Twilight Realms

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Characters submitted should include the following:

Name: Duh.

Race: Humans preferable as the other races rarely venture from their homes. Some other races will be accepted, however, to keep some variety in the party. If you want, you can send in your character with a backup human character.

Stats: Go ahead and choose your own method of rolling. In fact, go ahead and choose your own stats if you want. This will allow you to play the character that would prefer to play anyway. Keep in mind, however, munchkins will be ridiculed before being rejected. I will be using the basic stats, plus an extra. The extra stat will be Comeliness. This is a measure of how beautiful your character is. Charisma will be changed to only include personality. The average sum for these seven character stats should be about 85 points. After I make my selections, I may give leave to raise a couple stats. Or I may not.

Character Description: This is very important. This will give me an idea of your writing and descriptive style. Please try to give me a good indication of how your character looks, what your character is wearing, how your character moves, and what kind of attitude your character gives off. Keep your descriptions to one or two paragraphs long.

Character History: All characters will be just out of apprenticeship (or whatever their equivalent is) so not too many adventures should already be under their belt. Make sure you include something interesting in your character histories. Remember, your characters are special. Not every character is an adventurer. Make sure your characters have reasons why they became adventurers as true adventurers are extremely rare.

Foes and Allies: Who can you count on to help you? Or try and kill you?

For Your Information:

  • Body Points: What are hit points, anyway? Does your skin become more leathery everytime you go up a level? To add more realism into the game (but not as much realism as in the Woo-Chan Sysem[sic]), I've incorporated Body Points (Thanks to Lance for the idea). Similar to Hit Points, they're a measure of your how much your internal organs can take. These points will NEVER go up. No matter how many levels you gain, your BP will stay the same as if you were first level. Your body points can be reduced in many ways: falling from great heights, backstabs, critical hits, ect. I will assign Body Points to your characters after acceptance, but rest assured, I won't set starting BP at lower than half your starting maximum HP.
  • Luck Points: In consideration of the fact that you are supposed to be epic heroes, I've incorporated luck points into the game (Thanks again, Lance). These points are used as automatic success rolls. You will gain one per level that you go up. If you wish to use these points, you can write your posts as if whatever roll you would have normally made was successful, or even critical! Please make a note at the beginning of your posts for what reason you are going to use your luck points. I will make note and keep track of the number of luck points you have left. The catch, however, is that you will never know how many luck points you have. If you use too many luck points, you will incur Negative Luck Points, which are basically Bad Luck points. These I can use at any time to make you fail rolls, usually at critical moments. I suggest you use your luck points sparingly as the more difficult the feat you wish to do, the more luck points I may take off from your total.
  • Critical Hits: For those of you who are still with me, and actually care, critical hits will be handled in this manner:
1-5  Will result in Double Damage.
6-7  Will result in Triple Damage.
 8   Reroll on this table:
     1-2  Triple Damage.
     3-4  Loss of Limb.
     5-6  Body Damage.

Final Note: Some words of advice from my old DM, Lance:
In reality, as also in the Yamamoto Phanta Sea realm, there are some forces which are not possible to overcome. In these rare instances one is advised to exercise your right to "strategic retreat" (or in other words... run away). Also, team efforts tend to gain more advantageous rewards (I.E. more treasure, more experience, and more allies).