Optional Rules CompendiumThis is a compilation of "house
rules" for the BattleTech gaming system. These rules come
from different sources and might not be used by your GM. If your
gaming group does not use a GM, then rules can be adopted by
general consensus of the players. Please note that some of these
rules may conflict with each other; this list is meant to
complement existing rules. This list is based on FASA's BattleTech, not
the newer version by FanPro (Classic BattleTech). ![]() Actuators* Armour* Critical
Spaces* Conventional Aircraft* Damage and Repair* Endo
Steel* Ferro Fibrous* Hatchets* Heat
Sinks* Misc.* Physical Combat* ProtoMechs* Quads*
Weapons and Equipment ![]() Critical Spacessee also Heat Sinkssee also Quadssee also WeaponsEndo SteelBattlemechs constructed from Endo Steel must spread
the Endo Steel critical spaces evenly. For Clan 'mechs,
place one Endo Steel critical space in the major areas
(torsos, arm, legs). Inner Sphere 'mechs must place 2
Endo Steel critical spaces in each major area (torsos,
arm, legs). The head does not and cannot take an Endo
Steel critical space, since it is not constructed of Endo
Steel. Endo SteelCritical Hits to Endo Steel Critical Spaces can be marked off as regular Critical Hits. Although this better represents the bulkier Internal Structure, it does affect gameplay by making a distinctly stronger mech. Using this rule also can more accurately reflect repair costs to advanced technology mechs. Ferro FibrousBattlemechs constructed using Ferro Fibrous armour
must spread the Ferro Fibrous critical spaces evenly. For
Clan 'mechs, place one Ferro Fibrous critical space in
the major areas (torsos, arm, legs). Inner Sphere 'mechs
must place 2 Ferro Fibrous critical spaces in each major
area (torsos, arm, legs, head). The head may contain a
Ferro Fibrous critical space. Triple-Strength MyomerBattlemechs constructed with 3X Myomer must spread the critical spaces across the arms, legs, and side torsos, allocating one space to seach location. This reflects the lack of mobility in the Center Torso and Head. With even placement, Triple-Strength Myomers can suffer damage like other internal components, damaging as per actuator rules. To submit a rule for posting, e-mail Koichi (please include "BattleTech" in the subject line) This list was compiled by Jason Caesar and Koichi Ishitandai
|
|
Copyright © 1997-2007 by Koichi Ishitandai, Kioshi Ishitandai, and Jason Caesar. All rights reserved.