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Predator O.C.C.

Throughout the galaxy sport has taken a turn few would predict with the advances in vitual reality and video games. A turn to the hunt. But not of deer or of elephants but to intelligent prey. The UMR Predator is on of the best game hunters of all time. Often they are employed as bounty hunters. But to them its not about the money or the job or the fame, its all about the hunt.

Hunting is the art and the Predator is the painters. If a predator is hunting you, you can place your bets that one day you will be caught, alive - maybe - dead almost for certain. The Predator Class Charators are also big in the gambling arenas as to see who will bring in a certain prize first.

Each applicant to the Predator Progams of Q-13 will be taken away for a 2 year training course to become a precise military tool. Rigorous test and programs make certaint that only the most suited become Predators.

Attribute Requirements PP 15 or higher. A high IQ and PE is also encouraged. Experience points/level: Same table as a Bounty Hunter.
O.C.C. Skills:

    Language: Two other languages of choice at 75% proficiency
    Pilot : Any Two (+10%)
    Prowl (+5%)
    Streetwise (+10)
    Land Navigation (+5%)
    Read Sensory Equipment
    Tracking (+10%)
    Trap Construction (+10%)
    Wilderness Survival (+15%)
    Weapon Systems
    WP Any Two
    Hand to Hand: Ninjistu

O.C.C. Related Skills: Plus 5 other skills (req.2 rogue skills) available areas are:

    Communication: Radio Basic and Scambler Only
    Domestic: Any
    Electrical: Basic Only
    Espionage: Any (+5%)
    Mechanical: Automotive Only
    Medical: First Aid Only
    Physical: Any (+5%)
    Pilot: Any (+3%)
    Pilot Related: Any (+5%)
    Rogue: Any
    Science: Basic Math Only
    Technical: Any (+5%) except computer skills
    W.P. Any
    Wilderness: Any (+10%)

Secondary Skills: Select 5 secondary skills from the previous list. No OCC bonuses apply
Standard Equipment: A suit of MPA armor (see new equipment) plus 25,000cr to modify armor, night camoflauge, a gas mask, sun glasses, survival knife, ancient weapon of choice, Modern Pistol and Rifle, three extra e-clips for each, first aid kit, IRMSS, RMK, six flares, utility belt, air filter, canteen.
Money: 45,000cr to start
Cybernetics Charactor can get any systems they like. Most tend toward cybernetic eyes, ears, and concealed weapons.
 


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