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• Here we will Position the Grip and Scale it Down a bit to fit and place it on the magical staff's upper portion. See Image and try to match the picture.

• Once positioned we will
Duplicate > Ctrl+D the object 2 more times to create the Handle for the Shaft. Using our Transform Tools (w,e,r) we will Scale the middle piece longer for the Handle and place our two left over Grips on top and bottom to finilize the grib. Incase the transform tool is not centered use Modify > Center Pivot from the Main Header Pulldown Menu. • Center Pivot . Refer to Image Sequence . We now have three pieces for the Grip wich we will need to later follow the Shading Tutorial. (*Sorry no Htmel provided for you for this stage since your object could look different depending on its inital profile curve and preference)

• Finishing the Magical Staff • Part 4
• In this Section we will use Circular Fillets to model and integrate the Golden Gems onto the Staffs Head. Lets first up the resolution of our Staff Shaft to get nicer rendering results. We will insert a number of isoparms to ensure better rendering quality. Lets turn off Surface Masking • Turn Off Surface Masking

•Pick our Staff. Right Click on It > and select Isoparms from the Pop up Menu. See Image . Once in Isoparm mode we will select all the vertical Isoparms by dragging a selection box across the staffs shaft without selecting a horizontal placed Isoparm. See Image . After the Isoparms are Highlighted Yellow, telling us they are active selections well place new Isoparms between them by using The Edit Nurbs Pulldown Menu and Choosing Insert Isoparms Option Box. See Image . In the Insert Isoparms Option Box we will set make sure Between Selection is marked, and that the U direction is marked also. On the Isoparms to insert Slider we will up the number to 3. See Image . dfasdfasdfdasdfasdffffadfasffffasdfaffsfdffsfsssssssPAGE 9

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