UMR Home Page Rifts Megaverse: Universal Mutant Republic
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OCC and RCC Classes

Weapons
Armor/Power Armor

Robots

Vehicles

Equipment

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UMR's Classes
Racial Classes
 Drabbit RCC
Draggit RCC
Subbit RCC
Character Classes
  Blood Fighter OCC
Citizen OCC
Omega Pilot OCC
Predator OCC
Syntheticoid OCC
UMR Infantry OCC
New Skills

New Skills

Pilot: JetCycle: The UMR JetCycles are much like the 21st century motorcycle, only faster with jets instead of wheels. The JetCycle is the main transportation for UMR and JetCycles are common everywhere in the republic. Beginners usually start out on the Nx7 and move up to the Jets. Base Skill: 50 +5% level. Skill Note characters with Pilot Motorcycle can pilot a JetCycle with a -15% skill check, due to JetCycles and motorcycles are very similar.

Pilot: Talon Class Fighters: The talon fighters are a special breed of machines. Combining both manual foot and hand petals, there is also the mental aspect of piloting a 40ft plus robot. Each pilot is link directly into the robot for a much fast response time and to negate minuses. Base Skill: 43 +3% level. Skill Note: The talon class are so different, without the skill there is only a 5% chance of turning the fighter on.

Technical: Logic: In the worlds dominated by UMR schooling, the population is taught to think logically. Much like the Vulans ideology, the skill teaches deductive reasoning, logic order, and common sense. Base Skill: 35 +5% level.

Robot Combat: Syntheticoid: Training in fighting techniques for the MSZ Series of robots. Includes how to fight in VR environments, and how to take advantage of the Spinal Response Systems. Required skill for using MSZs in combat situation, without the skill combat will be confusing and more often than not induces a psychotic episode (85% chance).

Robot Combat: Talon Class: Training in the combat techniques for the larger robots, weapons systems and tactics. This skill is required for piloting the talon.

Hand to Hand: Blood Fighter: Hand to hand for killers. Training includes pressure points, how to KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL! Exclusive to Blood Fighter OCC. Not available to non-Bloodfighter class.
Level

  1. Two hand to hand attacks per melee; +4 to pull/roll with punch, fall or impact.
  2. + 3 to Strike
  3. + 3 to Parry and Dodge
  4. One additional attack per melee
  5. Karate style kick 1D8 damage
  6. Jump Kick (Critical Strike)
  7. Judo style throw, does 1d6 and victim loses initiative and one attack
  8. One additional attack per melee
  9. + 3 to Parry and Dodge
  10. + 3 to Strike
  11. Critical strike or knockout from behind (triple damage)
  12. Death blow on natural 20
  13. One additional attack per melee
  14. + 2 to pull/roll with punch, fall or impact.
  15. One additional attack per melee

Hand to Hand: UMR Boot: This hand to hand type is the basic for all UMR military. It is better than basic hand to hand but not by much, basic training for front line troops.
Level

  1. Two hand to hand attacks per melee; +2 to pull/roll with punch, fall or impact.
  2. + 3 to Parry and Dodge
  3. Karate style kick 1D8 damage
  4. One additional attack per melee
  5. + 2 to Strike
  6. Jump Kick (Critical Strike)
  7. + 2 to Damage
  8. Critical Strike on 19 and 20
  9. Judo style throw, does 1d6 and victim loses initiative and one attack
  10. + 2 to pull/roll with punch, fall or impact.
  11. + 2 to Parry and Dodge
  12. + 1 to Strike
  13. Critical strike or knockout from behind (triple damage)
  14. One additional attack per melee
  15. Death blow on natural 20
 


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