Paladin Abilities

Location:
From GH: 4e, 1n, 1e, 1n

Prefered race: Lacertain, dwarf

Stats Requirements: 12 strength, 10 constitution, 12 wisdom, 10 charisma

Entrance bonus: Shield of Faith, +1 wisdom

Mend Level: 1 Skill: Healing
Syntax: mend <target> Cost: 25
Artrimas grants paladins the ability to heal minor wounds. A paladin must be able to touch their target to use this power. Mend heals more when cast on someone else, than it does when a paladin mends themselves.

Illuminate Level: 1 Skill: Sanctity
Syntax: illuminate Cost: 10
A paladin can manipulate the holy aura that surrounds them, to create unusual affects. Using this power, a paladin detaches a part of that aura, creating a glowing ball of light, that will illuminate the room it is cast in.

Divine Level: 1 Skill: Discernment
Syntax: divine <question> Cost: 5
Artrimas is always willing to help a paladin with difficult questions. With this power, a Paladin can ask Artrimas a yes or no question, and He shall answer in a booming voice, telling everyone in the room the answer to the question.

Reveal Level: 2 Skill: Discernment
Syntax: reveal Cost: 10
This ability will reveal the presence of evil to a paladin. Any evil creature in the area will be detected, even if they are not detectable by normal means.

Warcry Level: 3 Skill: Influence
Syntax: warcry <target> Cost: 25
Catching an opponent off guard can sometimes make the difference in battle. A paladin will sometimes scream a warcry at an opponent, which has the chance of stunning them for a few rounds, or of lowering their
effectiveness in battle for a brief time.

Dazzle Level: 4 Skill: Prowess
Syntax: dazzle Cost: 40
Paladins are very skilled with weapons, and sometimes this skill can give them the advantage in battle. While in combat, a paladin can use this power to gain an extra attack during each round of battle. The effect ends if combat stops, and higher level paladins will get more
attacks than lower level ones.

Ceremony Level: 5 Skill: Prayer
Syntax: ceremony Cost: none
Paladins often offer up special prayers over the bodies of friends and foes alike, in an attempt to persuade Artrimas to watch over the soul of the deceased. Doing this will have a positive effect on the alignment of the paladin performing the ceremony. This will also restore a few spell points.

Soulblade Level: 6 Skill: Sanctity
Syntax: soulblade Cost: 50
With this power, a paladin fashions a blade out of a small portion of their holy aura. The power of the weapon depends upon the skill of the paladin, and the will of Artrimas. It is said, that Artrimas will occasionally allow a paladin to create a powerful soulblade, known as a holy avenger. When you no longer need your soulblade, you may get rid of it using 'soulblade disperse'.
Atrimas provides your soulblade based on your personal sanctity, so abilites and items that give bonuses in this area will not result in a better soulblade.
(longsword, broadsword, Holy Avenger, something, Sword of Artrimas)

Detoxify Level: 6 Skill: Healing
Syntax: detoxify <target> Cost: 25
With this power, a paladin can reduce the damage that a poisoned creature takes. A person can only be detoxified once, and the poison can not be totally removed with this power.

Sense Level: 7 Skill: Discernment
Syntax: sense Cost: 10
Artrimas grants his warriors the ability to sense items that are tainted by curses. Only items in the paladin's inventory will be detected.

Witness Level: 8 Skill: Influence
Syntax: witness <target> Cost: 10
Paladins are committed to doing acts of good, even if there is no reward for themselves. With this power, a paladin can attempt to convince any non-player to follow a more righteous path. A creature can only be witnessed to once, further attempts to sway them will have no effect.

Recite Level: 8 Skill: Influence
Syntax: recite <story> Cost: 100
Paladins have a rich oral history. Paladins often tell each other the stories of the paladins of long ago. You can only tell a story if you have listened to another tell it. You must remain still in order to tell the story, and you will not be able to use any other power while reciting a story. Using 'recite list' will tell you the stories that you know.

Bludgeon Level: 9 Skill: Prowess
Syntax: bludgeon <target> Cost: 35
In the hands of a Paladin, a shield can be a dangerous weapon. As you battle your opponent, you can strike them with your shield, causing a good bit of damage. Occasionally, the force of your blow will be enough to
stun your opponent.

Bless Level: 10 Skill: Prayer
Syntax: bless <weapon> Cost: 50
Weapons are an important part of a Paladin's life, and having the best weapon possible can make a big difference. Usually, Paladins will say a short prayer over a weapon before using it. If Artrimas is pleased with the prayer, He will bless the weapon temporarily, making it more damaging against evil or neutral beings.

Specialize Level: 10 Skill: varies
Syntax: none Cost: varies
At level 10, a paladin chooses which area of training they wish to specialize in. Upon reaching this level, a paladin must go to the special training area in the guild, where further instructions can be found.
(prowess for dazzle, defend, avatar, bludgeon; sanctity for shard or soulblade; influence for warcry; prayer for shine, discerment for strike)

Shroud Level: 11 Skill: Sanctity
Syntax: shroud Cost: 25
Artrimas protects paladins from those who would seek to harm them. With this ability, a paladin uses their aura of holiness to create a shroud around themselves, making them undetectable by magical means. The paladin will still be visible to the naked eye, but scrying (mage) or clairvoyance (psion) powers will not detect them.

Shard Level: 11 Skill: Sanctity
Syntax: shard <target> Cost: 40
The holy aura that surrounds a paladin can be adapted for many purposes. With this ability, a paladin forms a shard of holy energy, that can be used to quickly damage an opponent.

Preserve Level: 11 Skill: Healing
Syntax: preserve <corpse> Cost: 100
When a friend dies, paladins will often choose to preserve the corpse, in the hopes that a kind cleric will be able to resurrect the body. You can only preserve a corpse once, and it will only last for a short time.

Appraise Level: 12 Skill: Discernment
Syntax: appraise <target> Cost: 10
Paladins skilled in discernment often study their opponents, in an attempt to learn their foe's resistances and vulnerabilities.

Calm Level: 13 Skill: Influence
Syntax: calm Cost: 50
Paladins are trained to know when fighting is necessary to solve a problem, but they also know that sometimes a peaceful solution is best. With this power, a paladin can calm down everyone in the room, bringing a halt to all combat.

Defend Level: 14 Skill: Prowess
Syntax: defend /status Cost: 50
Even the toughest paladin needs some extra protection occasionally. A paladin may choose to defend themselves with their shield, lessening the damage they take from many forms of attack. Typing 'defend status' will let you know how tired your shield arm is.
(maxes out at about 75%)

Purify Level: 15 Skill: Prayer
Syntax: purify <food> Cost: 10
A paladin will often pray over food before eating it. With this power, a paladin can restore a piece of rotting food, and make it edible once again. The purification will only last a short time.

Shine Level: 15 Skill: Prayer
Syntax: shine Cost: 75
Sometimes, paladins face more than one foe at a time. On these occasions, a paladin will often say this prayer, and Artrimas will let his power shine, sending shafts of light to strike the paladin's opponents.

Imbue Level: 16 Skill: Sanctity
Syntax: imbue <item> Cost: 50
Using this spell, a paladin can imbue a shield with a portion of their holy aura, which will increase the shield's defensive value. Strange things can happen, however, should the attempt fail.
(when it fails, your shield is cursed.)

Cleanse Level: 16 Skill: Healing
Syntax: cleanse <target> Cost: 50
Paladins can help a diseased creature, but only at a great cost to themselves. Using this ability, a paladin takes the disease away from the target, and takes the burden upon themselves. The disease will do less damage to the paladin than it did to the target.

Strike Level: 17 Skill: Discernment
Syntax: strike <target> Cost: 75
Every opponent has a weakness. Using the discernment granted to them by Artrimas, paladins can strike past an opponent's defenses, doing large amounts of damage.

Convert Level: 18 Skill: Influence
Syntax: convert <target> Cost: 150
Sometimes, followers of Dragmar or Xeraphena may seek to change ethos and join the followers of Artrimas. If you convince someone to convert and worship Artrimas, your God will be pleased, but you can not convert someone who does not wish to be converted. It is said that the whole world will know when someone is successfully converted.

Avatar Level: 19 Skill: Prowess
Syntax: avatar Cost: 100
Only the most powerful paladins can attempt this difficult spell. A paladin who uses the spell will be filled with the spirit of Artrimas for a limited time. During this time, you will be more resistant to most forms of attack, and you will fight with much greater skill.

Disrupt Level: 20 Skill: Prayer
Syntax: disrupt <target> Cost: 100
Paladins are granted powers over the undead creatures that wander the realms. By reciting special prayers, a paladin can attempt to destroy undead entirely. Even if the creature is not destroyed, they will still be greatly damaged.

 

 
 
   
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