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- Total Annihilation
- Half-Life
- Morrowind
   
  1. Black Mesa Research Facility
2. Anomalous Materials
3. Unforeseen Consequences
4. Office Complex
5. "We've Got Hostiles"
6. Blast Pit

-Things are about to get more dangerous. Use the Crowbar to knock away the blockade. In the next room, you'll see a control booth. Throw the switch to summon the elevator, then climb down and get on. At the bottom, climb into the freight cart.

-Activate the cart with the "use" key. You can control the speed by using the "move forward" and "move back" keys while the cart control is active. There will be many Houndeyes and a few Bullsquids in the tunnel. Kill them or just set the cart to top speed and avoid them. As you reach the end of the tracks, make sure the cart is at full power. You'll be thrown across the radioactive waste onto the crates floating within. The crate you land on will break apart, but you can get on the others without taking too much damage. Make it to the cement platform on the other side by jumping across boxes. Kill the Bullsquid there, then climb up the ladder onto the pipe.

-On the side of the chamber, there is a pipe with an opening in it. Drop down into the opening and follow the pipe. At the end, jump out. Jump up to the pipe running along the top of the room. Walk over to the balcony and jump onto it (you can also make it from the lower pipe, but it's a bit more difficult). You'll come to another chamber full of radioactive waste. Jump onto the pipe and climb up to the elevator. There are some first aid kits and HEV suit power canisters on the far wall to your left as you enter the chamber. To get there, jump onto the silo base and follow it over to the ledge.

-Activate the elevator and take it up. At the top, you'll encounter some Houndeyes, a Bullsquid, and some Headcrabs. Be cautious when shooting enemies on the bridge. If you hit the canisters, they'll explode and you'll have to make a difficult jump across the gap. Enter the silo.

-Inside, you'll see that things are worse than you imagined. A huge beast has taken up residence in the silo. You'll have to get ride of it, but conventional weapons aren't going to work. After the Tentacle attacks the Scientist, leave the control room. Climb the ladder leading to the silo entrance, but first take out the Barnacle hanging above.

-Destroying the Tentacle takes some effort. There are a few steps, but there are some things you can do to make it easier.

-First off, the Tentacle only responds to sound and motion. Crawling puts you in stealth mode, which should help you sneak past its deadly beak. Grenades are once again your friends here. Throw a Grenade at the crates blocking the ladder on the level below you. The Tentacle will go attack that level. Throw another at the boarded-up door on the second floor of the pit; the Grenade will (if your aim is good) take out the boards. Finally, throw the third to the bottom, clearing a path to the door. Climb down the ladder, and stay crouched while you move. Make your way to the doorway on the second level.

-Once through the doorway, you're temporarily safe. Exit the silo. If you accidentally blow up the bridge while shooting at the Zombie, just jump onto the pipes to make it across. Follow the pipes to the fuel room. Unfortunately, the door is locked. You need to find another way in. Near the door is a ladder down. At the bottom are two Zombies. Kill them and head down. Go to the grate and break it with the Crowbar. Climb down the ladder to the pipes below. Walk along the pipes and go left at the intersection. You'll come to a ladder. Climb up.

-Shoot the Zombie and break the grate at the top of the ladder. Grab the Grenades in the adjacent room, then go down the hall and activate the door. Two more Zombies await you. Take them out, then climb down the ladders to the fan. Get to the fan switch. Before switching it, prepare to move quickly. Once you activate the fan, get back to the ladder as fast as you can and climb up. Now look up. That's where you want to be. Once the fan gets going at top speed, jump in the air stream.

-At the top, break into the vent with the Crowbar. Climb in and prepare to fight a few Headcrabs. Make your way through the crawl space, removing any blockades with the Crowbar. You'll come to a ladder down. Climb down and take out the Zombies in the fuel room. Push the buttons marked "fuel" and "oxygen." This will start the flow of both to the blast pit. Climb up the ladder in the room to the exit and head back across the bridge to the blast pit

-You need to get to the doorway on the bottom level of the blast pit. If you can manage it, throw a Grenade down to clear out the doorway, then throw another up onto a higher level to distract the Tentacle. Crawl down to the first level.

-If you need to use the Crowbar to clear the doorway, do it fast. The sound will attract the Tentacle and that beak is sharp. Go through the doorway, then jump over the huge gap in the catwalk. The next door will lead to another bridge, again blocked by some explosive canisters. If you hit them while fighting the Bullsquid across the way, use the small pipe to make your way to the other side.

-Follow the hallway around, across the puddle and into the large open chamber. There's a Bullsquid and some Barnacles in the room. Kill them, then walk out to the elevator controls and summon the elevator. Climb in. It will stop halfway down. Jump to the ladder on the wall and climb down. At the bottom, talk to the Scientist. He'll tell you to reactivate the reactor.

-Walk down the hallway, then jump on the pipe to avoid the radioactive spill. Kill the Zombie, then walk out onto the platform and push the button. The platform will move to the opposite side of the chamber. Climb up the ladder. Watch the platform that is moving quickly back and forth. Time your jump down from the ladder so that you are following the platform. Quickly make it to either of the ladders and climb up. Push the button on the reactor, and quickly climb about halfway back down the ladder. Wait for the platform to pass again, then run to the other ladder. Hug the walls to make sure the platform doesn't knock you off. Climb up the second ladder, and push the second button. This will start the reactor. Climb back down, all the way to the bottom. Use the platform to get back to the chamber entrance.

-Once again, avoid the radioactive spill by walking on the pipes. There's a health dispenser near the Scientist, so use it if you must. The elevator is out of commission, so get back to the ladder. Climb up near the top of the ladder. To the right there's a very small ledge, which you can jump to. Walk around the ledge and drop down to the walkway. There's a health dispenser in the room.

-You need to get across the puddle in the adjacent hallway, which will be a problem now that the power is back on. Push a few of the boxes into the room to create a makeshift bridge. You'll probably still need to jump a fair way to make it across.

-Head back to the blast pit, then start making your way up. Always crawl, and use Grenades to focus the Tentacle's attention on other levels if needed. Once at the top, go to the control room and hit the test fire button. This will get rid of the Tentacle and clear the opening at the bottom of the pit, allowing you through. Climb down the ladder. Don't relax now that the Tentacle is gone; you have a bigger fish to fry next.

-At the bottom of the ladder is a pit, and it's quite a fall. Try to land in the water. Swim up and search the ledge. You'll find the .357, a great handgun with a lot of stopping power. Get back in the water and swim under the pipes until you emerge in an area filled with radioactive waste. Climb down the ladder to the health and HEV power dispensers, then climb back up.

-Jump onto the pipe running the length of the room, then follow it until you can't fit through the passage. Drop to the pipe below on the right. Follow it to the huge pipe, and climb to the top. Turn the valve to extend the pipe. Drop down into the opening and follow the pipe, jumping over the gap. Eventually, the pipe will break away under you and you'll fall into a room filled with crates. Search the crates to find some trip laser mines, then head into the hallway.

Next:

7. Power Up
8. On a Rail
9. Apprehension
10. Residue Processing
11. Questionable Ethics
12. Surface Tension
13. "Forget about Freeman!"
14. Lambda Core
15. Xen
16. Gonarch's Lair
17. Interloper
18. Nihilanth