A C D E F G I L M N O P R S T U W Y

S

saveProfile() - Method in class GameServer
Method used to save the current profile in a file on the server.
selectGame() - Method in class GameServer
User selects a game.
sendNetworkObject(GameNetworkObject) - Method in class GameServer
This method is used to send a message to the client handled by this thread.
setBoardReference(int) - Method in class GameServer
 
setColor(int) - Method in class GameServer
Manually assigns a color to the player
setOpponent(GameServer) - Method in class GameServer
Sets an opponent for this player
setPlayer(PlayerProfile) - Method in class GameClient
Sets the player to the player that logged in.
setPlayerNumber(int) - Method in class GameServer
Changes the players number
setupGUI() - Method in class GameClient
This method constructs all buttons on the board and lays them out using a specified layout.
setupGUI() - Method in class GameLogin
 
setupGUI() - Method in class OthelloClient
This method constructs all buttons on the board and lays them out using the GridLayout.
skipTurn() - Method in class GameBoard
Method for skipping the current player's turn
skipTurn() - Method in class OthelloBoard
Method for skipping the current player's turn
start() - Method in class GameClient
This method initializes the runner Thread, specifying that the run method to use for the new Thread will be found inside this class.
start() - Method in class OthelloClient
This method initializes the runner Thread, specifying that the run method to use for the new Thread will be found inside this class.
START_GAME - Static variable in class GameNetworkObject
Protocol message type that the server would send to all clients to let them know the game has just started.
startTimer() - Method in class GameTimer
Method for starting the timer
STATS - Static variable in class GameNetworkObject
Protocol message type that the server sends to clients telling them the current game stats

A C D E F G I L M N O P R S T U W Y