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History

OCC and RCC Classes

Weapons
Armor/Power Armor

Robots

Vehicles

Equipment

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UMR's Armory
Personal Armor
  MPA Standard Issue
MPA-SX 'Eavy Stock
MPA-IE Immortal Eldar
Power Armor
  MSZ-001 Raptor
GP-02 Panzor
GP-03a Serpent
U-98 Skreem

GP-02 Panzer

GP02 Panzer

   Can anyone say - tank? Yes this unit was made to replace tanks on the marsh outpost of Kjarra. The tank treads kept getting caught in the soft landscape, so tanks were replaced buy these specially created armours. With newly designed feet, the bot can easily travel over swampy/marshy land with no penalty.

   The armour found its way to Rifts Earth with a need to explore Pre-Rifts Florida... in hopes of finding hidden technology or even allies against the evil Coalition.

Model Type: GP-02
Class: One Man Infantry Soldier Unit
Crew: One Pilot
MDC by Location:

    Shoulders (left) - 100
    Shoulders (right) - 180
    Right Plasma Ejector - 200
    * Left Arm Shield - 600
    Arms (2) - 100 each
    Legs (2) - 290 each
    ** Head - 50
    *** Main Body - 600

* Note: The shield on the left arm protects the robot from attacks. Each shot made at the main body have a 1 in 2 chance of hitting the shield
** Note: Removal of the head will result in s 50% chance of each appendage stopping from working
*** Note: Destroying the main body will explode the store of mini missles in the chest. This explosion causes 4D8x10 MD to a 10' area.

Speed
Running: 55 mph
Leaping: The armor can leap upto 50 feet plus 10 feet per 10 mph running
Flying: N/A
Statistical Data
Height: 17 feet
Width: 9 feet
Length: 8 feet
Weight: 2.2 tons
Physical Strength: Equal to a PS of 50
Cargo: N/A
Power System: Magic 6 months
Black Market Price: Not availible on the Black Market (Would be priced at about 9 million)
Weapon Systems

  1. Plasma Ejector (1): This weapon utilizes the same technology as the UMR-DR but is a larger version built expressly for the mounting on the GP-02.
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Mega Damage: 4D6x10
    Rate of Fire: Equal to Pilots Hand to hand
    Range: 2200 feet
    Payload: Unlimited! Link to technobattery.
  2. Missle Launchers (3):Built into the chest of the GP02 unit are three identical mini-missle lauchers ment to help the bot with close range combat
    Primary Purpose: Defense
    Secondary Purpose: Assault
    Range: as per missle
    Damage: as per missle
    Rate of Fire: Vollies of 2 or 3
    Payload: 15 Long Range Missle (5 in each launcher)
  3. Raptor Rifle (1): A optional rifle that can be issued with the armor. It utilizes the spells of Agony and Energy Disruption.
    Primary Purpose: Anti Organic
    Secondary Purpose: Anti Humanoids
    Range: 50 feet for Agony, and 60 feet for Energy Diruption
    Payload: Unlimited! Link to technobattery
  4. Hand to Hand Combat: Rather than use a weapon the pilot may choose to engage in Hand to Hand Combat.
    Restrained Punch - 1D4 MD
    Full Strength Punch - 1D6 MD
    Power Punch - 3D6 MD
    Crush Tear or Pry - 2D6 MD
    Kick - 2D8 MD
    Head Butt - 1D4 MD
    Tackle - 1D6 MD
  5. Note: Mounted on the knees of the GP02 are spot lights. Range 1500 feet. Also there is a light probe launcher in the chest for launching light probes for spotting (like a very bright flare) utilizes the spell 'Globe of Daylight'.
  6. Optional: The robot can hold and hand held weapon.
Sensory Note: The robot has full optics of UMR.
 


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TM-2000 Robert Velkym. All rights reserved.