Ghostbusters Universal
Super Powers and Strange Abilities

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Sometimes the ghostbusters may encounter strange critters with special abilities, like superheroes, monsters, or aliens. Or you may want to run a super-powered ghostbusters campaign where the ghostbusters run into Batman and Robin or may even have superpowers themselves. Here are additional rules to allow you to create critters or characters with Superpowers or Strange Abilities.  

Power Levels
Normal mundane ghostbusters have 12 points to divide up among their Traits. Supercritters and Superheroes get extra points they can use to buy special abilities. The exact amount of extra dice depends on how crazy you want your campaign. Here are some suggestions:

Low Power Batman and Robin,
The Werewolf    
16 pts
Medium Power    Fantastic Four,
Dracula
20 pts
High Power Superman, The Flash,   
Freddy Krueger
30 pts

These levels are for characters that are just starting out. Experienced superheroes and critters will have more points. In this case, the exact amount will be determined by the GM.

Take your points and divide them amongst your Traits and any Special Abilities. List the Special Abilities you've chosen with the amount of points you put into them. The more points you put into a Special Ability, the better you are able to use it.
  

Sample Superhero
Wolverine (Low Power, Experienced) 18 pts

Wolverine was subjected to inhuman torture as his skeleton was replaced with adamantium, giving him claws when he is angry. His mutant powers allow him to heal rapidly and he is almost impossible to kill.

Brains 3 Jump to Conclusions 6
Muscles     4        Chop Through Doors/Walls     7
Moves 5 Sniff Out Odors 8
Cool 2 Growl Menacingly 5

Special Abilities:
Natural Weapon - Claws   2
Healing   2

   

Sample Critter
Creature from the Black Lagoon (Low Power) 16 pts

Dr. Carl Maia investigated the links between man and fish but a jealous rival poured his top secret serum into his orange juice and now he's the Creature from the Black Lagoon. He can't go home again so he wants to destroy his rival, rescue his fiancee, and save the wetlands.

Brains 2 Identify Swamp Flora/Fauna     5
Muscles     3        Swim 6
Moves 4 Hide Behind Tree 7
Cool 2 Frighten Babe 5

Special Abilities:
Amphibious   3
Infravision   1
Natural Armor - Slime Coating   1

  

Inexhaustive List of Special Abilities
Here is an inexhaustive list of Special Abilities. A good GM can probably think of several Special Abilities that are not on the list but should be.

Amphibious (can breathe underwater and swim real well)
Animate (you can animate inanimate objects or machines)
Cling (stick to surfaces)
Disintegration (annihilate a target)
Elasticity (stretch your body -- real far)
Energy Absorption (you are immune to one form of energy: light, heat, etc.)
ESP (you can sense things at a distance)
Explosion (you can make things explode)
Fly (move your body through the air)
Forcefield (you are immune from attack for a short time)
Healing (you can heal yourself or others quickly)
Illusion (you can make other's see things that aren't there)
Immunity (immunity to a disease, substance, or toxin)
Infravision (see in the dark)
Interdimensional Travel (go to another dimension instantaneously)
Invulnerability (you are immune to one kind of damage: fire, cold, mind control, etc.)
Jump (jump -- real high and far)
Longevity (live a long time -- real long)
Manipulate Element (you can do special effects with one element: earth, wind, fire, air)
Manipulate Force (you can do special effects with one force: electricity, sound, weather, etc.)
Manipulate PKE (you can do a number of PKE-related special effects)
Manipulate Reality (you can change other's reality)
Manipulate Size (you can grow real big or shrink real small)
Mental Blast (hurt other's minds without touching them)
Mimicry (copy someone else's superpowers for a short time)
Mind Control (take over someone's body)
Multiplicity (split your self into duplicates)
Natural Armor (you are harder to hurt)
Natural Weapon (claws, horns, etc.)
Precognition (see the future)
Project <bodypart> (shoot a part of your body)
Project Microwave (cook your food at a distance)
Psychic Blast (hurt other's bodies without touching them)
Resurrection (you can come back to life if you are killed)
Shapechanging (change shape or change into another form)
Sonar Sense (use sonar like a bat or dolphin)
Speak with Animals (talk to animals and have them talk to you)
Speak with Plants (talk to plants and have them talk to you)
Super <sense> (one of your senses is real good)
Super <Trait> (one of your Traits or speed is real high)
Sustenance (you don't need to eat)
Telekinesis (move things with your mind)
Telepathy (read other's thoughts)
Teleportation (instantly move your body from one place to another)
X-Ray Vision (you can see through solid material)

 

Good evening, I'm Leonard Nimoy. The following tale of alien encounters is true and by true, I mean false. They're all lies...but they're entertaining lies...and in the end, isn't that the REAL truth?.... The answer is no.
--
Leonard Nimoy, Simpsons X-files episode