Starbase Security Level
TF Security Logo

Security Holding Cell
Main Security Office and Brig is located on the Residential Level.
Smaller offices are found on every level.
Security on an Ournal Class starbase is not an easy task.  With 2400 decks and quarter of a million people on board, keeping the peace is often impossible.  Security is the 2nd largest department (after Engineering) on the station, and often enlists the help of Marines as deputies when needed.


Security Links
Security Duties Tactical Department Marine Decks
Security Ratings Offensive/Defensive Systems Equipment
TF Security Security Training Programs TF Marine Corps

Phaser Power Settings
The power levels available for Type I are limited to 1 to 8.  The Type II has all 1 to 16.
TheType III Phaser Rifle has power levels similar to the Type II Personal Phaser, except that its power reserve is nearly 50% greater.
The Compression Phaser Rifle is also similar to the Type III Phaser Rifle but it can inflict the same damage in half the time.
Light Stun Setting 1: Damage Index: 0
This setting is calibrated for humanoid physiology, and causes temporary central nervous system (CNS) impairment.  It can rendered a subject unconscious for 5 minutes.  Repeated long exposures can cause CNS damage.
Medium Stun Setting 2: Damage Index: 0
Base-type humanoids are rendered unconscious for up to fifteen minutes, resistant humanoids up to five minutes.  Long exposures produce low levels of irreversible CNS and epithelial damage.
Heavy Stun Setting 3: Damage Index: 1
Base humanoids remain in a sleep state for approximately one hour, resistant bioforms for fifteen minutes.  Repeated exposures can cause servere irreversible CNS and epithelial damage.
Thermal Effects Setting 4: Damage Index: 3.5
Base humanoids experience extensive CNS damage and epidermal EM trauma.  Structural materials exhibit visible thermal shock.  Discharges of longer than five seconds produce deep heat storage effects within metals.
Setting 5: Damage Index: 7
Humanoid tissue experiences serve burn effects but, due to water content, deep layers will not char.  Simple personnel forcefields are penetrated after five seconds.
Disruption Effects Setting 6: Damage Index: 15
Organic tissues and light structural materials exhibit comparable penetration and molecular damage effects are higher energies cause matter to dissociate rapidly.
Setting 7: Damage Index: 50
Organic tissue damage is lethal at this power setting.
Setting 8: Damage Index: 120
Humanoid organisms are vaporized instantly.
Setting 9: Damage Index: 300
Medium alloy or ceramic structural material over 100 cm thick is vaporized after .50 seconds.
Setting 10: Damage Index: 450
Heavy alloy structural materials over 100 cm thick is vaporized after .55 seconds.
Explosive/Disruption Effects Setting 11: Damage Index: 670
Ultradense alloys structural materials over 100 cm thick is vaporized in .20 seconds.
Setting 12: Damage Index: 940
Ultradense alloys structural materials over 100 cm thick is vaporized in .10 seconds.
Setting 13: Damage Index: 1100
Shielded matter exhibits minor vibration heating affects.
Setting 14: Damage Index: 1430
Shielded  matter exhibits medium vibration heating affects.
Setting 15: Damage Index: 1850
Shielded matter exhibits major vibration heating affects.
Setting 16: Damage Index: 2450
Shielded matter exhibits light mechanical fracturing damage.

BACK