, the fighter unleashes his/her attack using this knowledge.
There are many effects. The first is a quick strike to an exposed part of the victim's body. Next are extra attacks which easily balance those lost during the initial observation. Then, while the opponent is attempting to adjust its fighting style, the fighter strikes with greater accuracy and effectiveness.

Critical Level: 15 Skill: Critical
Syntax: critical <target> Cost: 75
This is a very impressive and skilled physical attack of extreme potency. With this ability, the fighter waits for an opportunity to strike an unguarded critical spot with deadly accuracy. The attack inflicts great pain and damage, and has a chance of killing your opponent outright.

Note: For information about the Critical skill, please refer to 'skill criticalskill'.

Test Level: 16 Skill: Metallurgy
Syntax: test <1> against <2> Cost: 20
Over years of experience, a fighter becomes familiar with many types of weapons and armor. They learn how things like balance, sharpness, weight and many others can affect the accuracy and damaging force of a weapon. Likewise, they can tell how protective armor is by its quality, method of attachments, balance, and overall state. Applying this knowledge, fighters are able to make very accurate estimates of the quality of weapons and armor.
These estimates are even more accurate when they can compare two weapons or two sets of armor between themselves. By evaluating both, the fighter can say which item is more accurate, damaging or protective very effectively.

Berserk Level: 18 Skill: Multiple-attack
Syntax: berserk Cost: 75
Skillfully combining and empowering your fighting skills with the rage and fury concealed in your body, you can enter a berserk state, where you multiply your attacks against your foe in a mighty display of courage. The number of attacks you perform depends on your multiple-attack skill and guild level.
Please note that this maneuver is taxing and exhaustive, taking away both skill points and endurance.

Parry Level: 19 Skill: Defense
Syntax: parry Cost: 75
Even the best fighters need to avoid damage occasionally. By using your weapon to deflect your opponent's attacks, you may reduce or avoid their damage for a brief period.

Block Level: 19 Skill: Shield
Syntax: block Cost: 75
The fighters are not only trained to be lethal when on the offense, but also to be very effective at defending themselves. The block skill is proof of this ability, and allows the fighter to use his or her shield to defend against attacks. The effectiveness of this defensive skill depends on the fighter's skill with shields.
(maxes out at 90% for more than 5 minutes)

Frenzy Level: 20 Skill: Critical & Multiple-attack
Syntax: frenzy Cost: 125
All who are wise fear this violent attack only possible to the highest and best trained fighters. Instead of concentrating on a single foe, the fighter uses all his or her skill and rage towards all living beings in an area.
The elite among fighters, those best skilled in the art of hitting critically, can concentrate even in this state of fury, and attempt to strike a vital part of the body of their enemies, sometimes even disabling them momentarily.
The effectiveness of this attack depends upon the fighter's strength, constitution, quality of the weapon, and multiple attack skill.
 
 
   
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