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- Total Annihilation - Half-Life - Morrowind |
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1. Black Mesa Research Facility 2. Anomalous Materials 3. Unforeseen Consequences -You need to start making your way back up to the exit. Leave the test chamber, and use the retinal scanner. Normally, you'd be denied access, but it seems the accident has caused things to malfunction. Get in the elevator and go up. When you find the two Scientists, talk to the one who isn't injured. He'll follow you over to the security door and let you out. He'll also tell you to get to the surface. It's not going to be as easy as it sounds. -Before you go rushing into the next room, be careful. A high-powered energy beam is shooting out of the test chamber. Wait for it to destroy the door, then time your run across the room so the beam doesn't hit you. You'll come to a room with a thin red laser beam. Crawl under the beam, then walk carefully toward the end of the hallway. Wait for the second laser beam to make its way to the floor, then run past. Pick up the Crowbar, break the glass on the door, and crawl through. -When you come to the second elevator, break the glass. There's no way you can prevent the tragedy that occurs, so crawl into the shaft and climb up the ladder. When you get to the next floor, you'll see a guard firing at two Zombies. Help him out with your Crowbar. If he survives, ask him to follow you. If he's killed, take his pistol. -At this point, you can go back to the locker room. Guthrie's locker is open, and you can get some clips for the pistol. There's also a health dispenser back by the stalls. -Now head to the main entrance area. A ventilation grate will be blown off by a nearby explosion, allowing you to crawl into the computer room. You may want to head back out to the tram first, so hit the lock mechanism with the Crowbar. Obviously, the tram isn't going to help you now. Head back in and climb through the vent into the computer room. -There's a health dispenser here, as well as a few Headcrabs. The Crowbar will work wonders on the crabs. Jump onto the fallen computer in the middle of the room, then over to the computer on the far side of the room. Walk up the computer leaning on the wall to the ventilation duct and climb out. Go through the hallway. Press the button to open the security door, beyond which you'll find a health dispenser. If you don't have a pistol yet, you can find one on the dead guard lying under the health dispenser. -You're about to have your first encounter with Houndeyes. These little beasts attack with a sonic discharge, and you can hear a high-pitched squeal as they rev up, which gives you a bit of time to kill them before they attack. Near the first pack of Houndeyes, there's a health dispenser through a window on the left as you enter. Jump through the window if you need to fill up. Follow the hallway around, killing any Houndeyes you come across. At the end of the passage, there's a metal door on the right. Go through and climb up the ladder. When you get to the top of the ladder, shoot the canisters to kill the Zombie and Headcrabs. Go down the right passage and talk to the Scientist so that he follows you. -Follow the catwalk to a room with a Zombie finishing off another Scientist. Kill the beast. The Scientist following you will activate the retinal scanner, giving you access to the supply room, filled with Grenades and ammo. After stocking up, leave the supply room and go back down. -Continue following the passageway. You'll encounter your first Alien Slave, a cyclopean beast that shoots bolts of energy from its arms. If you see the energy surrounding its body, it is about to attack. It does quite a bit of electrical damage, so try to kill it before it gets the chance to get you. Follow the hallway all the way to its end, where you'll find a Scientist hiding from some Headcrabs in a dumpster. Behind the dumpster is a health dispenser. Nearby, there's a small hole in the ground next to a metal gate. A Zombie will crawl out of a hole on the other side. Kill the beast by firing through the gate, then drop down into the hole. Follow the tubes until you come across a valve. Turn the valve, and the tubes will begin filling with water. Swim through them until you come to a grate. It will open, and you can climb out on the other side of the gate. -You'll soon come upon a large freight elevator. The switch at the top of the ramp activates it. Flip the switch, then quickly get on the elevator. As you descend, you'll be set upon by a constant stream of Headcrabs from above. Most won't be able to attack. Use the Crowbar on those that don't go sliding off the elevator. Near the end of the elevator ride is a small platform with a health dispenser on it. Be prepared to jump if you need to fill up. -Next, you'll come to a metal catwalk. A Bullsquid will teleport in and break the bridge. Jump to the pipes and follow them around to the ventilation duct. Break the grate with the Crowbar, then climb in. Follow the duct around to the second grate, and then break it and drop down. Beyond the crates, you'll come to another broken catwalk. On the far side, a Bullsquid is killing a bunch of Headcrabs. Let the squid deal with the crabs, then shoot the squid from afar. Now look up. Those are Barnacles. Shoot them from here, or just do your best to avoid their tendrils, which will pull you up into their waiting mouths. -Jump into the water and go all the way to the end. You'll find a ladder leading up to a health dispenser. Follow the walkway around, and go through the door. You'll come to a room filled with suspended boxes. Climb up the ladders, then jump on the railing. Make your way across, jumping carefully from box to box. Once safely on the other side, follow the hallway until you come to a ladder. Climb up. You'll come across a large elevator. Enter and press the button. Next: 4. Office Complex 5. "We've Got Hostiles" 6. Blast Pit 7. Power Up 8. On a Rail 9. Apprehension 10. Residue Processing 11. Questionable Ethics 12. Surface Tension 13. "Forget about Freeman!" 14. Lambda Core 15. Xen 16. Gonarch's Lair 17. Interloper 18. Nihilanth |