|

How To Play Nice With The DM
Although the game mechanics are based off of 2nd Edition
Advanced Dungeons and Dragons, the actual run of the game is very
free form. Initially, characters are made and translated into AD&D
character sheets in order to give me (the DM) a basic idea of the
character's strengths and weaknesses. As the game progresses, however,
the mechanics gets farther and farther from actual AD&D rules.
- If you want to learn a skill or proficiency, you don't have to wait
until you go up in levels. Just tell me you want to learn it. Somewhere
in your posts, you need to tell me that your practicing that skill,
perhaps in your off time, by the campfire, where ever. Eventually,
you'll learn it.
- After the initial creation of your character and their class, the
distinction between classes blur. If your fighter wishes to learn
how to pick locks, ask a thief. If your thief wants to learn spells,
ask a wizard. If your wizard wants to become a god... ask a priest?
- Dice become a matter of preference for me. When I'm reading the
posts in the computer labs, I don't have any dice with me, so often
times actions will be decided directly by me. Combat and other such
random events, however, I try to use dice in order to keep it fair.
|