The Horned Rage is a variant on the Stakker, these units were developed
on the remote post of Krastalon. The need for powerful hand to hand/close
combat units was nessisay. The world of Krastalon is shroud in a thick
myst, so hand to hand is most common of all combat. The horny protusions
are used in head butting, and to protect agains the Kraa birds (which
enjoy swooping attacks).
The AI (artificial intelligence) is decades ahead of the Coalition.
The robot has all skills stored in memory, it reacts, learns, and can
follow complex orders. It is even capable of hidding and developing tactics.
These units are used primarily as body guards and scouts. They have full
recording ablities and a long range comunications system.
Model Type: PK-27b Horned Rage
Class: Fully Automated Self-Sufficient Assault Robot
Crew: None, artificial intelligence
MDC by Location:
Hands/Forarms (2) - 50 each
Arms (2) - 50 each
Shoulders (2) - 90 each
Legs (2) - 95 each
*Head - 50
** Main Body - 200
*Note: Destruction of the head will eliminate all optics and sensory
systems. This will shut down the unit and make it useless. The head is
a hard targe to hit and can be with a "called shot," and even then the
attacker is -2 to strike.
**Note: Destroying the main body will cause a self-destruct that
will completely destroy the unit.
Speed
Running: 35 mph
Leaping: The armor can leap upto 50 feet plus 10 feet per 10 mph running
Flying: N/A
Statistical Data
Height: 11 feet
Width: 3.5 feet
Length: 4 feet
Weight: 350 lbs
Physical Strength: Equal to a PS of 40
Cargo: N/A
Power System: Magic 6 months
Black Market Price: Unavailable (the sale of the Horned Rage on Earth
is FORBIDDEN! The Republic wants to keep the technology out of non-republic
hands).
Weapon Systems
- Raptor Rifle (1): A rifle issued with the armor. It utilizes
the spells of Agony and Energy Disruption. Primary Purpose: Anti
Organic
Secondary Purpose: Anti Humanoids
Range: 50 feet for Agony, and 60 feet for Energy Diruption
Payload: Unlimited! Link to technobattery
- Hand to Hand Combat: Main weapons of the unit 6 attacks per
melee +3 to strike and +5 to dodge (only in hand to hand).
Restrained Punch - 1D6 MD
Full Strength Punch - 2D6 MD
Power Punch - 1D6 x5 MD
Crush Tear or Pry - 1D6 MD
Kick - 1D8 x3 MD
Head Butt - 1D6 x8 MD
Tackle - 1D6 MD
Stomp - 1D6 x10 MD
- Optional: Bot hand hold any hand held weapon
Sensory Note: The robot has full optics of UMR.