°°°°° TCG Rules °°°°°
Meet the Characters
Video Game Station
Pokémon Lab
TCG Stadium
Movie Theater
Game Room
On Deck
Mess Hall
These are some of the basics for the Pokémon Trading Card Game.
The Cards and the Gameplay Area
You play with a deck of 60 cards. This deck can include any variety of Pokémon, Trainer, and Energy cards (most decks have 15-20 of each). Your deck cannot include more than 4 of any Basic, Evolution, Trainer, or Double Colorless Energy cards. There are three evolutions of Pokémon cards: Basic, Stage 1 Evolution, and Stage 2 Evolution. There are also different types of Pokémon and Energy cards: Lightning, Fire, Water, Grass, Fighting, Psychic, and Colorless (any type of Energy card may be used for Colorless).
Each card has a different number of Hit Points, Level, Weakness, Resistance, and Retreat Cost. Some Pokémon also have a Pokémon Power.
1) Hit Points: Number of Hit Points a Pokémon can take before it is knocked out
2) Level: Level of the Pokémon
3) Weakness: When receiving an attack from this Pokémon type, damage is doubled
4) Resistance: When receiving an attack from this Pokémon type, damage is decreased by 30 Hit Points
5) Retreat Cost: The number of attached Energy cards that must be discarded to retreat the active Pokémon

The gameplay area includes each player's deck, hand, bench, prizes, and discard pile. Each player's active Pokémon is placed in the in-play area. Below is an explanation of the gameplay area:
1) Deck: These are the cards that you have not drawn yet. Before each turn, you must draw a card from your deck. If you have no cards left in your deck, you lose the game.
2) Hand: These are the cards you have drawn from the deck, but have not used yet.
3) Bench: This is where you can prepare your Pokémon for battle. You can have up to 5 Pokémon on the bench
4) Prizes: Each card represents a prize which you earn when you knock out one of your opponent's Pokémon.
5) Discard Pile: This is where your used cards are placed

Playing the Game
When you begin (usually a coin is tossed to see who goes first), each player draws 7 cards from his or her deck. You must choose a Basic Pokémon (not evolved) to place in the in-play area. If you don't have any in your hand, you must shuffle your deck and draw again, and your opponent can draw up to 2 more cards. You should place at least one card on your bench, so that if your active Pokémon is knocked out, you won't lose the game. When you take your turn, you must draw one card, then you can do the following:
1) Attach one Energy card on one Pokémon
2) Place Basic Pokémon on the bench
3) Evolve Pokémon
4) Retreat your Active Pokémon
5) Use Trainer cards
6) Attack

Some attacks affect the status of your Pokémon
Paralysis: Pokémon loses a turn (cannot attack or retreat on the next turn)
1) Paralysis is removed after the turn is given up
2) Paralysis is removed when a Pokémon is evolved
3) Full Heal removes Paralysis
4) Switch or Scoop Up will cure Paralysis
Sleep: Pokémon cannot attack or retreat
1) Heads in a coin toss will cure Sleep
2) Evolving a Pokémon cures Sleep
3) Full Heal cures Sleep
4) Switch or Scoop Up will cure Sleep
Poison: Pokémon receives 10 damage after each turn
1) Evolving or retreating a Pokémon will cure Poison
2) Full Heal cures Poison
3)Switch or Scoop Up will cure Poison
Confusion: Pokémon must toss the coin in order to do anything. Heads allows a successful attack, tails causes 20 damage to itself (resistance and weakness apply). A coin toss determines a successful or unsuccessful retreat, after the retreat cost is paid
1) Evolving or retreating a Pokémon will cure Confusion
2) Full Heal cures Confusion
3) Switch or Scoop Up will cure Confusion
Affiliates

Pokémarathon

Misty Waterflower's Pokémon Site

Pokebug

Topsites