Piggy Six
A Simple Dice Game

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Todd Neller has a website about The Game of Pig. You can play Pig online and check out other Pig variants.

I learned about a simple dice game called "Piggy Six" or sometimes just "Pig". I didn't think much of it at first, but after playing it I have come to love it. It seems simple enough (there is only one decision to make: either roll or stop), but it is very complex and stressful when actually playing and has the added benefit of improving one's math skills.

The Rules
Each player takes turns rolling 2 dice. His score is the sum of both dice, and he can either stop after rolling them once, or he can keep rolling and add the rolls together. Once he chooses to stop, he writes down his total score for the turn and passes the dice to the next player. However, if on any roll one of the dice shows a six, his turn ends immediately and he gets zero for that turn. Additionally, if on any roll both dice show sixes his turn ends immediately and he loses all points accumulated so far -- his total score goes to zero!

The game ends after one player reaches 100 (or 50 for short games). Finish the current round so that everyone gets the same number of turns. The player with the most points wins.

So the game has very simple rules. Six is bad, double sixes are very bad. The only choice a player has is whether to roll again on his turn. Do you feel lucky (or greedy)? If you're behind would you take chances to try and catch up, or would you play it safe and hope the leader gets double sixes?

Large Groups Alternate Rules
This is a social game, but in large groups people may get bored waiting for their turn. If you have more than 6 people, try playing with 2 sets of dice. Start with one set, and when you get through half of the players, start at the beginning player again with the second set. The sets of dice will "follow" each other around the group and no one should wait too long for their next turn.

Solitaire Play Alternate Rules
Normally Piggy Six should be played in groups. If you have no one to play with and just have to get your piggy six fix you can try these solitaire rules. You play against two imaginary opponents that you roll on behalf of. Pick a score for each of them that they will stop at -- between 8 and 16 are good choices. For example, Imaginary Player 1 (IP1) will "choose" to keep rolling until he gets a score of 8 or better on his turn, while IP2 won't stop until he gets a score of 14 or better. See if you can beat them when they play with fixed stopping points. See which scores are harder to beat than others.

3-Dice Alternate Rules
I haven't play-tested this rules alteration. Let me know how it works for you if you try it. Three dice are used instead of 2. On each player's turn he chooses to roll either 1 dice, 2 dice or 3 dice. If he gets a six, he gets zero for that turn, just as in standard play. If he gets double sixes his score is reset back to zero, just as in standard play. Only the odds change. If the player uses 1 dice, he has no chance of getting double sixes, but his score increases slowly. If the player uses 3 dice, his score may improve quickly. He is also much more likely to get double sixes. The penalty is not increased for getting triple sixes -- it just counts as double sixes.

Online Multi-Player Rules
There are dice rollers available on the Internet. One emails them a command to roll 2 dice along with a list of the other player's email addresses. The dice roller will roll the dice and send the results to each player -- so it's fair and everyone knows what each player rolls. I imagine this would be a slow way to play, but if you have no live opponents.... Perhaps someone could combine the solitaire play rules above with an automated dice roller so that one could play online against "robot" opponents. I think it could be done in JavaScript fairly easily by someone with programming experience.

Online Dice Rollers
Shadow Island's Dice Server
Irony Games' Dice Server
Titan Dice Roller

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
--Sun Tzu