|

Adventure Log | Rumors | History
| Calendar
The Adventure Log is also available as a PDF file located here
(197Kb).
(The above file needs the spells "WinZip" to open and "Adobe's
Acrobat" to read.)
Ulban, 720 CT (Year of Storms)
1 2 3 4 5 6 7 8 9
10 11 12
13 14 15
16 17 18
19 20 21
22 23 24
25 26 27
28 29 30
8 Ulban, 720 CT
Back to Top
9 Ulban, 720 CT
- Party leaves for Foggyton from Gylords house. They encounter a man
fighting hobgoblins in the woods off of the road. Party aids in defeating
the hobgoblins. The man's name is Calaris
Winterwind.
- Calaris joins group. Says he is heading toward Foggyton for business.
- Party camps when evening arrives.
Back to Top
10 Ulban, 720 CT
- Party continues to travel south along road.
- Mid-day, Calaris spots something large flying off to the east over
the Crag of Magus Mountains.
Party takes cover and waits.
- Party camps when evening arrives.
Back to Top
11 Ulban, 720 CT
Back to Top
12 Ulban, 720 CT
Back to Top
13 Ulban, 720 CT
Back to Jy and Company
- Jy and Raglin continue riding toward Foggyton. No encounters.
- At sunset, Jy and Raglin reach Foggyton. Before entering town, Jy
has a plan to hide Raglin's identity in case Reynor is in town. Raglin
puts on the fake beard that Jy found in the old farmhouse and poses
as Jy's assistant and both proceed to Councilor Idwin's manor. They
are turned away and told to come back again tomorrow by a guard at
the gate.
- Jy and Raglin go to an inn called the Sleeping
Wyvern to get lodging for the evening. Jy meets a musician playing
a lyre name Jaarl. Amazingly enough, this man has the same name as
Jy's father, but it is not him. Jy is asked if he would like to accompany
him in entertaining the inn's guests. Jy agrees.
- While entertaining, Jy scans the crowd. He notices an old man sitting
in the far corner with a book. He also notices that there is a group
of rather loud patrons on the far side of the common room and takes
note of their behavior.
- Jy, after a warm welcome from the crowd of patrons, moves to the
bar for a glass of wine and is greeted by a man named Glog.
He is disheveled and covered in what appears to be tar. He says he
works as a ship hand on the Sea Splitter. Glog invites Jy to accompany
him to his table to meet his friends. The same table that all the
noise was coming from earlier. Glog introduces his friends as Vrag
and Gallen. The group has fun playing cards and telling stories.
- Glog tells Jy about the Giant Isles to the north across the Rolling
Water. Also tells about the badlands to the north that have entire
nations of orcs and evil men. He reveals that there is an Isle of
the Dead that is located just inside the mouth of the Sea of Horindal,
across from the pillars of Golandor.
- In addition to world news, Jy finds out about a man that was chased
by a "many-headed" beast north of town in the Grassfields
between Foggyton and Gwellam.
- While Jy is talking with patrons, Raglin goes to find if there are
any sewer entrances in the town and how easy they are to get into.
- Jy leaves the Sleeping Wyvern Inn and does a survey of the Councilor's
house. He find nothing more than a guard on patrol inside of the walls.
While lying on the wall, he sees with his elven sight a figure that
looks to be a wolf, deer, or horse approach from the west and turn
away.
- Jy meets Raglin and both go back to the inn.
- Jy meets and talks with Desonora (The captain of the Sea Splitter's
daughter) and asks to meet her the following evening for dinner.
- Jy moves over to talk with the old man in the corner. His name is
Voragern
and is drawing sketches of the inn patrons for practice, he says.
- He shares his sketchbook with Jy and Jy sees that there is a sketch
of the painting that he saw in the caverns under the old farmhouse.
- Voragern tells Jy about the political battle between Sollard and
Forthenal. Right after Voragern finished his portrait, Forthenal was
gone. Never to be seen again.
- After speaking with Voragern, Jy and Raglin bunk down for the night.
- Calaris leaves druid outpost and returns to trail south of the Brackbog
swamp.
- Gylord Trollcrusher separates from Calaris and returns to Pedon.
- Calaris continues on to Foggyton and arrives late in evening. Goes
to the Sleeping Wyvern Inn and contacts Jyhazen and Raglin.
Back to Top
14 Ulban, 720 CT
Calaris Returns to Foggyton - Midnight
- Calaris wakes Jy and Raglin.
- Party goes to common room to discuss plans to enter the sewers beneath
Foggyton.
- Dwarf at nearby table overhears party's plans and barges in on conversation
boasting that he has a map
of Foggyton that was drawn by the resident artist Voragern.
He introduces himself as Samuel
and pulls a seat up to the table.
- A human in white robes comes from the dark cold outside and asks
Galin for a single room. He goes upstairs.
- Human comes back downstairs and sits at a table and opens a book.
- Human asks Galin if he knows of any mages in the area. Galin replies
that the only "mage" that he knows of is Dalnor. A renegade
wizard that supposedly now inhabits an old guard tower north of Gwellam
and south of Konning
on the western shore of the Sea
of Horindal.
- Calaris approaches and asks Galin if he knows where Ivim
the potter, can be found.
- Calaris invites human to table. Human introduces himself as Grant.
Party asks if he would like to accompany them into the sewers.
- He agrees and party moves toward the Church
of Olamir to enter sewers.
- Party arrives at church and knocks on door. Door is answered by
a female cleric, she asks group to wait and she brings back another
cleric who is higher in the order.
- Party convinces clerics that they are exterminating the rats in
the sewers under the towns. Clerics lead party to waste pit and party
begins descent into tunnels below....
- Party follows tunnels and encounters something in tunnels making
splashing sounds. Calaris and Samuel go to investigate. Splashing
stops as the source ducks underwater.
- Calaris and Samuel retreat back to rest of waiting party.
- Party proceeds deeper into sewers. Encounter two "scaled
men with lizard heads". Samuel and Calaris rush foes. Both
lose footing and fall, however they are able to defeat monsters. Samuel
takes head and ties it too belt. Both Samuel and Calaris are covered
in sewer juice.
- Party locates entrance to Sollard's waste pit. Raglin throws grappling
hook with rope up to top of tunnel and climbs to top of tunnel and
then to top of waste pit. Find iron bars blocking way. Begins digging
around bars to loosen them. Samuel bends two bars but not enough to
squeeze through opening.
Party Separated
- Calaris and Samuel decide to go to the front door of Sollard's Manor.
Encounter two men in tunnels arguing over a map by torchlight.
- Calaris and Samuel pummel two men into submission. They lie and
say that they are on the two men's side and were sent to the tunnels
to clear them out. They give guidance to men to tell Reynor that the
tunnels are clear.
- Calaris and Sollard exit tunnels via Church of Olamir and proceed
back to Wyvern Inn to change and wash.
- Calaris and Samuel return to Sollard's with "lizard head in
a basket". Met by guard named Gulham at front gate. He lets them
in. Met by Darnag who asks further questions. Escorted to main room
in manor....
Back to Other Group
- After climbing through bent bars. Jyhazen, Grant, and Raglin enter
Sollard's Manor through waste pit. Jy knocks out a sleeping guard
with a crushing blow to the face. Group drags unconscious guard into
an empty room with bed and ties him to bed.
- Party continues into main room of manor. Guards begin opening door
and are entering room from outside. Group hides in another room.
- Jy takes unconscious guard's helmet and goes to lay in guard's post
with blanket.
- Grant uses disguise ability to dress and act like a guard after
taking clothes off of unconscious guard on bed. Raglin slips past
guards in main room by moving silently.
- Party opens window and exits building. Circles to front door and
enters with Grant posing as guard escorting Jy and Raglin....
Party Reunited - Morning
- Jy, Grant, and Raglin are shocked to see Calaris and Samuel sitting
at a table dried and clean.
- Sollard enters room,
wheeled in by Darnag.
- Party explains plot and shows Sollard letters. More than enough
evidence, however Sollard merely brushes it off as another hoax or
prank. Obviously, this is not the first time that his life has been
in danger as Councilor....especially being the leader of a town that
is booming and has potential for riches.
- Party leaves Sollard's manor escorted by Darnag and Gulham to the
front gate.
- Party returns to Sleeping Wyvern Inn for rest.
- Party finds out more rumors while in inn.
Finds out about Sollard being a former leader in the Golandorian army
and playing a key role in the Siege of Castle Volg in the northlands.
- Grant goes to town market to get supplies.
- Gladiator announcement is posted in the Sleeping Wyvern.
-Hear Ye, Hear Ye-
Regional Trainers & Warriors Needed
The Baron Eldron Thunderheart from Donnington
has requested Trainers and Warriors for the gladiatorial events
held in Belanost, Belanast, and the City of Golandor. Your team
will represent Foggyton and the region in the events that will
begin on 13 Talaras, 720 CT.
Wizards need not apply as the arcane arts
are disallowed in the events. All warriors are welcome, especially
those warriors with fighting experience in actual combat against
monsters or in military combat. Pay is 2 Golden Royals per full
day of training given. Warriors are paid in event winnings.
For more information, see Magistrate Falnaar
at the Guard's Tower.
- Jy meets Desonora at Voragern's studio. Sees a portrait of his father
there.
- Jy asks who some of the older inhabitants of the town are and Voragern
suggests that Jy speak with an old farmer named Magothy.
- Jy and Desonora return to Sleeping Wyvern. Voragern goes to contact
farmer Magothy.
- Jy entertains the crown at the inn with a story of romance and heroism
named "The Princess Elara".
- A large man enters the inn with a large wood axe strapped to his
back. The party later finds out that his name is Boronaf
and he is a logger in town.
- Jy is introduced to farmer Magothy. Finds more information on Sollard's
changed personality and confirms how he used to be.
- Calaris and Raglin go to shoreline near entrance of sewers and wait.
- Calaris spots, with his elven site, two figures moving down the
beach toward the sewers. The figures stop and then run into the nearby
woodline. Calaris and Raglin pursue but can't find figures.
- Jy joins in a dice game with Glog, Vrag, Gallen, and Boronaf called
The House of Fortune.
After several rounds, Jy departs game and joins Desonora for the remainder
of the evening.
- Remainder of group finally come in from shoreline and goes to sleep
for the evening. Raglin has to find somewhere else to sleep for the
night (wink).
Personalities Met:
Galin - Barkeep of the Sleeping Wyvern Inn.
Jaarl - Good natured musician in the Sleeping Wyvern.
Glog - Loud, rowdy, and outspoken
shipmate from the Sea Splitter.
Vrag - Rather large and slowwitted shipmate from the Sea Splitter.
Gallen - Bullying and sarcastic shipmate from the Sea Splitter.
Desonora - Inn maiden and Sea Splitter captain's daughter.
Voragern - Master artist
that has retired from the Golandorian court. He paints everything
within the town limits of Foggyton. He painted the portrait of Forthenal
Seawind that the party found in Reynor's hideout.
Sollard Idwin - Councilor
of Foggyton. Old gnarled man in wheelchair. Difficult to convince
of an assassination attempt.
Gulham - Town guard on duty
at Sollard's when PCs brought warning to Sollard's attention.
Darnag - Town guard leader on duty at Sollard's when PCs brought warning
to Sollard's attention.
Farmer Magothy - Old Foggyton farmer. Been in town for more than ten
years.
Boronaf - Large logger
carrying wood axe in the Sleeping Wyvern. Gambles briefly with Jy.
Back to Top
15 Ulban, 720 CT
- Party wakes in midmorning goes downstairs for breakfast and finds
a regional map left by Voragern
for the party.
- Party stays in inn during morning.
- Loremaster announcement is made at noon and posted in inn.
Loremasters!
Your Finest Opportunity is Upon You!
The Greatest Loremaster, Dalmanaus Corentheas,
Master of Archival Affairs, Regent of the Queen's Historical Research,
and Chronicler of the great Kingdom of Golandor has sent word that
he is seeking loremasters that wish to chronicle the lives of their
rare and unique adventurers.
If you are indeed a loremaster, travel often
you must, and serve well with a quill, then go to Sleeping Wyvern
Inn on the night of 15 Ulban, 720 CT. Arrangements will be made
there on compensations for your efforts. This is not an opportunity
to be missed!
For more information, see Magistrate Falnaar
at the Guard's Tower.
- Afternoon is uneventful as Jy goes to guard tower to inquire about
loremaster opportunity.
- Evening approaches and party stays in inn. Jy speaks with Magistrate
Falnaar at Sleeping Wyvern and agrees to a contract that will pay
him 100 Golden Royals for every three months of adventuring log written
in his hand.
- Party greets Baronaf as he invites himself to their table. He tells
of an adventure that he went on "in his younger days" in
the Blacktooth Mountains. He says that he was attacked by a huge monster
that threw fire out of its backside at him. He was able to finally
wedge his axe between the beast's eyestalks and pull apart its mandibles
with his bare hands to kill the thing.
- Gulham enters inn and goes to bar to talk to Galin, the innkeep.
Jy approaches bar and asks if he remembers the party's visit to Sollard's
and talking about assassination attempt, Reynor, or anything that
they discussed the morning prior. Gulham acted as if he couldn't remember
or chose not to. He brushes off the assassination attempt as a "frequent
occurrence" and that it has happened in the past and assures
Jy that something will be done.
- Gulham leaves inn. Boronaf is approached by party to lead them into
the West Woods to look for orc encampment. He refuses at first, but
is convinced and agrees to go.
- Calaris goes to Ivim's pottery house and finds a note for him and
the rest of the group to go to his house on the northern edge of town.
- Party arrives at Ivim's house. Ivim is wary that others may be listening
and shows caution in what he is telling party. He mentions that the
name of Forthenal's son was Gillak and that he had never heard of
a son named Reynor. He explains that Gillak was arrested for killing
two militia men and was imprisoned by Sollard for over a year before
he escaped and was never found. Ivim warns that evil lurks on the
new moon.
- Party returns to Sleeping Wyvern. Party creates a plan to delay
the orc attack on Foggyton by creating a forged note from Reynor to
Grimjaw, the orc leader, asking for more time to clear the Foggyton
sewers. Jy talks with Voragern about forging the letter and confirms
Forthenal's son's name as Reynor.
- Party packs for tomorrow's travel into West Wood and then retires
for evening.
Back to Top
16 Ulban, 720 CT
- Party wakes and waits for Boronaf in Sleeping Wyvern.
- Archery contest is posted:
-Come One, Come All-
Queen's Day quickly approaches us and it
is time once again to gather the best archers in the land to compete
in Her Majesty's Honor at The Annual Foggyton Archery Contest.
Come celebrate Her Majesty's 31 years of gracious reign and show
us your skills in archery.
Bring your comrades, friends, and family
to cheer you on at this highly competitive annual event held on
the opens fields next to Ogrim's Farm near the Sleeping Wyvern
Inn.
Prizes in category are:
First Place- 30 Golden Royals, Fine Leather Quiver with Arrows.
Second Place - 20 Golden Royals.
Third Place - 10 Golden Royals.
May the Luck of Anwa shine upon all participants
2 gp per entrant
- Party cannot wait any longer for Boronaf and begin journey into
the West Wood.
- About midday, party discovers a circle of rounded boulders with
a hole dug in the center of the circle. In the hole were a variety
of dead bird carcasses. Calaris believes it may be a place of sacrifice
or ritual.
- Party travels rest of day and camps. Watch order: Raglin, Jy, Samuel,
and Calaris.
Back to Top
17 Ulban, 720 CT
- (Midnight) On Samuel's watch, he smells something foul, but familiar,
outside of camp in the darkness.... he wakes remainder of party and
moves through the darkness to investigate. Hears a twig break nearby,
then encounters a group of orcs moving up the hillside toward the
camp. Raglin remains behind in total darkness as rest of group moves
to meet orcs. Party slays orcs (6). Nothing of value on them.
- Party remains awake as Calaris checks area for tracks. Finds nothing.
- Jy feels that it would be wise for someone to be in town during
the archery tournament in case Reynor attempts assassination. He departs
from group and travels alone, back to Foggyton....
- Remainder of group presses on to the west. Encounter another group
of orcs (6) and slay all in a near fatal battle for all. Calaris heals
Raglin and Samuel and they too, decide to return....
- Jy arrives in Foggyton and goes to marketplace. Festive music is
being played accompanied by dancing. Many stands are selling goods.
Jy meets Desonora there and dances with her. She tells him that Galin,
the innkeep, was bullied by two town militia men and that the town
watch has been increased. Buys a crystal globe for her. He goes to
buy arrows at the Equipment Post.
- Rest of party arrives in Foggyton. Party rests and washes at Sleeping
Wyvern.
- Party goes to archery tournament. One competitor, a female, is thrown
out for attempting to use magic. Jy competes and wins, beating Angoran,
the six year champion by 4 points.
- Awards are given and Jy announces that drinks are on him back at
the Sleeping Wyvern.
- Party meets Engan, a cleric
of Olamir. He weirds
out Jy, who doesn't want to speak to him, but does out of kindness.
Rest of party pretty much ignores him.
- Party meets an elven wizard named Seth.
- Several inn patrons cheer for Jy and many approach to give praise
to his outstanding performance at the tournament.
- Sollard asks to speak to party within the hour at his manor.
- Party draws up a plan for Raglin to sneak in and gather information
and to be in place in case something should happen. Samuel, Jy, and
Seth wait until Raglin is in place.
- Raglin and Calaris go to Ivim's cottage to tie horses there and
ask for Ivim's support. They wait for dark.
- Calaris waits outside Idwin manor walls while Raglin goes inside.
- Raglin uses grappling hook to scale ten foot stone wall and uses
mirror to look over. After getting over wall, he waits in shadows
at tree, then moves to outside wall of manor. He looks through a window
using mirror and sees Councilor Idwin, Darnag, and Gulham sitting
around fireplace. Another guard is sitting at a nearby wooden table.
Guard suddenly appears while doing rounds and Raglin has to move around
corner of building in shadows. Guards passes. Raglin moves to another
window on same side of building and finds it unlocked. He opens it
slightly and the wood squeals. Raglin stops and uses wine from skin
to stop the window from making noise. He enters manor into a dark
bedroom (same room Grant took clothes from guard earlier). He crack
door to hallway open slightly and can hear Sollard and others talking
in a grunting type of language that he had never heard before. Guard
begins to return to room that Raglin is in. Raglin barely gets out
of room before guard comes in. He moves back to the window in the
same room as Sollard and the others. He slips through window and hides
near a low cushion-covered bench.
- Jy, Samuel, and Seth arrive and are invited by the Councilor in.
They sit at a table close enough to Raglin that he can reach out and
touch Jy's ear.
- Sollard asks party if they are willing to enter the West Wood and
get a report of how many and their location.
- Party stalls and says they will give an answer in the morning.
- Party returns to Sleeping Wyvern and meets Angoran, Boronaf, and
Engan. All are willing to go on search in the West Wood for orcs.
- Seth finds a familiar.
- Party rests.
Personalities Met:
Engan - Cleric of Olamir
that wants to go to West Wood with party.
Angoran - Six-time archery
champion that was beat at archery contest by Jy. He has agreed to
guide party into West Wood.
Back to Top
18 Ulban, 720 CT
- Party is greeted early by Angoran, Boronaf, and Engan in the common
room of the Sleeping Wyvern. Boronaf buys a round of Wyvern Ale for
everyone to celebrate the beginning of the journey into the West Wood.
- Jy, Sam, Raglin, and Calaris leave Sleeping Wyvern and visit Councilor
Idwin to confirm their decision to enter the West Wood and scout for
orc war parties.
- The party meets Sollard in his manor and agrees to go to the West
Wood. As a form of greeting, Sam pulls on the Councilor's beard (A
chance to see if it is real or not, it is, of course).
- Party departs on foot out of Foggyton heading west into the West
Wood. Party finds a pile of orc skulls that are weathered and stripped
bare. Angoran says that this is a marker meaning to turn north. No
other encounters.
- Party camps and rests. Boronaf tells stories and of a past love
that he left behind in Donnington.
Back to Top
19 Ulban, 720 CT
- Party continues to travel north. No encounters. Party become relaxed
and feels the West Wood is not living up to its name.
- Party camps and rests.
Back to Top
20 Ulban, 720 CT
- Party continues to travel north. Jy spots a glint of something shiny
on the next hilltop. Angoran and Sam go to investigate. Party finds
that it is a rusted helm hanging on a spear driven into the ground.
Party removes helm. Angoran believes that it is similar to the helms
worn by Foggyton's militia. Party continues north.
- Party camps and rests.
Back to Top
21 Ulban, 720 CT
- Party travels north. Near the end of daylight, Angoran scouts ahead
and returns saying that they are approaching the home of his friend
that can lead the group to the area the orc area patrols are concentrated
in.
- Party is introduced to Zembou.
Zembou leads group back to his shelter, which is nothing more than
a hole in the earth. After introductions, he extends a welcome for
the group to stay with him over the evening and that they will leave
at daybreak for the area where the orcs have been patrolling.
Back to Top
22 Ulban, 720 CT
- Party travels southwest. Near midday, Angoran and Zembou separate
from group and scout ahead. They return with news that a group of
orcs are located in a small depression four hills away.
- Group investigates and creates a plan to attack the orcs from both
sides. Sam and Boronaf separate from group and circle around orcs
to create a diversion in hopes to catch the orcs by surprise while
remainder of group lies in wait to ambush fleeing orcs.
- Sam and Boronaf charge into orcs, some flee, others are stunned.
Fleeing orcs are shot by Jy from a nearby treetop. Orcs are defeated.
- Party continues on for remainder of day without encounters.
- Near end of daylight, party finds a large cliff running north/south
impeding their way to the west. Sam and Raglin volunteer to climb
cliff. As they near the base, they see the entrance to a natural cave.
Hidden from view by the foliage, the cave could not be seen from a
distance and only by moving fully into the brush is it found. As the
group draws near the entrance, the slightly putrid smell of rotten
food or a dead animal enters their nostrils. As they peer into the
darkness beyond, they notice on the ground, the booted footprints
in the dried mud of many bipedal creatures that have frequently and
recently entered and exited the cave.
- With Sam leading the way - Sam, Boronaf, Raglin, Aragorn, and Engan
move into cave's entrance.
- The cavern entrance narrows till only one person can fit through
one at a time. The dark granite cave walls look and feel rough and
the party can't help but brush against them moving deeper into the
cavern. As the amount air from outside becomes less, the musty smell
of mildew and fungus grows stronger. The cave is absolutely silent.
- Suddenly, two crossbow bolts fly past Sam, one striking Boronaf
in the left arm. Then in Sam's darkvision, two orcs appear wielding
longswords and close for attack. Sam kills both with his axe and chases
a third down through the natural caves.
- After defeating their ambushers, the remainder of the group sees
that they are in an irregular room. A musty dark brown fur from some
large animal lay bunched across the floor from the natural tunnel
that you entered. Two small wooden casks or barrels are turned on
their sides with a crate between them acting as makeshift table and
chairs. Two metal mugs of ale and a half-eaten block of yellow cheese
sit upon the crate along with crudely carved bone dice. The cheese
has a rusted knife wedged in it while another rusted knife sticks
into the top of the crate. Beyond the room, the cavern splits with
both leading into the darkness beyond. Set on the far wall is a metal
helm with an iron spike attached by a thin rope.
- Jy and Calaris hear a loud whistle from outside and two orcs move
toward the cave's entrance to trap and ambush Sam and the remainder
of the group inside of the cave. Jy calls out to group in cavern that
it is a trap and manages to dive upon one and beat its head against
a rock, knocking it unconscious. Calaris moves in to attack the other
and is bull-rushed over, falling to the ground. Jy kills the beast
with his rapier before it can get inside to raise alarm and attack
the others in the cave.
- Sam, pursuing the orc through the narrow tunnel, can see firelight
bouncing off of the cavern wall ahead sending eerie shadows dancing.
Some corners of the tunnel are in darkness where the firelight cannot
reach. Skittering around the rocky edge of the wall, Sam encounters
a large group of orcs crowded around a medium sized bonfire from which
the gray smoke floats lazily overhead toward a hole in the ceiling.
They are seated on crates and a crude bench holding wooden spits with
meat on the ends. He hears them talking in a guttural, throaty tongue
that echoes off of the stone walls, however it is difficult to decipher
from this distance. Next to the fire the fresh remains of a deer lay
gutted with parts of its fur missing. Further scanning of the cavern,
he can see several wooden barrels, casks, and crates scattered among
natural rock columns and many low-hanging stalactites jutting from
the jagged ceiling. The smoothed, but dirty stone floor is littered
with numerous half-eaten carcasses of different types of small animals
including birds, rabbits, and squirrels. Several straw mats line the
floor and act as makeshift bedding for the beasts, however, for an
orc this means comfort.
- Setting his stance for battle, Sam lets out a loud battle cry that
is answered equally by the orcs as they charge. A great battle ensues.
Sam cuts through the first wave of foes and is finally aided by Bornaf
and the remainder of the group who can hear the battle echoing throughout
the caverns.
- A larger orc, apparently the leader, joins into the fray from another
cave entrance, battling Sam accompanied by Jy while another orc dressed
in tattered robes wearing face paint appears and moves in to attack
Raglin, Calaris, and Boronaf. Boronaf closes in to attack from the
flank while Raglin directly squares-off with the oddly dressed orc.
With a wave of the orc's hand, Raglin runs towards the back of the
cavern seeking shelter from the "demon" that has suddenly
appeared before him. Cowering behind a column his whimpers echo from
the stone walls....
- After this the painted orc retreats into a cave where Boronaf pursues
accompanied by Angoran. A few moments later, Boronaf emerges from
the cave dragging the body of the dead orc.
- The battle is over....
- Party searches dead orcs find a few polished bones on the orc wearing
robes.
- Party searches contents of casks, barrels, and crates. Finds out
that all of these items have the emblem of Foggyton on them.
- Inside casks, party finds ale, cider, and oil. Sam rigs a "fuse"
to an oil cask for later use....
- Party moves to southeast cave from main cavern. The tunnel ends
in small cave with rough dark natural walls of granite like the rest
of the complex. On the walls, however, are scrawled in an unknown
tongue are many characters, glyphs, signs, and figures. They cover
the walls to height a head taller than a man and end abruptly beyond
that height. Amid several piles of bones and scraps of paper, they
see a rough straw mat on the floor next to an empty crate turned on
its side. On the crate are a few pieces of parchment, a quill with
dried ink on it, a few bones that are polished a bright white with
painted designs on them. Next to the bones are an empty tin cup and
a half-eaten wedge of cheese. The room smells of sweat and smoke.
- Sam takes small polished bones and a parchment with writing on it.
Jy tries to decipher it. Party moves back to large main cave.
- Party moves to north tunnel. The narrow tunnel leads to an open
room with a ceiling that is beyond the range of their light. Rubble
litters the floor in the center of the room along with the half decayed
remains of what looks to be a human man. The carcass is decomposed
and looks to be frozen in an uncomfortable position wedged between
two large rocks. The musty smell of mildew and rot smells to a point
of revulsion. One rock partially covers the body's head, while the
other is resting on its right shoulder. Sam sees the glint of something
shiny catch the light source.
- Raglin joins Sam with body. Begin moving rocks. Boronaf comes to
looks and get too loud causing a cave in. Sam grabs a scroll case
from body before cave in closes off tunnel.
- Party returns to large main cavern and turns down northwest cave.
As they proceed, the faint smell of something foul overtakes them.
- Group finds a dead orc with several puncture wounds behind barrels.
Barrels contain oil, vinegar, and ale.
- Group moves to another nearby tunnel and is ambushed by a crazed
orc apparently in hiding. Boronaf finally kills the orc after much
struggle.
- Group proceeds to a small circular cave with a plain straw mat and
unlit bonfire as the only furnishings. Small bones, pieces of wood,
paper, straw, and dirt litter the floor. Piled against the far wall
of the cave in a loose jumble are what appear to be wool blankets.
Also, leaning against the rough wall near the blankets is a large
spear with a rusted tip and warped wooden shaft. The air reeks with
the thick smell of a foul animal.
- Sam inspects the blankets and finds several Golandorian coins. Raglin
secretly finds a key.
- Group moves to southwest cave and is hit with the faint smell of
something foul as the corridor thins to about 5' wide and the rock
walls close around. After about twenty paces, the thin tunnel finally
ends in an open cavern that is roughly circular in shape with a high
ceiling yielding many jagged stalactites. In the center of the open
cavern, the corpse of a humanoid is lying among small piles of bones
and other half-eaten carcasses of small game animals. On the floor
of the cavern appears to be the black thick hair of some animal. From
the far corner of the room, beyond the light, they hear a deep throaty
growl.
- Two worgs attack party. Party kills worgs. Discovers that carcass
is that of an elf.
- Group moves back to main cavern and follow a small tunnel off to
the south of the main cavern, they travel about 15' before coming
to a set of rusted iron bars set across the entrance to a medium-sized
round cavern with rocky walls. Beyond the bars is a thin old man in
rags sitting against the far wall of the cavern. He appears to be
sleeping with his head bowed low. His knotted gray hair hangs down
over his face and his outgrown beard lay in a tangled mess across
his chest. If outstretched, his beard looks as if it would touch his
toes. The old man stirs and slowly raises his head. He squints at
your light source and raises a dirty frail hand to block the light
from his eyes. In a thin voice, his parched lips say in agony, "No,
not again, please, I beg of you! I cannot.... go on." After this,
the frail old man collapses to the floor in a heap.
- Raglin uses key to open cell. Boronaf grabs old man and carries
him out to main cavern. Group decides to leave caverns. Party splits
with Jy, Calaris, and Angoran taking the old man outside. Sam, Raglin,
Boronaf, and Engan remain in cavern and check a missed cave branching
off to the north.
- After following a twisting, turning passageway, the party comes
to part where it widens into a medium-sized cavern with piles of rubble
lying strewn about the floor. The room smells of smoke and soot. The
walls and part of the floor of the room appears to have been blackened
by smoke from a great fire. In the blackened soot, rough handwriting
is scrawled through the ash. It covers many parts of the wall and
seems to repeat in places. Ashes lay in small piles throughout and
amid the rubble on the far end of the room you see what appears to
be a long thin greenish-gray arm protruding ungainly in the air. The
handwriting on the walls reads:
Lead us Grrunosh. Hlog was here. Grimjaw is mighty. Trolls
die here. Death to all. Molbag was here. Eat my sword troll. Grrunosh
shall live. Grrunosh follow Grimjaw to Fogtown. Old one lives
to make steeds for orcs. Forgotten tower build again.
- Party regroups outside caves. Sam goes back into cave complex and
sets up oil barrels to ignite them. Sam flees cavern. Cavern explodes.
- Party camps. Old man remains asleep.
Back to Top
23 - 26 Ulban, 720 CT
Back to Top
27 Ulban, 720 CT
- Midnight....
- Jy and Raglin alternate watches. Raglin investigates footsteps in
hallway. Nothing significant occurs.
- Group moves to common room to eat breakfast. Jy speaks with Forthenal
Seawind who seems to have awaked from his slumber and seems less mad
than before. Master Seawind tells Jy of an old tower that used to
stand where Foggyton is now. He explains that there was a large pile
of rubble from the tower when he arrived. The Church of Olamir and
the councilor's manor are built from these stones mixed with others
from a nearby quarry.
- Jy returns to common room to eat and is later joined by Forthenal.
- Breakfast is interrupted by a loud scream outside. Group investigates
and finds a woman being attacked by a large crocodile. Party manages
to injure crocodile enough to chase it away.
- Calaris heals woman and Jy assists woman to Church of Olamir where
she is further healed by Engan. She says her name is Whilamina. Jy
returns to Sleeping Wyvern.
- Group decides to return to sewers. Hears a pinging sound coming
from somewhere deeper in the caverns.
- Group encounters, with Sam's help, large lizards fighting over
the carcass of a lizardman. Samuel kills many of them singehandedly
before group arrives to finish them off.
- Pinging stops. Group finds new exclavation near waste chute of Councilor
Idwin's manor. Someone is digging....
- Group continues to search sewers and stumbles across an illusionary
wall that appears to be a dead end, but actually continues to the
surface. Access is blocked to outside by a large boulder that Sam
moves. Group discovers that the opening is just south of the Councilor's
manor and east of town.
- Group decides to set up an ambush for whoever is digging in tunnels.
Boronaf gets sauced waiting near entrance. No on comes.
- Group returns to Sleeping Wyvern to rest. Raglin recieves the following
note from Reynor:
It is true that you possess my father, Forthenal Seawind,
and I am willing to bargain for his life. Meet me at the old stone
well near the Councilor's manor immediately after sunset. Come
unarmed and without militia. No tricks, as I am watching you.
You shall be rewarded if all goes well. This is a promise....
Reynor
- Raglin immediately grabs Forthenal and moves toward well. No one
is there. Raglin returns to inn.
- Raglin is met at the bar by Elwin Elspar, Captain of the Sea Splitter
and Delsonora's father. He is concerned about her whereabouts and
directly threatens Raglin not to misguide him in his search.
Back to Top
28 Ulban, 720 CT
- Group awakens and rests all day in Sleeping Wyvern until nightfall.
Sam orders a side of ham. Jy confronts Raglin over taking Forthenal
without informing the group of what was going on.
- Group splits up with Raglin and Jy going to deliver Forthenal to
Reynor and Sam, Boronaf, and Engan going to shipyard.
- Raglin meets with Reynor with Jy covering him from a nearby group
of trees. Raglin bargains his freedom from the guild for Forthenal.
Reynor knows nothing of the missing townspeople. Reynor leaves with
Forthenal and gives Raglin 50gp for rescuing him. Raglin and Jy return
to Sleeping Wyvern.
- Sam asks Boronaf to hoiste him over the shipyard wall. Boronaf and
Engan leave and go back to inn. Sam creeps through shipyard looking
for evidence of missing townspeople. He spots a group of loud sailors
playing cards on far end of yard. He finds a door on a warehouse and
as soon as he touches the latch, a high pitch scream begins yelling
for help. Sam runs for cover and observes sailors looking for intruder.
Sailors signal ship and a rowboat full of men arrive. Sam jumps wall
and discovers that it is Elwin Elspar's shipyard he is in. Believes
he knows the source of the screams Raglin heard earlier. Sam returns
to inn.
- Galin asks Sam to deliver a letter from Falnaar to Voragern. Says
he hasn't seen Voragern lately. Sam, with his honesty at stake, takes
letter upstairs and reads the following:
Dear Voragern,
I am afraid that there is a powerful evil among us. I shudder
at the realization that this monster has been in a position of
ultimate power and living among us for as long as anyone here
can remember. Our illustrious ruler, Sollard Idwin, is almost
surely a lich! I fear that he is no more the councilor he outwardly
claims to be than it is safe to walk the countryside at night
during a full moon! I know not what he called himself - what his
true name was - before he transformed himself to lichdom. It does
not matter, though, since that person died with the beginning
of the ritual. What is important for us to keep at the forefront
of our thoughts is that we may be living under the rule of someone
who is far from human. Although there has been talk of his extended
life span, of how it seems he has outliving everyone in the entire
town, and how this has been achieved through magic - it is not
true. If he is indeed a lich, then we must somehow, through some
monumental effort, drive him from our land.
My knowledge of our ruler's true nature was not clear to
me at first. It was my friend Sesstean, from Gwellam, who put
me on the scent that led me to the discovery. We were in a cart
on the road between Gwellam and Foggyton. It was during the day,
as we had left at the break of dawn in order to reach our destination
quickly. We were passing through the forest, roughly at the midpoint
between the two towns, when we rounded a sharp curve and found
the road blocked. To my horror, I realized that the road was littered
with corpses! I looked for an overturned cart, thinking one might
have taken the curve at too great a speed and turned to its side,
but I saw none. My thoughts raced as I considered my function
as a responsible citizen. How would I care for so many people?
How many could we take to Foggyton for care, and how many would
have to be left behind? These thoughts were disrupted when Sesstean
alerted me to a more horrifying fact
. the dead were rising
and moving toward us! Each of them appeared to have been rotting
for months at the least. Their eye sockets glowed with a dull
red gaze. They moved upon the carriage, making no sound save for
their shuffling feet upon the dusty road. I shouted to the driver
to turn us around, but my call went unanswered. I exited the cart
to see what had happened to him, and he was nowhere to be seen!
I therefore took the reins of the horses myself, calling for the
driver all the while. Sesstean joined me at the driver's seat,
and we turned the horses around quite easily; they were only too
glad to retrace their steps. Nevertheless, the undead were upon
us and it became necessary to fend them off. I reached into my
black satchel and produced a holy symbol - an iron and silver
relic that has always afforded me protection - and thrust it confidently
in their rotting faces. They immediately grabbed me and pulled
me into their midst! It was the quick words and fingers of Sesstean
that blasted them clear of me and enabled our fortunate escape.
As I sent the horses into a gallop to carry us as quickly as possible
from the encounter, I saw a lone, aged man, dressed in the finest
robes, with a golden amulet upon its neck, and I recognized the
likes of Sollard Idwin himself! And in that moment of recognition,
I spied a bright crimson fire in his eyes to match that of his
undead host, and I fancied that he appeared no more alive than
any of them! Later, when I remarked upon the monsters' immunity
to my holy symbol, Sesstean replied that they were minions of
magic, not of death.
It was not until much later, when Sesstean nearly consumed
me in a necromantic rite of passage, which I made the connection
between Sollard and his minions, and I knew that Foggyton was
ruled by the hand of Death. I tell you, there is a malevolence
that lurks outside the vision of mortals. It waits patiently,
living for millennia, scheming toward a complex series of dark
goals that serve only to produce more power for yet more evil
goals. Nothing stops it - nothing except the utter destruction
of its body and spirit. If allowed to continue, it will set in
motion such plots that mortals could never hope to prevent. Mortals
simply cannot live long enough to grasp the designs of this nefarious
creature, who seeks to wield ultimate power and claim the throne
of the gods for itself, wreaking havoc upon the mortals with whom
it once walked. I pray that it is not too late.
Ever Sincere,
Falnaar
- Sam brings letter back downstairs into common room. Rest of party
reads letter and develops a plan. First, go see the Magistrate Falnaar
at the guard tower.
- Group meets Falnaar at tower. Falnaar says that it would be safer
if they left to go somewhere else to talk. Group goes to town market.
Falnaar agrees to aid group by luring Sollard and other out of manor
while group goes in to investigate.
- Group returns to Sleeping Wyvern where Jy give an ominous and foreboding
performance.
- Group retires for evening.
Back to Top
29 Ulban, 720 CT
- Group awakens and goes to Idwin Manor. Raglin begins to gain access
and rest of group waits near front gate to see when Sollard and henchmen
leave manor.
- Raglin explores manor after Sollard and company depart. Let's rest
of group inside manor.
- Group explores ground level and cellar and finally finds a secret
door in cellar.
- Group enters a low tunnel that proceeds straight for sometime before
ending at an oak door.
- Raglin attempts to open door and goes completely blind.
- Sam opens door with axe and throws torch into dark room beyond.
Nothing stirs.
- Sam proceeds into room. The first the group notices in this neatly
carved room is an arrangement of tapestries hanging on the smooth
rock walls. The tapestries, frail and tattered, appear ready to fall
from their elaborate supports. Through thick dust, they can see that
there are several figures sewn upon them in great detail. In a niche
on one side of the room, a large mirror hangs in an ornate gilded
frame only a few feet from the floor and ceiling. Gaudy iron wall
sconces hold unlit wooden torches that appear to not have been lit
for quite some time. The room smells of decay and the air inside is
quiet and still.
- Jy goes to look at mirror. He sees the following:
A thick gold gilded frame encases an enormous mirror that
stretches from floor to ceiling. The mirror appears to be polished
metal, but it is hard to tell. Gazing into the mirror, you can
see the reflection of the tapestry behind you. To your surprise,
the dark foreboding is gone! The storm clouds are not nearly as
numerous. As if in fast motion, you can see humanoids gathering
on the grassy hilltop. Like a swarm of ants, they hastily construct
the dark tower. Like a scar in the sky, it rises above the treetops.
Upon turning around, you see the tapestry intact.
- Sam looks into the mirror and sees the following:
A thick gold gilded frame encases an enormous mirror that
stretches from floor to ceiling. The mirror appears to be polished
metal, but it is hard to tell. Gazing into the mirror, you can
see the reflection of the dark foreboding tower behind you. To
your surprise, the dark storm clouds in the tapestry begin to
move! The thick trees bend under the heavy weight of the gusting
wind. A few moments go by when suddenly, the tower explodes into
an immense fireball that engulfs the entire tapestry. Upon turning
around, you see the tapestry intact.
- Ronnorin looks into mirror and sees exactly what Jy saw - the building
of a tower.
- Group examines three other tapestries in room and sees the following:
The Meeting of the Thonlar
Humans in thick furs and carrying crude weapons surround an
old man in dark crimson robes. The old man, with both arms outstretched,
appears to be offering bread to a much larger man that is seated
before him and dressed more elaborately than the other humans
depicted who stand in awe of the old man's offering. The bread
offering appears to bear an otherworldly glow. Your eye also becomes
fixed upon an elaborate gold amulet with a large crimson gem embedded
hanging around the old man's neck.
The Meeting of the Idra
An old man with crimson robes is seated on a log next to a
nude woman of great beauty. Surrounding them is a group of nude
humans. What is unusual about the humans is that they have brightly
colored wings, similar to a butterfly's, gracefully spread behind
them. The woman seated next to the old man has bright red hair
and milky skin that covers toned muscle. The old man holds a woven
ring of flowers above her head. As he does this, you can see a
brightly lit golden amulet hanging from his neck. The amulet appears
to have a large crimson gem in it. Other creatures of the wood
appear to be in audience of the meeting as there is a unicorn
accompanied by pixies, sprites, and unidentifiable creatures.
Meklinor - Monarch of New Golandor - Meklinoria
A large zombie-like creature in crimson robes sits atop an
ornate throne overlooking a vast sea. Bowed in reverence are an
array of humans, humanoids, and monsters alike. The undead king
wields a mighty scepter in his left hand and a tome in his right.
Both hands are adorned with many rings that glitter in the bright
light that filters down on the scene. In the background, several
orcs, ogres, and giants move about in the role of servants to
the king. You notice immediately that the king is wearing a golden
amulet with a large crimson gem embedded it.
- Sam moves to door on far wall. Sam opens door with axe and dagger
and finds a winding stone stairway spriraling down into the darkness....
Back to Top
Updates | Personalities
| Places | Events
| House Rules
|