Optional Rules CompendiumThis is a compilation of "house
rules" for the BattleTech gaming system. These rules come
from different sources and might not be used by your GM. If your
gaming group does not use a GM, then rules can be adopted by
general consensus of the players. Please note that some of these
rules may conflict with each other; this list is meant to
complement existing rules. This list is based on FASA's BattleTech, not
the newer version by FanPro (Classic BattleTech). ![]() Actuators* Armour* Critical
Spaces* Conventional Aircraft* Damage and Repair* Endo
Steel* Ferro Fibrous* Hatchets* Heat
Sinks* Misc.* Physical Combat* ProtoMechs* Quads*
Weapons and Equipment ![]() HatchetsBattle MaceDefinitions(clarification) Hand-held Hatchet(clarification) Naginata"A Naginata is a weapon similar to a spear but with some differences. Instead of a tip made for piercing, it has a blade akin to a sword's, meant for slashing. It can be compared to a polearm." A Naginata is a hand-held weapon that normally weighs 1 ton for every 10 tons of weight of the mech for which it was intended. As it is a 2-handed weapon, a mech must have all 8 arm actuators fully-functioning to use it and cannot fire arm mounted weapons in the same turn the Naginata is used. This weapon does 2 points of damage for every 5 tons of the mech wielding it; the damage is spread across TWO hit locations. Attacking with a Naginata generates an additional 3 point of heat. Normal weapons attacks to a Naginata-equipped mech from the front destroy the Naginata on a roll of 2-4, 10-12 on 2d6. Physical attacks with melee weapons (hatchets, etc.) are parried (deflected) on a result of 1-6, unaffected on a result of 7-10, and also destroy the Naginata on 11-12, on a roll of 2d6. A Naginata can me ripped away from another mech. The BCS is 6 on 2d6, with a modifier of +1 (penalty) for every 15 tons (or fraction thereof) heavier the target mech is. There is a bonus of -1 for every 15 tons (or fraction) lighter the target is. Mechs cannot make other physical attack or fire arm-mounted weapons while attempting to wrest away a Naginata. Naginata designed for mechs up to 20 tons heavier, do only 1 point of damage per 5 tons of mech weight. Naginata designed for mechs up to 40 tons heavier do only .5 points of damage per 5 tons of attacker weight. Mechs cannot use a Naginata designed for mechs more than 40 tons heavier than they are. Naginata from smaller mechs only do the amount of damage they were designed for, based on the weight of the original mech. Naginata stats originally contributed by "NightWolf" Ono (BattleAxe)Small Hatchets(clarification) Tetsubo (Built-in Club)To submit a rule for posting, e-mail Koichi (please include "BattleTech" in the subject line) This list was compiled by Jason Caesar and Koichi Ishitandai
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Copyright © 1997-2006 by Koichi Ishitandai, Kioshi Ishitandai, and Jason Caesar. All rights reserved.