Psion Powers
Location:
From GH: 2e, 2n, 5u
Prefered race: elf, aldonian
Stats Requirements: 14 constitution, 12 intelligence, 12
wisdom
Entrance bonus: an opalescent aura of thought, +1 constitution
Aura |
Level: 1 |
Skill: Clairsentience |
Syntax: aura <target> |
Cost: 10 |
Analyzing the psychic aura of another being, the
psion may learn a great deal of information. The easiest information
to glean is the alignment leanings of the creature. It is also
possible to view the power and capability of the target in some
cases (NPCs). In this case, your skill and guild level have
some effect on the reliability of the reading. |
PsiBabble |
Level: 1 |
Skill: none |
Syntax: psibabble <msg> |
Cost: none |
Psibabble sends a message to your environment.
Your fellow psions and the wizards will understand you, but
mundane mortals will hear only random gibberish. |
Mindflare |
Level: 2 |
Skill: Psychokinesis |
Syntax: mindflare <target> |
Cost: 10 + glev |
This simple attack focuses a psychokinetic burst
into the target, damaging and possibly staggering your opponent. |
Determinds |
Level: 3, 7 |
Skill: Telepathy |
Syntax: detectminds <target> |
Cost: 10, 20 |
By concentrating on the immediate surroundings,
and scanning them for brain waves, you can detect and analyze
the minds of living beings near you. If successful, you are
able to determine whose minds are present, as well as gain information
about the quality of these minds. As you reach level 7, this
power can transcend your surroundings and detect the minds in
the presence of any player that you specify. This however requires
greater effort and mental energy. |
Adrenaline |
Level: 4 |
Skill: Psychometabolism |
Syntax: adrenaline |
Cost: 20 |
By manipulating the secretions of your adrenal
gland, you can give yourself a temporary boost in physical performance.
The amount and duration of the adrenal boost depends on guild
level and discipline.
NOTE: You can only use this power while in combat. |
Feel Light |
Level: 5 |
Skill: Clairsentience |
Syntax: feellight off/status |
Cost: 15 |
This power adjusts the flow of sensory impulses
through the user's body and mind, simulating the effects of
sight through one's other senses. This allows the psion to 'see'
with perfect clarity, even in the darkest of locations. You
may restore your senses to their normal tasks with 'feellight
off'; to determine if your senses are still tuned to substitute
for sight you may use 'feellight status' The power's duration
is based upon your clairsentience discipline.
Note: This does not enable you to see invisible people or objects. |
Form |
Level: 5 |
Skill: Metapsionics |
Syntax: form <type> |
Cost: 50 |
As a psion, you have the ability to focus your
mental power and create a weapon out of pure psychic energy.
Although this weapon can be used as normal, it has the advantage
that it cannot be dropped, stolen, or lost. The quality of the
weapon depends on your knowledge of metapsionics.
You may specify the weapon's type (blunt or thrusting), but
the weapon's appearance is dependent of your level. If you desire
to dispose of a formed weapon, you may 'disperse' it. |
Mindfang |
Level: 6 |
Skill: Psychometabolism |
Syntax: mindfang <target> |
Cost: 45 |
Mindfang releases a volley of psychic pulses into
your opponent. The pulses explode shortly after penetration,
producing spasms of severe muscular pain and minor internal
damage.
The muscular spasms are severe enough to stun the victim for
a period of time, dependent of the psion's skill in psychometabolism
and level. It also has a chance of immobilizing the victim altogether
for a short period. |
LifeDetect |
Level: 7 |
Skill: Necropsionics |
Syntax: lifedetect <target> |
Cost: 20 |
By scanning the area in a given direction for
brain waves, the psion can attempt to determine if there are
living beings nearby. This can be particularly useful to prepare
for what might be a dangerous encounter. |
Canibalize |
Level: 7 |
Skill: Necropsionics |
Syntax: cannibalize |
Cost: none |
With this ability, you feast upon the last remaining
dregs of life force remaining in the brain of a freshly slain
creature. This act does however have a small negative effect
on your alignment, as the God Artrimas is displeased by such
behavior. |
Temper |
Level: 8 |
Skill: Psychokinesis |
Syntax: aura <target> |
Cost: 100 |
By infusing a physical object with psionic power,
a skilled psion may strengthen and enhance that item's usefulness.
This process serves to augment the object's normal physical
properties, making weapons more deadly and armor more protective.
There are dangers, however. Sometimes, this infusion of psionic
power can create weaknesses in the item, making it less effective
than before. In rare cases, the item can even be destroyed.
The chance of success is determined by your guild level and
skill in the discipline of psychokinesis. |
Farwarn |
Level: 8 |
Skill: Clairsentience |
Syntax: farwarn <msg>/show/ destroy
[all/<#>] |
Cost: 50 |
With this power, you leave behind a psychic presence
that informs you of movement in the area. Further, you can leave
a psychic message that is heard by everyone who enters the room
while your farwarn is active.
farwarn [<message>] - Set up farwarner. Message optional
farwarn show - Show location of all your farwarners
farwarn destroy [all] - Destroy all your farwarners
farwarn destroy <#> - Destroy a specific farwarner
The number of farwarners you can have active at once depends
on your clairsentience, but you cannot have any unless this
skill is at least 11. |
Cell Adjustment |
Level: 9 |
Skill: Psychometbolism |
Syntax: celladj |
Cost: 30 + skill lev |
As a psion, you are very in tune with the molecular
structure of your own body. You are able to direct your body
cells to rapidly repair any wound sustained. As your knowledge
in psychometabolism improves, you can control more cells, healing
more damage, but at a higher cost. |
Detonate |
Level: 10 |
Skill: Psychokinesis |
Syntax: detonate <item> |
Cost: none |
With this power, you can break down the molecular
bonds of an item, and if it possesses significant energy, absorb
it into your own body. This can be an excellent way to recharge
your mental energy. There is however a chance of failure, based
on your knowledge of psychokinesis. Failing a detonate induces
a loss of psychic energy.
Psions of greater skill may detonate objects more frequently
than those whose skills are not as advanced. |
Mindthrust |
Level: 11 |
Skill: Telepathy |
Syntax: mindthrust <target> |
Cost: 50 |
Mindthrust is a violent and painfully stabbing
attack at the victim's mind. The effect generates great confusion,
intense pain, and possible shorting out of the victim's synapses.
Damage improves with your knowledge of telepathy and guild level.
|
Barrier |
Level: 12 |
Skill: Psychokinesis |
Syntax: barrier off/status |
Cost: 50 |
Barrier surrounds you with a sphere of latent
psychokinetic energy that, when agitated, cushions and disperses
most physical forces.
The keyword off will disperse your ectoplasmic barrier, and
status will report the remaining strength it has left. |
Mindlink |
Level: 13 |
Skill: Telepathy |
Syntax: mindlink <player> |
Cost: 100 |
As a psion, you can use your mental power to send
and receive telepathic messages to other players. You achieve
this by creating a mental link to the players you wish to communicate
with. The number of players you may simultaneously link to is
determined by your skill in telepathy and your wisdom. You may
link any player, including non-psions, and only the psion who
initiated the link may terminate it. Individual adventurers,
however, may sever their portion of the link and stop receiving
messages.
Once the link is established, you may use the following commands:
* link <message> - normal message
* elink <message> - emoted message
* unlink - disrupts the link
* last link - displays the last lines typed on the link. |
Mindstorm |
Level: 14 |
Skill: Metapsionics |
Syntax: mindstorm |
Cost: 100 |
Where mindflare concentrates your energy on a
single target, mindstorm creates a wave of force that damages
multiple foes. Be warned, however, that charging your brain
with the energy necessary for mindstorm is perilous, and if
you lose control of the process, you will suffer for it. |
Clairvoyance |
Level: 15 |
Skill: Clairsentience |
Syntax: clairvoyance <target> |
Cost: 25, 50 |
The psion is able to reach out mentally over infinite
distances and view the surroundings of any being as if present
in the same location. Adventurers, being naturally strong willed
and resistant to mental intrusion, are much more difficult to
contact, thus requiring more psychic energy. |
Telekinese |
Level: 15 |
Skill: Psychokinesis |
Syntax: telekinese <item> to <player> |
Cost: 40 |
With this power, a psion can transport an item
over incredible distances to another person. However, this transport
method is not extremely reliable. The item can go astray or
even be totally destroyed in transit. |
Receptacle |
Level: 16 |
Skill: Metapsionics |
Syntax: receptacle [drain|store] <amt>
[from|in] <reagent> |
Cost: varies |
By using a prepared reagent, a psion can use the
stored energy in his or her own body and force it into the stone.
These prepared stones are usually called 'harmonic lodestones',
although the name varies from culture to culture. The lodestones
are only able to hold a certain amount of energy before their
structure becomes unstable. Once drained of the energy inside,
the lodestone usually cracks from the pressure.
To charge a lodestone, you consume your endurance points at
a 2:1 ratio plus the spell points you wish to store. When you
need the stored energy, all you need to do is to drain the lodestone. |
Teleport |
Level: 17 |
Skill: Psychoportation |
Syntax: teleport <#>/set #/sites |
Cost: 35 |
By memorizing the exact details and point in space
of a certain location, you can scramble your molecules and reform
them in that locale. This means of transport is almost instantaneous,
the only delay being the complete recollection of the desired
spot, and the time to scramble and reform your molecular structure.
The number of sites you can memorize at the same time varies
with your guild level. To memorize a site, you use 'teleport
set #', and to teleport to that site, you would use 'teleport
#'. To view a list of the sites memorized you can type 'teleport
sites'. |
Meltdown |
Level: 18 |
Skill: Necropsionics |
Syntax: meltdown <target> |
Cost: 125 |
Harnessing the sum of your necropsionic skills,
meltdown tears your victim apart from the inside out. At times,
the meltdown can| kill your victim instantly. |
Pdrain |
Level: 19 |
Skill: Necropsionics |
Syntax: pdrain <target> |
Cost: 10 |
Utilizing your necropsionic skills, you are able
to set up a draining link with a victim's brain, transferring
much of its mental energy into yourself. This power works especially
well against other adventurers, as it drains them of precious
energy while replenishing your own. However, be warned that
the victim may notice the intrusion into its mind, and will
most likely not be pleased. |
Pain |
Level: 20 |
Skill: Metapsionics |
Syntax: pain <target> |
Cost: 50 |
Combining the powers of the mind to the ultimate
level, the psion can disrupt a being's entire nervous system,
causing unbearable pain during an extended period of time. This
cruel attack sears the victim internally, causing enormous damage
if sustained. The duration of the disruption is dependent upon
the psion's knowledge of metapsionics. Pain cannot be inflicted
against your fellow adventurers. |
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