The Eternal Adventures of Karnak
A summary of
Karnak's adventures.
The elders of Castlewood attempt to convince the adventurers to go
Against the Giants.
The DM's plot,
unknown to the players
The Drow give the adventurers
an offer
they cannot refuse.
The god Set, alias Larz-Dun,
enters the plot,
unknown to the players.
Larz-Dun's plot of world domination is
set into motion.
Pun intended.
The Ravers (primary evil Minions) and the
full extent of the plot.
A brief bit of
artifact history.
Karnak gets more god-like beings
angry at him.
Another artifact becomes a
major search quest.
More Minions of Set
find reasons to join the fray.
The Soul Gem artifact
reappears as another world-domination plot device.
Details of the
artifact's powers.
A foolish adventurer
doth make easy prey.
The adventure may yet
continue...
House of Kilgor