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Y-1 Hunter

Y-1 Hunter

Y-1 Hunter' The Y-1 Hunter is a good all terran vehicle, with good front line weapons, and strength. This version the "Hunter" is origonally from the world of Preditatus, where the Predator program was born. The Hunter unit was used to hunt over any terran of a non-settled world. And has since progressed to be terrific for hunting and fighting on such worlds. With the walker style adding all terrain capablities, and the small size offering a more personal transport rather than power armor.

The unit makes for the perfect front line attacker on dense jungle, forest or creature infested planets. It is ofter used to move ahead of the main assault to clear the way for infantry. Making quick work of most vegitation and enemies.

Model Type: Y-1
Class:Assault Walker
Crew: One Pilot
MDC by Location:

    Main Cannon - 150
    Weapons Cluster - 250
    *Cockpit - 150
    Chainsaw Arms (2) - 160 each
    Legs (2) - 210 each
    ** Main Body - 500

*Note: Destruction of the cockpit will eliminate 50% of optics (the main body houses half the sensors), destruction of both will render the vehicle blind.
**Note: Destroying the main body will shut down the walker and cause a self destruct to destroy the bot by acid (40 second delay).

Speed
Running: 105 mph
Leaping: The armor can leap upto 60 feet
Flying: N/A
Statistical Data
Height: 18 feet
Width: 10 feet
Length: 12 feet
Weight: 2500 lbs
Physical Strength: Equal to a PS of 25
Cargo: Cargo 5' x 5' storage
Power System: Magic 6 months
Black Market Price: Availible on the Black Market, without the main cannon (ofter replaced with a Triax or Coalition equivalant) 1.2 million new. Comes in Red, White, Black, Camo (Desert, Forest, and Urban)
Weapon Systems

  1. Main Cannon (1): Located on the very top of the walker, with plasma technology, the cannon can fire 670 blasts per second. Raining hell fire down upon its victim. (smaller version of the vulcan cannon)
    Primary Purpose: Assault
    Mega Damage: 4D6 x 4 per volly
    Rate of Fire: equal to double the gunners hand to hand
    Payload: Unlimited! Link to technobattery.
  2. Central Weapon Cluster: A modification of the scatterer, larger more powerful for front offences. Targets the three closest enemy targets (controled by radar)
    Primary Purpose: Defense
    Secondary Purpose: Anti Humanoids
    Range: 1500 feet
    Damage: 1d6 x5 per target
    Payload: Unlimited! Link to technobattery
  3. Chainsaws (2):Instead of arms, this front line unit design team opt'd for the more agressive approach of spinning blades of death. So instead of hands, this unit uses chainsaws to clear paths, and to dice the enemy.
    Primary Purpose: Trail Blazing
    Secondary Purpose: Anti Humanoids
    Range: Touch (about 5 feet)
    Damage: 3D6 MD
    Rate of Fire: equal to double the gunners hand to hand
    Life: Unlimited! Link to technobattery
  4. Hand to Hand Combat: Rather than use a weapon the walker may choose to engage in Hand to Hand Combat.
    Stomp - 2D6 MD
    Ram - 4D4 MD
    Tackle - 1D6 MD
  5. Note: The robot cannot hold any hand held weapon.
Sensory Note: The robot has full optics of UMR.
 


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