Optional Rules CompendiumThis is a compilation of "house
rules" for the BattleTech gaming system. These rules come
from different sources and might not be used by your GM. If your
gaming group does not use a GM, then rules can be adopted by
general consensus of the players. Please note that some of these
rules may conflict with each other; this list is meant to
complement existing rules. This list is based on FASA's BattleTech, not
the newer version by FanPro (Classic BattleTech). ![]() Actuators* Armour* Critical
Spaces* Conventional Aircraft* Damage and Repair* Endo
Steel* Ferro Fibrous* Hatchets* Heat
Sinks* Misc.* Physical Combat* ProtoMechs* Quads*
Weapons and Equipment ![]() Endo SteelCritical Spaces(unofficial) Damage(unofficial) Patchwork Armour
Repair(unofficial) Endo Steel 'mechs receive a +1 (bonus) to Internal
Structure repairs and Limb Blown Off repairs. They may
also receive a +1 (bonus) to Destroyed Section repairs at
the GM's discretion. Normal 'mechs may mount limbs and other internal components from 'mechs constructed of Endo Steel. BattleMechs constructed of Endo Steel cannot support the heavier internal components of normal 'mechs. Both Clan and Inner Sphere Endo Steel constructed 'mechs may utilize each others parts. 'Mechs that mix Clan Endo Steel and Inner Sphere Endo Steel or mix normal Internal Structure with Endo Steel in two or more locations, suffer a +1 penalty to piloting skill rolls due to the mismatched weight. To submit a rule for posting, e-mail Koichi (please include "BattleTech" in the subject line) This list was compiled by Jason Caesar and Koichi Ishitandai
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Copyright © 1997-2006 by Koichi Ishitandai, Kioshi Ishitandai, and Jason Caesar. All rights reserved.