Dogs of MechWar

Mechwarrior 2 Jade Falcon Clan Missions

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Jade Falcon Clan Missions (16)

  • Silent Thunder: "Destroy HPG Uplink at Nav Alpha, Destroy Communications Array at Nav Beta"
  • Arkham Ridge: "Destroy all Enemy Units, Defend Industrial Plant at Nav Kappa"
  • Mirror Cage: "Destroy Dropship at Zeta"
  • Bone Machine: "Defend the Firebase"
  • Trial 1
  • Bouk Obelisk: "Destroy any/all Opposition Encountered"
  • Umber Wall: "Escort Hover Train to Processing Plant at Nav Omicron"
  • Rogue Chariot: "Destroy the Core Sink Array"
  • Trial 2
  • Plum Wine: "Destroy All Vehicles containing High Command personnel"
  • Rust Heart: "Escort the convoy to the Firebase at Nav Epsilon"
  • Trial 3
  • Armor Veil: "Defend the Airbase"
  • Iron Piston: "Destroy All Enemy Mechs in the City"
  • Bronze Anvil: "Identify & Destroy Dwilt Radick's Dire Wolf"
  • Trial 4
  • Silent Thunder: "Destroy HPG Uplink at Nav Alpha, Destroy Communications Array at Nav Beta"

    Me: Firemoth with 1 MPlas, 1MLaser, 1JJ, remove MASC, 4 heat sinks
    Even better: Firemoth with 1 LLaser, 1 SPlas, 1 SRM4 w/1 ammo, MASC, 15 heat sinks, 120XL engine, remove lower arm actuators

    Arkham Ridge: "Destroy all Enemy Units, Defend Industrial Plant at Nav Kappa"

    Me: Firemoth (same as previous mission)

    Mirror Cage: "Destroy Dropship at Zeta"

    Me: Firemoth again

    Bone Machine: "Defend the Firebase"

    This is the shareware level!
    You may have 1 starmate up to 60 T. Click on "star config" then "add starmate". I also like to switch to V-Form.

    Me: Laser Mad Dog with 1 LLaser, 2 MPlas, 3 JJ, 29 HS, remove lower arm actuators.
    Starmate: be creative, try a small buddy (for underweight bonus points) like a Jenner.

    If you're going to include a starmate at all, pick the largest mech you can have for yourself (60 T=Mad Dog). Better to reduce your starmate's weight that your own, since presumably you can use the extra capabilities more skillfully.

    Trial 1

    Preconfigured Stormcrow with 2 LLaser, 2MLaser, 2SLaser

    Bouk Obelisk: "Destroy any/all Opposition Encountered"

    You may have 1 starmate up to 60 T max.
    Me: Laser Mad Dog (see above)
    Starmate: you almost don't need one, pick a small one (maybe Nova config A)

    Umber Wall: "Escort Hover Train to Processing Plant at Nav Omicron"

    You may have 1 starmate up to 75 T max.
    Me: Laser Timberwolf with 2 LLaser, 2 MPlas, 3 JJ & fill up on heat sinks.
    Starmate: Nova config A (2 PPC, 1 MPlas)

    Your buddy can help a lot on this mission by mopping up weak enemies while you defend the hover train.

    Rogue Chariot: "Destroy the Core Sink Array"

    No starmates, 65 T max
    Me: Stormcrow with 1 LLaser, 1 MPlas, 1 SLaser, 3 JJ & heat sinks
    I could probably win with something smaller, but I can't stand Novas (their turrets hardly turn) and Jenner is too small (35T).

    Trial 2

    Preconfigured with Nova: 7 MLaser, 2 MPlas, 1 SLaser

    Group the last 4 weapons together (MLaser, 2MPlas & SLaser) and just use them in Group fire. As I've said before, 10 lasers is just silly, you overheat immediately.

    Plum Wine: "Destroy All Vehicles containing High Command personnel"

    You may have 1 starmate, up to 85T
    Me: "Long Range Warhawk" with 1 LLaser, 2 MPlas, 2LRM20 with 2 ammos each
    Starmate: Mad Dog Alt Config. B

    You must locate and destroy 2 convoys of enemy leaders, and inspect 4 buildings for munitions & mech parts.

    This is only hard because it can be unclear about exactly what you are supposed to do. The most common scenario: you run around aimlessly, possibly finding one convoy, then the "dropship escapes" and you lose.

    Rust Heart: "Escort the Convoy to the Firebase"

    Same mechs as the previous mission.

    Trial 3

    Pre-Configured Kit Fox with 1 LLaser, 1 SPlas, 1 SRM4, 1 xAC5

    Armor Veil: "Defend the Airbase"

    You must prevent 5 binaries (10 mechs) from destroying the airbase tower. You may have 2 starmates, up to 100 tons each.

    This is one of the hardest levels, and has frustrated many players. The difficulty comes from nearly simultaneous long-range attacks against the defenseless, large, delicate airbase tower. The most common scenario: you're doing great, you're killing everything easily, your buddies are mopping up, then suddenly the airbase "critical item" is destroyed and you lose.

    You may have 2 starmates; I usually choose a Dire Wolf for myself and two Marauders as friends, since their speed helps make up for the Dire Wolf's slowness, and since you need to use your own heavily armored body as a shield (to protect the airbase tower).

    My typical configuration:
    - Me in Long Range Dire Wolf with 2 LLaser, 1 LPlas, 1 PPC, 1 MPlas, LRM20 w/ 3 ammo, LRM10 w/ 1 ammo.
    - 1st starmate: Marauder, default config (all energy weapons).
    - 2nd starmate: Marauder, custom config with all guided missiles (LRMs and SSRMs).
    Timberwolves don't quite cut it on Hard, I have to use 2 Marauders

    This, with variations in my ordnance, is probably my favorite configuration. I don't normally care for PPCs, but the extra range (1.15 Km) helps in this mission. You might trade the PPC for a second LLaser or some LRMs.

    I usually have to replay this level several times to win, no matter what the difficulty setting. The hard setting isn't that much harder; the difficulty is in distracting multiple enemies, not so much in destroying them. I can usually (eventually) beat this level on hard, and once I actually beat it on easy with no starmates (I was young, and didn't know enough to hit EB41B).

    Iron Piston: "Destroy All Enemy Mechs in the City"

    Me: "Close In Summer" with 1 MPlas, 1 SLaser, 1 SRM6 with 2 extra ammo, a uAC10 with 4 extra ammo, 3 JJ, remove lower arm actuators

    Bronze Anvil: "Identify and Destroy Dwilt Radick's Dire Wolf"

    You must identify & destroy the above-mentioned enemy Dire Wolf, then identify & destroy all cars containing staff. You may have 2 starmates, up to 100 tons each.

    This is the hardest (and last, and possibly most fun) non-trial Jade Falcon level. I find Trail 3 the most difficult, since you must kill a 2 tough enemies with a Kitfox (I hate Kitfoxes, their turrets don't turn and they have no jumpjets).

    You must kill the Dire Wolf after inspection (from within 200 m.), then quickly catch up to & inspect (before killing) each of about 15 vehicles in a convoy. The most common scenario: you get the stuffing knocked out of you, and don't quite catch up to the convoy before the jumpship takes off.

    You may have 2 starmates; I usually choose a Dire Wolf for myself and either two Dire Wolfs or two Marauders as friends.

    My typical configuration:
    - Me in Dire Wolf with 2 LLaser, 2 MPlas, 4 jump jets & lots of heat sinks.
    - 1st starmate: Marauder, default config (all energy weapons, some PPCs).
    - 2nd starmate: Marauder, custom config with all guided missiles (LRMs and SSRMs).

    If you are having difficulty (and you probably will), try playing invulnerability on. It's hard enough to simply figure out what you need to do, without the extra problems of battling hard enemies.

    Trial 4

    Preconfigured Firemoth with 5 MLasers, 1 SLaser, 1 SPlas

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