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These are some of the
basics for the Pokémon Trading Card Game.
The Cards and the
Gameplay Area
You play with a deck of 60 cards. This deck can
include any variety of Pokémon, Trainer, and
Energy cards (most decks have 15-20 of each).
Your deck cannot include more than 4 of any
Basic, Evolution, Trainer, or Double Colorless
Energy cards. There are three evolutions of
Pokémon cards: Basic, Stage 1 Evolution, and
Stage 2 Evolution. There are also different types
of Pokémon and Energy cards: Lightning, Fire,
Water, Grass, Fighting, Psychic, and Colorless
(any type of Energy card may be used for
Colorless).
Each card has a different number of Hit Points,
Level, Weakness, Resistance, and Retreat Cost.
Some Pokémon also have a Pokémon Power.
1) Hit Points: Number of Hit Points a Pokémon
can take before it is knocked out
2) Level: Level of the Pokémon
3) Weakness: When receiving an attack from this
Pokémon type, damage is doubled
4) Resistance: When receiving an attack from this
Pokémon type, damage is decreased by 30 Hit
Points
5) Retreat Cost: The number of attached Energy
cards that must be discarded to retreat the
active Pokémon
The gameplay area includes each player's deck,
hand, bench, prizes, and discard pile. Each
player's active Pokémon is placed in the in-play
area. Below is an explanation of the gameplay
area:
1) Deck: These are the cards that you have not
drawn yet. Before each turn, you must draw a card
from your deck. If you have no cards left in your
deck, you lose the game.
2) Hand: These are the cards you have drawn from
the deck, but have not used yet.
3) Bench: This is where you can prepare your
Pokémon for battle. You can have up to 5
Pokémon on the bench
4) Prizes: Each card represents a prize which you
earn when you knock out one of your opponent's
Pokémon.
5) Discard Pile: This is where your used cards
are placed
Playing the Game
When you begin (usually a coin is tossed to see
who goes first), each player draws 7 cards from
his or her deck. You must choose a Basic Pokémon
(not evolved) to place in the in-play area. If
you don't have any in your hand, you must shuffle
your deck and draw again, and your opponent can
draw up to 2 more cards. You should place at
least one card on your bench, so that if your
active Pokémon is knocked out, you won't lose
the game. When you take your turn, you must draw
one card, then you can do the following:
1) Attach one Energy card on one Pokémon
2) Place Basic Pokémon on the bench
3) Evolve Pokémon
4) Retreat your Active Pokémon
5) Use Trainer cards
6) Attack
Some attacks affect the status of your Pokémon
Paralysis: Pokémon loses a turn (cannot attack
or retreat on the next turn)
1) Paralysis is removed after the turn is given
up
2) Paralysis is removed when a Pokémon is
evolved
3) Full Heal removes Paralysis
4) Switch or Scoop Up will cure Paralysis
Sleep: Pokémon cannot attack or retreat
1) Heads in a coin toss will cure Sleep
2) Evolving a Pokémon cures Sleep
3) Full Heal cures Sleep
4) Switch or Scoop Up will cure Sleep
Poison: Pokémon receives 10 damage after each
turn
1) Evolving or retreating a Pokémon will cure
Poison
2) Full Heal cures Poison
3)Switch or Scoop Up will cure Poison
Confusion: Pokémon must toss the coin in order
to do anything. Heads allows a successful attack,
tails causes 20 damage to itself (resistance and
weakness apply). A coin toss determines a
successful or unsuccessful retreat, after the
retreat cost is paid
1) Evolving or retreating a Pokémon will cure
Confusion
2) Full Heal cures Confusion
3) Switch or Scoop Up will cure Confusion |
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