Twilight Realms

An Overview of Races


Note: The Statistics Bonuses for Race in the PHB are not consistent with my standards. Do not use the Statistics Bonuses in the PHB.

Humans: Humans are obviously the most widely spread and varied race in Alaundree. From the frigid wasteland barbarians in the south to their darker skinned counterparts in the northern reaches of the Eastern Klovus, humans tend towards grouping together into towns and villages. Closer to the center of the world lies the country of Willamen, ruled by King Nerus. Northeast of Willamen lies Pyranus, ruled by the Empress Jhawna. The wasteland barbarians cluster into tribes, while the natives of the Eastern Reaches grouped into city-states of various sizes.

Statistics: Normal

Abilities: None

The frigid wasteland barbarians live in the colder regions in Southern Alaundree. Winter predominates most of the year, except for rare occasions during the summer. These savage warriors band together into tribes, ruled by their head warrior and counciled by a matron shaman. The tribes are nomadic, following their reindeer wherever they may lead. Although they know and respect all the Gods, they only follow their own, Gaol.

The Kingdom folk form a large part of Western Klovus. While Willamen is the largest, the three kingdoms comprising its southern border are not far behind in strength. Cordair, the farthest left, is mostly peaceful and agricultural, supplying much grain for the other countries in times of famine. Twalm, the center kingdom, is caught up in aristocracy. Due to their constant training and tournaments, they are ranked among the best knights in Alaundree. Their Order of Sol is the most prestigious Knighthood ever to be built. The third kingdom on the far right is Gorm. The smallest of the Four Kingdoms, it has become the most militant state with every citizen learning a modicum of battle skills. This is due to the fact that many have tried to invade them in the past.

The People of Eastern Klovus live in city-states, continually warring upon each other. Their city-states are usually surrounded by high walls adorned with spikes, and they are often unfriendly towards strangers. Indeed, if it wasn't for their merchants lobbying to allow traders into their city-states, there would be no trade at all with these People. The merchants from these parts seldom travel far from the Eastern Reaches, but the prices that Klovan silk and Klovan carpets are valued at bring many Western merchants to their land.

The Empire is located across the Crescent Mountains to the northwest of Willamen. As large as the Four Kingdoms combined, they are ruled by their Empress. Here, slavery is legal and quite a status symbol, but only the lowest treat their slaves badly. The Pyranus Empire's army consists of thee separate strata: the Foot Soldiers, often called Dog Soldiers from the way they are kept and treated; the Imperial Army, dubbed the Madmen for their fanaticism in battle; and the Empress' Guard, or Golems, from their expressionless faces and complete devotion to the Empress.

Wood Elves: Also, known as the Al'lirial, these elves have a highly civilized and peaceful nation deep within the woods of Faerie. None know very much about these elves except that they highly prize art, beauty, life, and their privacy. Only those who are bidden or invited may enter the sacred forests of Faerie. They possess the pointed ears, slim builds, and uncommon gracefulness natural to all elves. They are similar to humans, though, in all other aspects, such as height and weight. They tend towards the browner skin tones, with light brown or sandy hair. The Al'lirial are ruled by their Queen.

Statistics: +1 Int, -1 Con
Abilities: Wizards can do more at lower levels, 60 feet infravision

Plain Elves: Arguably the best riders in the land of Alaundree, the Ni'lirial are much friendlier cousins of the Al'lirial. Their horses are prized beyond belief for their amazing strength and size. As opposed to the wonderful magic that the Al'lirial seem to possess, the Ni'lirial possess an innate ability for horses and an unmatched ability with the long bow. They tend to live in great wagons, following the roaming horse herds across the grasslands. The Ni'lirial tend towards fair hair and skin. The Ni'lirial are ruled by their Clan Leaders.

Statistics: +1 Dex, -1 Con
Abilities: Superb riders and archers, 30 feet infravision

Mountain Elves: A far cry from the Drow of the Underdark in the Forgotten Realms, the Dra'lirial are dark skinned elves who live in mountainous areas. They tend to congregate in clans, living in caves that they have carved out slowly into wonderful underground caverns. In tune with the darker caverns, they get along admirably with dwarves, but are often seen above ground more then their dwarven friends. They can see passably well in daylight (akin to how well we humans can see on a moonlit night), but in the dark, they are unsurpassed, rivaled only by the dwarves. Ferocious fighters, they have perfected the art of two weapon style fighting to an amazing degree. While the men tend to prefer battle, the women tend to becoming priests. The Dra'lirial are ruled by Family Heads, usually the strongest male and female, although they don't have to be mated to each other.

Statistics: +1 Str, +1 Con, -1 Int, -1 Cha
Abilities: Superb weapon stylists, 120 feet infravision

Half-elves: Half-elves do not exist in this realm.

Dwarves: A solitary race, these mountain dwellers seldom leave their caverns for the world outside. Their craftsmenship is the finest in the land and valued as such. Short, stocky, powerfully built, they stand four feet tall and almost as wide. Although they have normal day vision and superb night vision, they seldom leave their ancestral homes for the world outside. Little else is known about them. Each Dwarven enclave is ruled by a Council consisting of the Heads of each family.

Statistics: +1 Str, +2 Con, -1 Wis, -2 Cha
Abilities: 120 feet infravision