Optional Rules CompendiumThis is a compilation of "house
rules" for the BattleTech gaming system. These rules come
from different sources and might not be used by your GM. If your
gaming group does not use a GM, then rules can be adopted by
general consensus of the players. Please note that some of these
rules may conflict with each other; this list is meant to
complement existing rules. This list is based on FASA's BattleTech, not
the newer version by FanPro (Classic BattleTech). ![]() Actuators* Armour* Critical
Spaces* Conventional Aircraft* Damage and Repair* Endo
Steel* Ferro Fibrous* Hatchets* Heat
Sinks* Misc.* Physical Combat* ProtoMechs* Quads*
Weapons and Equipment ![]() ProtoMechsThe official ProtoMech design rules can now be found in the BattleTech Technical Readout: 3060. They are not included in the BattleTech Master Rules nor the Twilight of the Clans sourcebook. Tech LevelProtoMechs are Level III tech and not suitable for tournament play. Although the rules do specifically state that ProtoMechs are Level III, ProtoMechs require Enhanced Imaging, which is Level III tech and not listed in the BattleTech Master Rules. Main GunProtoMechs designed without a Main Gun do not have the internal structure boxes normally assigned to the Main Gun. Likewise, this location cannot be armored. Damage transfers normally, to the torso. Sample ProtoMech
To submit a rule for posting, e-mail Koichi (please include "BattleTech" in the subject line) This list was compiled by Jason Caesar and Koichi Ishitandai |
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Copyright © 1997-2006 by Koichi Ishitandai, Kioshi Ishitandai, and Jason Caesar. All rights reserved.