Maverick (Overview)
From Sketch To Flight
The Ships
Offline Help
See For Yourself...
Re-Texturing
|
Want to have a look at one of the wire frame models in action? Well now you can! Below is the latest Renari fighter from Maverick all ready for you to play with. Either just watch the animation or stop it (using the button) and drag it around for yourself.
The X, Y, and Z buttons allow you to restrict movement to just one dimension and just like the zoom and Playback Speed controls, just drag the mouse while over them and watch that ship dance to your tune. What do the other controls do? Well why not try them and find out...
|
|
And now the techie bit... This is a real time piece of Java code which is a translation of the same Delphi render engine used in our development tools. The speed is terrible compared to the original(about 1/10th) but as a first stab at Java Neil is understandably proud. It's an object based transformation system that allows twin rotation angles and object offsets (used for animation). This data is rotated 3 dimensionally, transformed, projected into a 2D environment, and finally drawn to the screen. Ok so it's not exactly Quake but given the limitations (i.e. NO Java 3d classes) and the need to get the class sizes down, it's not bad at all.
|
|
|