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• Now our Image should look nice and smooth similar to this one . Note you can if you like also increase your resolution by picking single Isoparms and draging them to a place desired on the surface and using from the Main Header Pulldown Menu Edit Nurbs > Insert Isoparms, make sure you reset the settings in the Option Box before you insert single Isoparms. I inserted 3 more Isoparms on the Staffs Head Piece. See Image . ( *Sorry, No Htmel Provide due to the fact that names might not correspond from my Htmel Link to your working Scenes Objects - In upcoming Tutorials I will take that into account and provide a complete Htmel guidethrough)

• On to our Final Modeling Technique required to Finish our Magical Staff. Lets First Create another primitive object, a Nurbs Sphere. Use
Create > Nurbs Primitives > Sphere, and Scale the Sphere into a Eggshape using the Scale tools, Shortcut (r). See Image .

• Now onto the
Circurlar Fillet itself. Select first the Eggshaped Sphere and holding down Shift, also the Staff Surface wich is intersecting the Sphere. Under the Main Header Pull Down Menu choose Edit Nurbs > Surface Fillet > Circular Fillet Option Box. See Image . In the Option Box we will use these settings to create the nice indention, wich will combine our surfaces. In your case depending on the normals of your object you might have to reverse some of the options around to create similar result. Try different settings leaving the Circular Fillet Option Box Open by using the Apply button instead of the Fillet Button, wich closes the entire Box. See Image to See Fillet . Now all that's left over is to trim the undesired Surface Out. Choose Edit Nurbs > Trim Surfaces.See Image . Selet the outer area wich we want to keep and press enter, leaving you a nice indention. See Image . Repeat this technique with more objects wich you can shape to your desire. Get Creative, try different possibliliteis. My Final Staff after Modeling . - THE END

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