Psion Powers

Location:
From GH: 2e, 2n, 5u

Prefered race: elf, aldonian

Stats Requirements: 14 constitution, 12 intelligence, 12 wisdom

Entrance bonus: an opalescent aura of thought, +1 constitution

Aura Level: 1 Skill: Clairsentience
Syntax: aura <target> Cost: 10
Analyzing the psychic aura of another being, the psion may learn a great deal of information. The easiest information to glean is the alignment leanings of the creature. It is also possible to view the power and capability of the target in some cases (NPCs). In this case, your skill and guild level have some effect on the reliability of the reading.

PsiBabble Level: 1 Skill: none
Syntax: psibabble <msg> Cost: none
Psibabble sends a message to your environment. Your fellow psions and the wizards will understand you, but mundane mortals will hear only random gibberish.

Mindflare Level: 2 Skill: Psychokinesis
Syntax: mindflare <target> Cost: 10 + glev
This simple attack focuses a psychokinetic burst into the target, damaging and possibly staggering your opponent.

Determinds Level: 3, 7 Skill: Telepathy
Syntax: detectminds <target> Cost: 10, 20
By concentrating on the immediate surroundings, and scanning them for brain waves, you can detect and analyze the minds of living beings near you. If successful, you are able to determine whose minds are present, as well as gain information about the quality of these minds. As you reach level 7, this power can transcend your surroundings and detect the minds in the presence of any player that you specify. This however requires greater effort and mental energy.

Adrenaline Level: 4 Skill: Psychometabolism
Syntax: adrenaline Cost: 20
By manipulating the secretions of your adrenal gland, you can give yourself a temporary boost in physical performance. The amount and duration of the adrenal boost depends on guild level and discipline.
NOTE: You can only use this power while in combat.

Feel Light Level: 5 Skill: Clairsentience
Syntax: feellight off/status Cost: 15
This power adjusts the flow of sensory impulses through the user's body and mind, simulating the effects of sight through one's other senses. This allows the psion to 'see' with perfect clarity, even in the darkest of locations. You may restore your senses to their normal tasks with 'feellight off'; to determine if your senses are still tuned to substitute for sight you may use 'feellight status' The power's duration is based upon your clairsentience discipline.
Note: This does not enable you to see invisible people or objects.

Form Level: 5 Skill: Metapsionics
Syntax: form <type> Cost: 50
As a psion, you have the ability to focus your mental power and create a weapon out of pure psychic energy. Although this weapon can be used as normal, it has the advantage that it cannot be dropped, stolen, or lost. The quality of the weapon depends on your knowledge of metapsionics.
You may specify the weapon's type (blunt or thrusting), but the weapon's appearance is dependent of your level. If you desire to dispose of a formed weapon, you may 'disperse' it.

Mindfang Level: 6 Skill: Psychometabolism
Syntax: mindfang <target> Cost: 45
Mindfang releases a volley of psychic pulses into your opponent. The pulses explode shortly after penetration, producing spasms of severe muscular pain and minor internal damage.
The muscular spasms are severe enough to stun the victim for a period of time, dependent of the psion's skill in psychometabolism and level. It also has a chance of immobilizing the victim altogether for a short period.

LifeDetect Level: 7 Skill: Necropsionics
Syntax: lifedetect <target> Cost: 20
By scanning the area in a given direction for brain waves, the psion can attempt to determine if there are living beings nearby. This can be particularly useful to prepare for what might be a dangerous encounter.

Canibalize Level: 7 Skill: Necropsionics
Syntax: cannibalize Cost: none
With this ability, you feast upon the last remaining dregs of life force remaining in the brain of a freshly slain creature. This act does however have a small negative effect on your alignment, as the God Artrimas is displeased by such behavior.

Temper Level: 8 Skill: Psychokinesis
Syntax: aura <target> Cost: 100
By infusing a physical object with psionic power, a skilled psion may strengthen and enhance that item's usefulness. This process serves to augment the object's normal physical properties, making weapons more deadly and armor more protective.
There are dangers, however. Sometimes, this infusion of psionic power can create weaknesses in the item, making it less effective than before. In rare cases, the item can even be destroyed. The chance of success is determined by your guild level and skill in the discipline of psychokinesis.

Farwarn Level: 8 Skill: Clairsentience
Syntax: farwarn <msg>/show/ destroy [all/<#>] Cost: 50
With this power, you leave behind a psychic presence that informs you of movement in the area. Further, you can leave a psychic message that is heard by everyone who enters the room while your farwarn is active.
farwarn [<message>] - Set up farwarner. Message optional
farwarn show - Show location of all your farwarners
farwarn destroy [all] - Destroy all your farwarners
farwarn destroy <#> - Destroy a specific farwarner
The number of farwarners you can have active at once depends on your clairsentience, but you cannot have any unless this skill is at least 11.

Cell Adjustment Level: 9 Skill: Psychometbolism
Syntax: celladj Cost: 30 + skill lev
As a psion, you are very in tune with the molecular structure of your own body. You are able to direct your body cells to rapidly repair any wound sustained. As your knowledge in psychometabolism improves, you can control more cells, healing more damage, but at a higher cost.

Detonate Level: 10 Skill: Psychokinesis
Syntax: detonate <item> Cost: none
With this power, you can break down the molecular bonds of an item, and if it possesses significant energy, absorb it into your own body. This can be an excellent way to recharge your mental energy. There is however a chance of failure, based on your knowledge of psychokinesis. Failing a detonate induces a loss of psychic energy.
Psions of greater skill may detonate objects more frequently than those whose skills are not as advanced.

Mindthrust Level: 11 Skill: Telepathy
Syntax: mindthrust <target> Cost: 50
Mindthrust is a violent and painfully stabbing attack at the victim's mind. The effect generates great confusion, intense pain, and possible shorting out of the victim's synapses. Damage improves with your knowledge of telepathy and guild level.

Barrier Level: 12 Skill: Psychokinesis
Syntax: barrier off/status Cost: 50
Barrier surrounds you with a sphere of latent psychokinetic energy that, when agitated, cushions and disperses most physical forces.
The keyword off will disperse your ectoplasmic barrier, and status will report the remaining strength it has left.

Mindlink Level: 13 Skill: Telepathy
Syntax: mindlink <player> Cost: 100
As a psion, you can use your mental power to send and receive telepathic messages to other players. You achieve this by creating a mental link to the players you wish to communicate with. The number of players you may simultaneously link to is determined by your skill in telepathy and your wisdom. You may link any player, including non-psions, and only the psion who initiated the link may terminate it. Individual adventurers, however, may sever their portion of the link and stop receiving messages.
Once the link is established, you may use the following commands:

* link <message> - normal message
* elink <message> - emoted message
* unlink - disrupts the link
* last link - displays the last lines typed on the link.

Mindstorm Level: 14 Skill: Metapsionics
Syntax: mindstorm Cost: 100
Where mindflare concentrates your energy on a single target, mindstorm creates a wave of force that damages multiple foes. Be warned, however, that charging your brain with the energy necessary for mindstorm is perilous, and if you lose control of the process, you will suffer for it.

Clairvoyance Level: 15 Skill: Clairsentience
Syntax: clairvoyance <target> Cost: 25, 50
The psion is able to reach out mentally over infinite distances and view the surroundings of any being as if present in the same location. Adventurers, being naturally strong willed and resistant to mental intrusion, are much more difficult to contact, thus requiring more psychic energy.

Telekinese Level: 15 Skill: Psychokinesis
Syntax: telekinese <item> to <player> Cost: 40
With this power, a psion can transport an item over incredible distances to another person. However, this transport method is not extremely reliable. The item can go astray or even be totally destroyed in transit.

Receptacle Level: 16 Skill: Metapsionics
Syntax: receptacle [drain|store] <amt> [from|in] <reagent> Cost: varies
By using a prepared reagent, a psion can use the stored energy in his or her own body and force it into the stone. These prepared stones are usually called 'harmonic lodestones', although the name varies from culture to culture. The lodestones are only able to hold a certain amount of energy before their structure becomes unstable. Once drained of the energy inside, the lodestone usually cracks from the pressure.
To charge a lodestone, you consume your endurance points at a 2:1 ratio plus the spell points you wish to store. When you need the stored energy, all you need to do is to drain the lodestone.

Teleport Level: 17 Skill: Psychoportation
Syntax: teleport <#>/set #/sites Cost: 35
By memorizing the exact details and point in space of a certain location, you can scramble your molecules and reform them in that locale. This means of transport is almost instantaneous, the only delay being the complete recollection of the desired spot, and the time to scramble and reform your molecular structure.
The number of sites you can memorize at the same time varies with your guild level. To memorize a site, you use 'teleport set #', and to teleport to that site, you would use 'teleport #'. To view a list of the sites memorized you can type 'teleport sites'.

Meltdown Level: 18 Skill: Necropsionics
Syntax: meltdown <target> Cost: 125
Harnessing the sum of your necropsionic skills, meltdown tears your victim apart from the inside out. At times, the meltdown can| kill your victim instantly.

Pdrain Level: 19 Skill: Necropsionics
Syntax: pdrain <target> Cost: 10
Utilizing your necropsionic skills, you are able to set up a draining link with a victim's brain, transferring much of its mental energy into yourself. This power works especially well against other adventurers, as it drains them of precious energy while replenishing your own. However, be warned that the victim may notice the intrusion into its mind, and will most likely not be pleased.

Pain Level: 20 Skill: Metapsionics
Syntax: pain <target> Cost: 50
Combining the powers of the mind to the ultimate level, the psion can disrupt a being's entire nervous system, causing unbearable pain during an extended period of time. This cruel attack sears the victim internally, causing enormous damage if sustained. The duration of the disruption is dependent upon the psion's knowledge of metapsionics. Pain cannot be inflicted against your fellow adventurers.
 
 
   
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