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G.I.Joe issue 12, by Josh Blaylock, Kevin Sharpe, John Larter, and Tony Atkins, 2002, Image Comics


When I was a kid growing up, I didn't read many comics books. Yeah, I dabbled a little in titles like Transformers, and I enjoyed my older brother's Johnny Quest comics, but my main bag was G.I.Joe. I read that thing for years. Just about every young American boy loved G.I.Joe, but not every one of them got into it as much as I did. But, as with all things, G.I.Joe came to an end in the mid '90s. I had dropped out of comics near the end of the Marvel run, but I did pick up the final issue for "old times sake."

Now G.I.Joe is back, with a new creative team at Devil's Due, and a new publisher, Image. It's not quite the same without Stan Lee at the helm, but man, this is some good stuff. Actually, the first few issues were pretty dumb plot-wise, but they moved beyond that and things have gotten much better. They're slowly re-introducing the old characters, and it's sucking me in bad. I love this stuff!

In this issue, the Joes are chasing after a renegade Battle Android Trooper (BAT) that Dr. Mindbender has created for Cobra Commander. Unfortunately, Cobra is chasing after it, too. You've got Urban Vipers in the sewers and Air Vipers on gliders making our heroes' lives difficult. To top it all off, you've got the Dreadnoks running around in downtown Chicago looking for this thing, too. We even get to see Mainframe, the Joe's computer expert, mix it up a little bit, with predictable results (he gets beat on pretty hard). As is standard for a G.I.Joe book, it's very heavy on the action, but that's why we read these things in the first place.

G.I.Joe issue 16, by Josh Blaylock, Tim Seeley, and Cory Hamscher, 2003, Image Comics


The Devil's Due artist merry-go-round continues, and this time we have the services of Tim Seeley to draw our favorite military men and women. Unfortunately, Mr. Seeley is not completely up to the job. He commits the cardinal sin and is not consistent with his drawings. People's exhibit A: Covergirl. I swear she looks different in every frame, and some of those drawings are not very flattering. She's supposed to be an ex-model, not a shapechanger. Some of the other characters are inconsistent, as well.

But enough griping. This issue starts a new story arc, and features Covergirl, Spirit, and Snake Eyes hunting down a missing person. We don't get all the details, but let's just say that there's a reason the military is getting involved in a missing persons case. I find the use of Spirit interesting, not because he doesn't make sense for the mission, but because he seems to show up all the time. Maybe he's Mr. Blaylock's favorite Joe. It's also good to see Covergirl get some action, even if she does get her butt kicked. It looks like it will be a pretty good story, though, so I'm looking forward to future issues, as should you!

G.I.Joe issue 21, by Josh Blaylock, Mike Zeck, and John Beatty, 2003, Image Comics


Well, I guess it had to happen. Ladies and gentlemen, I present the "silent issue." There is no dialogue in this issue, because it is supposed to be from the point of Snake Eyes, the mute ninja who fights for the Joes. Marvel did the same thing in their G.I.Joe series in the '80s. It is an interesting gimmick, and Marvel's issue was pretty interesting. Unfortunately, this one doesn't work out so well.

The main problem I had was that the story the writer and artists are telling is not very interesting. In the previous issue, Storm Shadow tried to break away from the control of Cobra Commander. Unfortunately, everyone's favorite hooded villian caught up with Storm Shadow and put him back under Cobra Commander's control. Then the good guys show up, and now we have this issue where they fight. That's OK; ninja fights are cool and all. However, the story ends pretty much where everything started; Storm Shadow works for Cobra. I get the impression that everything was set up specifically to get to a "silent" issue. Story-telling gimmicks are useful if they help tell a story, but writing your story solely to use a gimmick is pretty lame. So, this issue was boring. Maybe the events here will have something to do with the larger story arc underway, but I seriously doubt it. Unless you are a die-hard Snake Eyes and Storm Shadow fan, you can skip this issue and not miss anything.

G.I. Joe issue 41 by Brandon Jerwa, Tim Seeley, and Brett R. Smith, Devil's Due Publishing


Brandon Jerwa, what the heck are you doing? I haven't written about a GIJoe comic in a long time, but that doesn't mean I haven't been reading them. Around a year ago the plot started to get crazy, with all sorts of shake-ups both in the Joe team and on the bad guy side. This issues goes a little overboard, though. Judging by the cover, you would think that Cobra finally won, which is what Cobra thinks, but then the Joe team somehow wins again (which was stupid, because Cobra had, like 2 tanks that GI Joe defeated and that's it? Cobra has hundreds of tanks! What the hell!?), and finally Cobra has no base anymore, and neither does GI Joe.

And then these people nobody has ever heard of before show up and shoot all the Cobras (supposedly). Huh? What happened to the good old days where Cobra would come up with slightly too complex plans that would crumble under their own weight, but they'd all run away only to show up again next issue with another crazy plan? What happened to the Joes being a real team with identifiable characters that we all liked? I want Larry Hama back, man. These Devil's Due guys are too hyped up on caffeine or something for my tastes.

G.I.Joe: Frontline issue 5, by Dan Jolley, Drew Johnson, Tom Feister, Ray Snyder, and J.D. Mettler, 2003, Image Comics


Frontline is the G.I.Joe spin-off series that details events that don't fit into the storyline of the main G.I.Joe series. The first four issues were penned by the old Joe writer, Larry Hama, and you could tell. It was like you were reading the old Marvel Joe comics, but they actually looked good now. That story was set right after the end of the Marvel series. Well, now it looks like the Frontline series will be used like the old Special Missions series was, and it will tell stories about G.I.Joe when they're not fighting against Cobra.

This issue has some Joes heading deep into Norway to visit an old research base. A "bad thing" happened out there in '95, and nobody has heard from it since. Recently a distress beacon was picked up, though, so the Joes are sent in to figure out what is going on. It's interesting in that it shows some of what Duke did while G.I.Joe was non-functional, but I fear the story is going to fall flat. It deals with genetically-mutated super soldiers gone wrong, or something. Now they're, like, werewolves, or something. I'm kind of OK with it when Dr. Mindbender comes up with weird stuff, but when it's random scientists it just lacks a certain something. Maybe the next issue will actually be really good, but I'm not expecting it to be. We'll just have to find out, won't we?

G.I.Joe: Frontline issues 9 & 10, by Sean McKeever, Francies Portella, and Pierre Andre-Dery, 2003, Image Comics


I like the Frontline series of G.I.Joe books that Image and Devil's Due are putting out. It's an expanded idea based on the "Special Missions" concept from the old Marvel Joe books; G.I.Joe fights more than just Cobra, so let's write some comics where they're doing other things. The Frontline series is used to tell other stories outside of the main continuity, whether they are Joe missions from the past, Joe missions against other forces, or back-stories for characters in the series. That last one is what issues nine and ten from the series are, the story of Zanya, Zartan's daughter.

I liked this story a lot. It's interesting to see how the "bad guys" got to that place, as most people don't grow up dreaming of international crime and terrorism. I thought that the story was well-written, had good pacing, and was flat out entertaining. I found it interesting that it was never Zanya's idea to join the dreadnocks, but rather it was the idea of her loser boyfriend, who dreamed of being a Dreadnock but never really had the cojones to pull it off on his own. Those two had an interesting dynamic, though it was no real surprise the way it ended up. If you have any interest in the greater Joe world, I can recommend these two issues to you.

G.I.Joe Cobra Reborn, issue 1, by Paul Jenkins, Eddy Barrows, and Jack Jadson, Devil's Due Publications


This is an interesting book, sort of a "reimagining" of the beginnings of Cobra. It is not clear if it is supposed to be set in current times or back in 1980 when Hasbro first released the smaller form-factor toy line and kicked off the whole Cobra thing. What this book does give you, and does very well I might add, is a view into how Cobra came about and what drove Cobra Commander to pull it all off. Interestingly enough, the story here shows what 'ol snake hood is thinking, which is that he is a true American patriot trying to reclaim the country for the common man. With him in charge, of course.

The first thing you'll notice about this book (outside of the kickin' Tim Bradstreet cover) is the length; this book is almost twice the length of a normal comic booklet. The price is also $2 more, but you definitely will get your money here. You get to see Cobra Commander recruit most of your favorite Cobra folks, you get to see a lot of the inner workings of how this terrorist organization is operated, and one of the scenes is even set in my hometown of St. Louis, MO. Add it all up and this was a great book to read. I believe that this will be a new ongoing series, though whether they will all be 48 pages or not I do not know. Whatever size it is, if the books are as entertaining as this one, it will be one great series.

G.I.Joe: Master & Apprentice issue 1, by Brandon Jerwa, Stefano Caselli, and Sunder Raj, Devil's Due Publishing


Here we have yet another spin-off title to please a sub-section of G.I.Joe fans. This time we're aimed at the ninja fanboys, as we get an entire series that will tell the story of how Snake Eyes and Kamakura began their relationship. We get to see the break-up of Snake Eyes and Scarlett in this issue, and I'd be willing to bet that future issues will get into some of the fallout from those events. But enough of promises of the future; how does this issue hold up on its own?

Unfortunately, not too well. The art is good, and the coloring is top-notch, giving the art an 'almost painted' feel that works well. Unfortunately, the pacing of the story, and the less-than-optimal use of visual frames, makes it hard to figure out what is going on. Let me give you some background. The main events here revolve around a special-operations team assigned to capture the mercenary Firefly. Snake Eyes and his apprentice (before Kamakura) drop in on events and then stuff happens. Seriously, I can not tell if Snake Eyes and his apprentice were also trying to capture Firefly, or if they were there for another reason. I also couldn't really tell you what happened to the spec ops team. I could guess, but the story didn't tell me what really happened. We see the team in the building, then some people running (the ninjas, I'm guessing), then part of the building blows up. The spec ops people do NOTHING. They just sit there and talk while Firefly runs away. I don't buy that. Maybe my copy was missing some pages? I may give this title one more issue before rendering final judgement, but it better impress me greatly or I'll skip the rest.

G.I. Joe: Special Missions issues 1-5 by Larry Hama and various artists, Marvel Comics


Recently I have been trying to plug some holes in my comics collection, such as my collection of G.I. Joe Special Missions issues. Of course, part of the fun of digging back into the old stuff is pulling it out and reading it. I had always liked the Special Missions, and considering my recent less-than-positive experiences with the Devil's Due version of G.I. Joe I figured I would pull out some of the old issues and do more of a direct comparison.

If you never read the Special Missions books, they came out in the mid and late '80s and featured stand-alone stories. In many cases Cobra was still the bad guys, but not always. In these first few issues the Oktober Guard, the Soviet Block version of the Joe team, made frequent appearances as well. I always liked the Oktober Guard, though I can't really say why; their captain was always a massive jerk. Anyway, I must say that these first five issues were a little uneven. The first issue (shown to the left) was a lot of fun, and involved a high-ranking Soviet naval officer defecting to the U.S. Other stories involve hijacking a jet plane from a third-world nation and retrieving poison gas from a WWII-era German bomber. A pretty varied group of stories.

Unfortunately, some of the plots are realy weak, such as the mission to steal the jet fighter. It was supposed to be poignant, with the sacrifice of the mercenary pilot at the end, but it just came off as hack-kneed. The issue with the river pirates was pretty bad, too, and has some hints of Deus Ex Machina, like Mr. Hama couldn't properly wrap things up in the page count he had, so things just magically worked out so that everyone survived, when that shouldn't have happened. Ah, well. Sometimes memory lane is much prettier as long as you don't delve too far down it.

G.I. Joe Sigma 6 issue 1, by Andrew Dabb, Chris Lie, and Ramanda Kamarga, 2005, Devil's Due


Ladies and Gentleman, I present for your viewing pleasure the latest G.I. Joe comic series. Unfortunately, because it is based on a new cartoon that answers a question nobody should have ever asked ("What if G.I. Joe was an anime?"), it is pretty stupid. If I was 10 years old I might very well think that this book rocked. Unfortunately, I am well beyond being 10 years old, and this book is really vapid.

In this first issue, we get to see one member of Sigma 6 in action. Yes, the first book in a new series, one with lots of people on the cover, and we only get to see Duke in action. So Duke scouts out a secret Cobra base, fights Destro, and wins the day all by himself. Yeah, right. Oh, and he also rescues a cute science researcher, which would have resulted in all kinds of Captain Kirk moments if this wasn't a kids book. And Destro fights with remote controlled sharks! Seriously! So stupid...



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