Cast:
Alaric - Alindie - Aislin - Brin Tanith - Dark shadow - Dianthe - Greyak - Hamdel O'Shea - Lady Gin - Leleanne Gethell - Lia - Loremir - Retarke - Milo Thorngage - Silmarwen - Sho-din-ki - Shylo - Stryder Raif - Sylvaen - Vinitae Lasile Ardal - Ward

 

 

Silmarwen is a young elven woman, being only 124 years old. She has long flowing golden blonde hair, and eyes that sparkle a deep sapphire blue. She has become a master at sorcery and thus uses her spells and animal companion to protect and guide her. 

AGE: 124
HGT/WGT:
SEX / Race: Female / Elf
Class/level: sorceress / 6
Experience points. 15,000 / need 21,000
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STATS:
Str: 15 (2) Dex: 15 (2)
Con: 15 (2) Int: 15 (2)
Wis: 15 (2) Cha: 16 (3)
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AC: 10+2 = 12
HP: 60
For: +4 Ref: +4 Wil: +7
ATTACK BASE: +3 Melee :+5 Range: +5 
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EQUIP: 234gp, 7sp
100 crossbow bolts, Backpack, 3 pints of oil, 100 ft silk rope, Healer's Kit, menacles, waterskin, hooded lantern 

Armor: None

Weapon:
Heavy CrossBow Damage 8/10 Critical 19–20/x2 Range 120 ft. 
Short sword Damage 4/6 Critical 19–20/x2 

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Feats:
1)EMPOWER SPELL [METAMAGIC]
Benefit: All variable, numeric effects of an empowered spell are increased by 1/2. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot 2 levels higher than the spell’s actual level.

2)INVESTIGATOR [GENERAL]
Benefit: You get a +2 bonus on all Gather Information checks and Search checks.

3) COMBAT CASTING [GENERAL]
Benefit: You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.


Skills: 24 pnts.
Class Skills
T = R + M + B Skill 
5 = 2 + 3 + BLUFF (CHA)
6 = 4 + 2 + CONCENTRATION (CON)
4 = 2 + 2 + CRAFT (INT)
6 = 4 + 2 + KNOWLEDGE - arcana (INT)
6 = 4 + 2 + PROFESSION (WIS)
6 = 4 + 2 + SPELLCRAFT (INT)
CROSS SKILLS
7 = 2 + 3 + 2 GATHER INFOR. (CHA)
4 = 2 + 2 + HEAL (WIS)
2 = 2 + + SPEAK LANGUAGE (NONE)
5 = 2 + 3 + USE MAGIC DEVICE (CHA)

Abilities:
summon faliliar
RACE TRAITS
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

Low-Light Vision: 
Weapon Proficiency: 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Automatic Languages: Common, Elven, Draconic, Gnome, Goblin


SPELLS: can cast (6) 1st, (6) 2nd, (5) 3rd, (3) 4th
0)Ray of Frost - Ray deals 3 cold damage. (E)
0)Acid Splash - Orb deals 3 acid damage. (E)
0)Light - Object shines like a torch.
0)Mending - Makes minor repairs on an object.
0)Detect Magic - Detects spells and magic items within 60 ft.
0)Mage Hand - 5-pound telekinesis.
0)Disrupt Undead - Deals 6 damage to one undead. (E)

1)Identify - Determines properties of magic item.
1)Mage Armor - Gives subject +4 armor bonus.
1)True Strike - +20 on your next attack roll.
1)Mount - Summons riding horse for 2 hours/level.

2)Summon Monster II (Summoning) [see summon monster I]
2)Spider Climb - Grants ability to walk on walls and ceilings.

3)Gentle Repose Necromancy - Preserves one corpse.

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BACKGROUND:
Silmarwen comes from a small family. She has learned through life that things aren't easy and you have to work and fight for all you get. She was taught to care for animals at a young adult age, and has taken the best care possible for her friend and familiar ever since. She was also as a young adult, introduced to the realm of bdsm, and made herself a name as a sadist who loved to torture those who submitted to her. She travels now with her tribal sister Shylo to places unknown, to create adventures and cause harmless mischief.


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