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- Total Annihilation
- Half-Life
- Morrowind
   
  1. Black Mesa Research Facility
2. Anomalous Materials
3. Unforeseen Consequences
4. Office Complex
5. "We've Got Hostiles"
6. Blast Pit
7. Power Up
8. On a Rail
9. Apprehension
10. Residue Processing

-Follow the pipe until you come out in an outdoor area. Run to the opening and continue on to the silo, fighting the Headcrabs that appear. Turn the valve, quickly climb up the ladder, and drop onto the lift going down. Turn on the flashlight and enter the pipe. Follow the pipe to the grate. Break it and drop down. The guard can't be saved. The Barnacles will get him. Wait until his remains drop and grab the gun, then take out the Barnacles. Use the health dispenser on the far wall. Walk down the hallway to the observation area. Avoid the Barnacles. Walk down the stairs to the HEV power dispenser, and use the Crowbar to get rid of the Headcrabs. Both doors are locked, so walk back up.

-Walk back to where you first entered the plant. Climb up the ladder on the vat and jump across the floating debris. Plan to do a lot of jumping in this area.

-When you exit the pipe, you'll need to jump across the rising platforms to the exit on the other side. Jump to the platform to your right as it rises, then jump straight ahead as the next platform goes downs. Quickly jump to the platform in the corner of the room, then over to the platform near the exit. Jump to the exit and continue on. If you fall, you need to climb up the ladder on the platform near where you entered.

-In the next room climb along the pipe on the left side of the room. When it gets narrow, jump to the pipe on the right. Exit the room. In the following room, there are two rotating arms in a vat of hazardous waste. Before you make your way across, you may want to use the health dispenser on the wall in the room, below the vat. There's a ladder down just to the left of where you entered. To get across the vat, jump to the first turning arm. Walk out to the end and jump to the second arm as it passes. Stand on the end of the second arm to reach the exit pipe.

-In the next room, jump off of the conveyor belt and search the crates to get some ammo and first aid kits. Get back on the belt and ride it up. You'll drop down into some liquid waste. Follow the stream into the second room, but quickly make your way to either side and climb out before the grinder crushes you. Follow the passageway and jump back into the liquid. Swim down and around the second grinder. Stay submerged to avoid the flames in the next room. Swim under the third grinder, and then go into the small alcove to your right, where you'll find a health dispenser

-Drop back down into the water and climb out on the right side of the next room. You'll pick up a .357, which you can use to kill the Bullsquid attacking the security guard. In the control room, you'll find a health dispenser, some Satchel Charges, and some HEV power canisters. There is another control room with three levers just to the right of the conveyor belts. These control the direction of the belts. Make sure all three belts are moving away from the water, and then go back to the control room with the dead guard.

-The button on the control panel will stop the stampers for a short period of time. Try to stop them when both the right and middle stampers are up. Run over and jump on the right belt. Jump to the middle belt and ride it out of the room. You'll have to avoid some horizontally moving pistons in the next passage. Time your movements so you don't get hurt. The next passage has vertically moving pistons. Their patterns are erratic, so hang back until you know it is safe to move.

-In the next area, you need to make your way from conveyor belt to conveyor belt. If you fall, follow the signs to the exit. You'll pass a health dispenser and a Bullsquid on the way, and start back near the beginning of the belt maze. Keep jumping from belt to belt. Move quickly in the furnace as you pass through. When you come to two belts running in opposite directions, drop to the one moving away from you, on the left as you look down. Throw a Satchel Charge on the other and detonate just after it passes by the blue laser. This will not only take out that laser, but also another one around the corner, out of view.

-Follow the passage around and jump from belt to belt in the next area to avoid the rollers. Drop to the floor below, and drop through the jaws as they open. As you approach the end of the conveyor, jump to the ledge, but watch out for the Barnacles. Walk through the hallway.

Next:

11. Questionable Ethics
12. Surface Tension
13. "Forget about Freeman!"
14. Lambda Core
15. Xen
16. Gonarch's Lair
17. Interloper
18. Nihilanth