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saveProfile()
- Method in class
GameServer
Method used to save the current profile in a file on the server.
selectGame()
- Method in class
GameServer
User selects a game.
sendNetworkObject(GameNetworkObject)
- Method in class
GameServer
This method is used to send a message to the client handled by this thread.
setBoardReference(int)
- Method in class
GameServer
setColor(int)
- Method in class
GameServer
Manually assigns a color to the player
setOpponent(GameServer)
- Method in class
GameServer
Sets an opponent for this player
setPlayer(PlayerProfile)
- Method in class
GameClient
Sets the player to the player that logged in.
setPlayerNumber(int)
- Method in class
GameServer
Changes the players number
setupGUI()
- Method in class
GameClient
This method constructs all buttons on the board and lays them out using a specified layout.
setupGUI()
- Method in class
GameLogin
setupGUI()
- Method in class
OthelloClient
This method constructs all buttons on the board and lays them out using the GridLayout.
skipTurn()
- Method in class
GameBoard
Method for skipping the current player's turn
skipTurn()
- Method in class
OthelloBoard
Method for skipping the current player's turn
start()
- Method in class
GameClient
This method initializes the runner Thread, specifying that the run method to use for the new Thread will be found inside this class.
start()
- Method in class
OthelloClient
This method initializes the runner Thread, specifying that the run method to use for the new Thread will be found inside this class.
START_GAME
- Static variable in class
GameNetworkObject
Protocol message type that the server would send to all clients to let them know the game has just started.
startTimer()
- Method in class
GameTimer
Method for starting the timer
STATS
- Static variable in class
GameNetworkObject
Protocol message type that the server sends to clients telling them the current game stats
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