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- Total Annihilation
- Half-Life
- Morrowind
   
  1. Black Mesa Research Facility
2. Anomalous Materials
3. Unforeseen Consequences
4. Office Complex
5. "We've Got Hostiles"
6. Blast Pit
7. Power Up
8. On a Rail
9. Apprehension
10. Residue Processing
11. Questionable Ethics
12. Surface Tension
13. "Forget about Freeman!"

-You'll come to a room with a collapsing ceiling. Look up and keep moving to ensure nothing hits you. Climb up and over the debris, then go through the doorway.

-In the next room you'll hear the military announce it is moving out. Good riddance. Climb over the railing and down into the room. A little ways in, some grunts and slaves are waiting. No need to waste ammo. Run back to the room where you heard the announcement (use the girders to jump over the railing) and turn on the turret. There are a few grunts, and some more slaves will teleport in, but the turret will take care of most of them. You can manage whatever's left. Make sure you turn off the turret before leaving the control room, though. Jump over the railing and climb up the crates in the middle of the room. Jump over to the elevator platform to use the health dispenser. Now jump back over the railing and down to the floor.

-The hallway just outside the room goes left and right. Right will lead you out of this area. Go left first. Use the Crowbar to break through the mesh walls that block your way, and destroy the alien pods. These will release Snarks that you'll have to run from or shoot. At the end of the passage is a large room filled with crates and Alien Grunts. As you enter, more grunts will teleport in at the entrance. Kill everything, then search the wooden crates. The trampoline will give you access to the ledge above (with Snarks and first aid kits) and the top of the metal crate stack (with some ammo). Now go back down the hallway.

-Around the bend, you'll come upon some Alien Slaves. Kill them, then run up to the platform, and destroy the pod blocking the hatch. Turn the valve to open the hatch and climb down the ladder. At the bottom, crawl under the red laser. Kill the Headcrab and disable the turret. Jump across the water to the platform in the middle. Search the wooden crates for some health, and then push the metal crate into the water (either side). Jump onto the crate and jump over the gate.

-Follow the water around and turn left. Kill the Headcrab and jump into the water. Apart from an Ichthyosaur, the big, open pool in front of you holds nothing of interest, so swim to the passage immediately to the left and climb over the small embankment. Get close to the cog and duck. Crawl between a gap in the gears. Swim under the two pipes ahead, then between the two that follow. Get some air before continuing. At the next cog, duck again and time it so you move with a gap in the gears. When you emerge, you'll be face-to-face with a turret and a soldier. Get rid of them, pick up the ammo, and climb the ladder.

-On the surface, you'll face two soldiers and a tank. Get out of the tank's range, using the rocks as barricades. Kill the soldiers and move behind the tank. Watch out for the turret hidden in the corner just to the left as you approach the elevator. Use the health dispenser, then push the button to call the elevator. At the top, go down the hall and turn right. Two soldiers are guarding the stairs in the next room. To the right of the stairs you'll find a crate with a first aid kit inside. Climb the stairs and peek out into the large warehouse beyond. Once again, some soldiers are fighting some grunts. Wait until they're done and clear out the room. Drop down to the tank. Use the big gun to blow up the door just ahead, then grab the mounted gun to kill the slaves and grunts that will begin pouring in. Walk down to the end of the hall, but don't go through just yet.

-Grunts guard either end of the next hall, but your biggest concern is the laser turret to the left. As you enter the hall, step back because the large section of wall just in front of you will collapse. Hit the turret with the Gauss Gun, and then take out the grunts to the left. There is also one to the right, so dispose of him if you feel the need. Follow the hallway left and open the door. Press the yellow button inside to access lambda core.

Next:

14. Lambda Core
15. Xen
16. Gonarch's Lair
17. Interloper
18. Nihilanth