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| The Bowman | |||||||
The Bowman is the lowest ranking archer in the Kingdom. Every archer starts somewhere and this is the place. His role in the Kingdom is that of a lowly ranking archer. He will take commands from all higher-ranking members and participate in as much guild activity as possible. His skills with bows are meager, but his heart pounds with desire to achieve greatness. He may dream of becoming Mounted Archer, Royal Guardman, Ranger, or even a Marksman Captain. However large his vision may be he still currently lacks the experience. He will look to higher ranks as role models and will eventually find a particular veteran marksman to guide him along his path. There is no specified time at this rank. Promotion will come when the Commander deems the character capable. The player should take this time to explore exactly how he wants to role-play his archer. Remember, it is up to the player's choice how he wishes to role-play the character. However, as a member of The Kingdom of Inethria, the archer is expected to abide by the rules laid out. Those who do not wish to follow such rules will be removed from the guild. With that said, there are several different ways to role-play an archer. See the "Role-playing an Archer" section for more information on how to role-play an archer. Uniform: - Sash or tunic in the guild color. You may wear any other clothing on your character's body so long as your character looks European medieval. Arms and Armor: - Full leather armor of either studded, horned, or regular leather design. You may wear any type of helmet available so long as it appears European medieval in design. Any type of bow is permitted. You may also use melee ranged weapons, however, the bowman perfers his bow over any other type of weapon available. Bowmen pride themsleves on their skills with the bow and will only resort to close combat when forced. Restrictions: - Cannot ride a mount. No items of samurai or elven heritage. Please use judgement in this area. You may use an item so long as it cannot be seen on your character or if it appear European medieval in design. You may also use a weapon that is not overtly obvious, such as nun chucks. Ask a member of leadership with questions regarding particular items allowed. Skills Allowed: - Archery, Swordsmanship, macefghting, fencing, focus, anatomy, healing, parrying, resist spells, poisoning, tracking, lumberjacking, tactics, wrestlings, bushido and ninjistu (must be learned in role-play before being used), detect hidden, hiding, stealth. Skills Not Allowed: - Spell weaving, magery (except for recall), chivalry (except for sacred journey), evaluate intelligience, necromacny, spirit speak, archery, craft skills, hiding, stealth, musician skills, animal taming skills, meditation. |
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