MSZ-001 Raptor
Standard issue to much of the heavy units in UMR is the
imfamous Raptor Power armour. With light absorbant plating, optional heavy
weapons systems, the Raptor is one of the best, not to mention most advanced
power armour - ever.
Utilizing magic response systems to moniter and control
the movement of the unit, the armour functions as a second skin to the
user. Adding more advanced systems, the unit also added sensory units
- however only for those trained in MSZ Combat, which can help add bonus
that the novice wouldn't even know how to use.
This armour is used throughout the Republic. There isn't
a colony that doesn't utilize this versitile unit. Although colors and
modifacations vary from area to area - the base unit is available everywhere.
by Robert Markus Velkym (velkym@anides.com)
Model Type: MSZ-001
Class: Mechinized Sythetic Zoid Infantry Soldier Unit
Crew: One Pilot
MDC by Location:
*Note: Removal of the head will result in s 50% chance of each
appendage stopping from working
**Note: Destroying the main body will shut down the bot and cause
a self destruct to destroy everything within the bot's casing.
Speed
Running: 75 mph
Leaping: The armor can leap upto 100 feet plus 10 feet per 10 mph running
Flying: N/A
Statistical Data
Height: 15 feet
Width: 7.5 feet
Length: 6 feet
Weight: 2 tons
Physical Strength: Equal to a PS of 50
Cargo: N/A
Power System: Magic 6 months
Black Market Price: 8 million (full loaded) available in Blue , Red, and
Cammo - add 2 million for Disruption Cannon
Weapon Systems
- Chest Tri-Blaster (2): Located in the chest cavity of the robot
is a tri laser. The chest housing folds up to reveal the weapon.
Primary Purpose: Defense
Secondary Purpose: Assault
Mega Damage: 4D6x3 per tri-blast
Rate of Fire: Equal to Pilots Hand to hand
Payload: Unlimited! Link to technobattery.
- Raptor Rifle (1): A rifle issued with the armor. It utilizes
the spells of Agony and Energy Disruption. Primary Purpose: Anti
Organic
Secondary Purpose: Anti Humanoids
Range: 50 feet for Agony, and 60 feet for Energy Diruption
Payload: Unlimited! Link to technobattery
- Hand to Hand Combat: Rather than use a weapon the pilot may
choose to engage in Hand to Hand Combat.
Restrained Punch - 1D4 MD
Full Strength Punch - 1D6 MD
Power Punch - 3D6 MD
Crush Tear or Pry - 2D6 MD
Kick - 2D8 MD
Head Butt - 1D4 MD
Tackle - 1D6 MD
- Optional: the hand of the robot can be replaced with a disruption
cannon (see picture) which causes Energy Disruption for 600 feet plus
2D6 MD
- Optional: The robot can hold and hand held weapon.
Sensory Note: The robot has full optics of UMR.
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