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Intro
Page Rules Summary Equipment Super Powers Achilles Heels The Smurfs The Simpsons X-Files Scooby Doo Adventures Ghostbuster Links
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I have almost all of the original Ghostbusters RPG material. I have the original game and the slightly different Ghostbusters International game. I also have most of the modules: Ghost Toasties, Apokermis Now, Hot Rods of the Gods, Lurid Tales of Doom, Pumpkin Patch Panic, and Scared Stiffs. I also have a copy of the hard-to-find Tobin's Spirit Guide. The rules are simple to use, easy to adjudicate, and aimed toward light, "comedic" roleplaying. I have tried to add to the original rules, while still emphasizing the good qualities I just mentioned. I am providing a detailed rules summary, additional equipment, and rules to flesh out characters and make superhero characters. The game lends itself to running other types of games besides the original Ghostbusters setting. I have listed some setting information on the Smurfs, the Simpsons, the X-Files, and Scooby Doo. Of course, it helps to be familiar with the television shows before playing in any of the alternate settings. I have 3 adventures meant for Ghostbusters, links to some Call of Cthulhu adventures that can be converted, and a javascript "random adventure concept" with over 10 thousand different combinations. Lastly, I have linked to some information online that you may find useful in playing Ghostbusters. Before you leave this page, I want you to know that the GhostbustersTM game, including rules and components is copyright ©1986 West End Games, Inc. This website is not intended to challenge the trademarks or copyrights held by West End Games or Columbia Pictures Industries, Inc.
Gozer the Gozerian, good evening. As a duly designated
representative of the City, County and State of New York, I order you to
cease any and all supernatural activities and return forthwith to your
place of origin or to the nearest convenient parallel dimension. |