UMR Home Page Rifts Megaverse: Universal Mutant Republic
History

OCC and RCC Classes

Weapons
Armor/Power Armor

Robots

Vehicles

Equipment

Buy the Books
UMR's Armory
Personal Armor
  MPA Standard Issue
MPA-SX 'Eavy Stock
MPA-IE Immortal Eldar
Power Armor
  MSZ-001 Raptor
GP-02 Panzor
GP-03a Serpent
U-98 Skreem

U-98 Skreem

U-98 Skreem

New to the republic is the U-98 Skreem. Developed off of the ideology of the SAMAS, the U-98 Skreem took the Coalition war machine and redesigned it with UMR technology, and added UMR inginuity.

Named the "skreem" after the skreeming noise that the armor makes as it breaks the air at topspeed. Some people speculate that the designers did this on purpose to make the armor more intimitating with the skreem being disruptive and disturbing.

A limited run of the U-98 are being issued and many of the adventures are utilizing the armor for fast air transport and exploration.

Model Type: U-98
Class: One Man Armor w/jets
Crew: One Pilot
MDC by Location:

    Shoulders* (2) - 120 each
    Head** - 50
    Arms (2) - 60 each
    Legs (2) - 90 each
    Wings*** (4) - 10 each
    Main Body**** - 280

*Note: Destruction of the shoulders will destroy the jet intakes and limit flight to 10 minute at cruising speed. And a total of 30 minutes at half that.
**Note: Removal of the head will kill the pilot, but the head is hard to hit and only with a called shot and then at -5 to strike.
***Note: Destruction of the wings will make flight control harder (-15%) but the wings are hard to hit with -10 to strike.
****Note: Destroying the main body will shut down the bot and cause a self destruct to destroy everything within the bot's casing after a 2 minute count down.

Speed
Running: 8 mph
Leaping: The armor can leap upto 100 feet plus 10 feet per 10 mph running
Flying: Top speed 650 mph, Cruising speed 200 mph with a ceiling of 1000 feet.
Statistical Data
Height: 9 feet
Width: 5 feet (20 with wings)
Length: 3 feet (8 with jets)
Weight: 1200 lbs
Physical Strength: Equal to a PS of character
Cargo: N/A
Power System: Magic 6 months
Black Market Price: 2 million (full loaded) available in Blue , Red, and Cammo
Weapon Systems

  1. Right Arm Disintegrater: Mounted on the right forarm is a modified Disintegrater.
    Primary Purpose: Defense
    Secondary Purpose: Assault
    Mega Damage: 2D6 x 10 MD per blast
    Rate of Fire: Equal to Pilots Hand to hand
    Payload: Unlimited! Link to technobattery.
  2. Raptor Rifle (1): A rifle issued with the armor. It utilizes the spells of Agony and Energy Disruption. Primary Purpose: Anti Organic
    Secondary Purpose: Anti Humanoids
    Range: 50 feet for Agony, and 60 feet for Energy Diruption
    Payload: Unlimited! Link to technobattery
  3. Hand to Hand Combat: Rather than use a weapon the pilot may choose to engage in Hand to Hand Combat using the forarm spikes.
    Restrained Punch - 1D1 MD
    Full Strength Punch - 2D6 MD
    Power Punch - 4D6 MD
    Crush Tear or Pry - 1D6 MD
    Kick - 1D8 MD
    Head Butt - 1D4 MD
    Tackle - 1D6 MD
  4. Optional: The robot can hold and hand held weapon.
Sensory Note: The robot has full optics of UMR.
 


HOME :
HISTORY : CLASSES : ARMORY : ROBOTS : VEHICLES : EQUIPMENT

TM-2000 Robert Velkym. All rights reserved.