General Tips
Tricks and tips for all characters
Blade Snag

A really good (and really COOL!!) move to master. When disarmed by opponent after being hit by a Super, use this to put both of you on equal footings (when I use Galford or Gaira, fighting in a fist fight actually makes it easier to win!).
Use with weapon to counter and use your imagination to think of damaging combos to use after he is stunned. The attack opening is only for a very short while though, and there may be a gap in distance between the characters. The Striking Heads move of Galford and other grab moves like it can only be done after going nearer to the opponent, and the move should be one that comes out quickly for it to work.
For characters with Super that work in close range, the move can be used following a blade snag (Haohmaru, Genjuro, Charlotte, Gaira slash, Hanzo bust, Galford bust, Ukyo, Kyoshiro, Sogetsu bust, Kazuki slash, Shizumaru slash, Amakusa). Then, there is also the 'Dash of death' (
BCD) and the various CD combos and the trusty C slash.
It is possible to use blade snag to disarm opponent even when your weapon is in hand. When opponent run towards you and attempt to use a running slash (not running kick), a blade snag at the moment when the slash is done will strike the opponent's weapon away, flying BEHIND you to land in the ground (ULTRA COOL!!). Another way is to catch the opponent's blade with the move when they use a C slash, or when you catch them at the moment they give a C slash from the air.
Combination Slash Super
After rage explosion, use combination slash when close to opponent. When there is a hit or when the opponent cease to block, use the Super on them. This move is only possible to be connected by Galford bust, Gaira slash, Kyoshiro bust, Sogetsu, Haohmaru, Genjuro, Ukyo, Hanzo bust and Charlotte. The trick is that the Super can be executed even after the power counter disappear following the combination slash, so long as the combination slash move last. For computer opponents,even Amakusa and Zankuro, barring a few rare moments, they will stop blocking the rush after a while, and you have to stay cool enough to do the Super only then for it to connect.
Tips against Computer Amakusa
At the begining of the round, crouch immediately, and then give a
kick (if a kick is slow for characters like Sogetsu, use A slash instead.) Amakusa will be prompted to use his projectile, C slash or
C. Either ways, jump over after the kick / slash, thus avoiding his attack and able to give him a C slash from the air.
By measuring an appropriate distance and using a
C after baiting Amakusa, you can stun him and give him another C slash on the ground, do a Super Death combo, or use the Super itself when you jump over. After he is down, move back to a respectable distance, about the space between at the beginning of the round, and repeat procedure when he recovers. The trick is to get into a distance where the jumping hit just barely connect with Amakusa.
If you get too close, he will go into a teleport frenzy. Crouch down and give him kicks and A slashes whenever he comes too close using the teleport. When you are in the corner and he is close to you, use some kicks crouching down to get him to teleport towards you; use guard crush to push him into the corner if he does so.
Tips against Computer Zankuro
Block low throughout the whole match, and wait for chances to counterattack, i.e when he uses his fist rush, sword rush move. Use your imagination to attack after blocking him, 14 slash, whatever. Be alert and remember to block high when he jumps, after which you can use guard crush (
C or
C) and do as you please. Same too for his hop crush (BC), or you can just use heavy slash after blocking that.
Slash him after blocking if he uses his projectile at close range, but not when there is about 20 seconds left in the round - he will use his blade snag attack if you try a weapon slash on him. For this reason, use kicks to keep him away to prevent a guard crush on you near the end of the game.
The sideswitch move (
+ AB) is particular effective as he is slow to turn. If you are feeling adventurous, keep using this whenever he come close. He will stop aggressive offensive moves like the fist / sword rush with about 20 seconds left, so deal your damage to him early in the round.
Haohmaru ¦ Amakusa ¦ Gaira ¦ Ukyo ¦ Galford ¦ Hanzo ¦ Genjuro ¦ Sogetsu ¦ Jubei ¦ Kazuki
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