UMR Home Page Rifts Megaverse: Universal Mutant Republic
History

OCC and RCC Classes

Weapons
Armor/Power Armor

Robots

Vehicles

Equipment

Buy the Books
UMR's Classes
Racial Classes
 Drabbit RCC
Draggit RCC
Subbit RCC
Character Classes
  Blood Fighter OCC
Citizen OCC
Omega Pilot OCC
Predator OCC
Syntheticoid OCC
UMR Infantry OCC
New Skills

Blood Fighter O.C.C. TM

bloodfighter

Dressed in mer rages the Blood Fighter rose to her feet. Her fist clenched as the Trics pounded down on her. She turned her back then whipped back around, striking the monster full force in the center of its eyes. Blood erupted from its mouth as it slumped to the ground, the Blood Fighter reaching down to cup the blood and bring it to her own mouth... Gladiator, Savage, WWF, Blood Fighter... All warriors for show, save the fact that on Q-13 Blood Fights are the greatest events, fought to the death and very, very violent. Most criminals are confined to the 'pits' but few train and enter of there own will, the mighty Blood Fighters!

These dedicated men and women are trained Killers with a flair for making it exciting for the crowds. They swoon and sway and make a big fuss, but they are some of the most accurate fighters around. Most Players start out as adventurer trying to make a name for themselves. An average Blood Fighter in competition is between 4-6 level.

Special
The Blood fighter special powers:

Blood Rage: At the sight of blood the Blood Fighters are sent into a blood rage. This rage drives them into a fury of fists and moves, doubling the attacks, and adding +5 to strike, while subtracting -5 to dodge.
Summon Inner Strength: The blood fighter can live for double the amount of time that a normal character could. When fighting, the fighter's HP are doubled, showing the endurance and training involved.
Power Strike: Once per day the Blood Fighter can call upon the powers of training to deliver a strike of great power. After the strike is made the fighter's abilities, skills and bonuses are all halved. The Strike, when it hits, causes 5D6x4 MD to what ever it hit. A direct hit to the head will always killing (very bloody).
Bonuses: +3 to PS, PE, PP

Experience points/level: Same table as a True Atlantian O.C.C.
O.C.C. Skills:

    Hand to Hand Combat: Bloodfighter
    Gymnastics (+10%)
    Swimming (+5%)
    Boxing
    Running
    Gymnastics
    Body Building
    Weapon Systems
    Zero G Combat
    WP blunt
    WP of choice
    WP of choice
    WP of choice

O.C.C. Related Skills: Plus 6 other skills (req.1 science,1 technical) available areas are:

    Communication: Any
    Domestic: Any
    Electrical: Basic Electronics Only
    Espionage: Streetwise only (+10%)
    Mechanical: Automotive Only
    Medical: First Aid Only
    Physical: Any
    Pilot: Any (+5%)
    Pilot Related: Any
    Rogue: Any (+5%)
    Science: Basic Math Only
    Technical: None
    W.P. Any
    Wilderness: Any

Secondary Skills: Select 5 secondary skills from the previous list, and 3 more at levels, 3, 6, 9, 12, and 15. No OCC bonuses apply
Standard Equipment: A suit of MPA armor (see new equipment),sun glasses, survival knife, two ancient weapons of choice, Modern Pistol and Rifle , three extra e-clips for each, first aid kit, IRMSS, RMK, six flares, utility belt, air filter, canteen, Set of Camos, work out clothes, Mega Shake (Drink), and mouth guard.
Money: Starts with 4D6 x 1000 credits
Cybernetics Bionics are very popular amoung the Blood Fighters. A character start with none and they tend to stay away from cybernetics (they are just to fragile)
 


HOME :
HISTORY : CLASSES : ARMORY : ROBOTS : VEHICLES : EQUIPMENT

TM-2000 Robert Velkym. All rights reserved.