Mechwarrior 2 Mercenaries Missions

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Mercenaries Tips

Mercenaries Missions (36 or more missions in 11 or more contracts)

  • ContractMercenary Training Campaign - Hanson's Roughriders
  • Training Mission: "Go to Alpha, Go to Beta ..."
  • Turkey Shoot: "Destroy Enemy Aircraft & Airfield"
  • Cat and Mouse: "Identify Trucks with Ammunition"
  • Final Exam: "Destroy Enemies at Nav Beta"
  • Contract: Draconis Combine Counter-Insurgency Campaign $1.5M
  • Scalpel: "Destroy 3rd floor of bank"
  • Snake City: "Escort the Governor to Nav Beta"
  • Back Door: "Destroy Rebel Leaders, Destroy all enemies"
  • Contract: Federated Commonwealth Campaign Contract: New Ivaarsen, Guerilla operations
  • Phoenix-Dawn: "Go to Nav Alpha, Follow Scout to Rebel Base"
  • Blood-For-Blood: "Find and Kill Sho-Sa Varus"
  • Crystal Storm: "Defend the Artillery Platoon, Find & Destroy Draconis Lance"
  • Final Strike: "Escort Rescue Trucks, Destroy Draconis Landing Field" (using a borrowed Stalker)
  • Contract: Jandex Mercantile Corporation - Mercenary Contract, $5M
  • Contract: Draconis Combine Deep Strike Campaign
  • Dagger Strike: "Destroy Base Defenders, Advance Base & Returning Patrols"
  • Paper Tiger: "Destroy the Landing Field"
  • Fox Hunt: "Escape from New Ivaarsen at Nav Sigma"
  • Contract: Free Rasalhague Republic Garrison Campaign, Liezen Escort Duty $2.5M
  • Dawn Watch: "Defend the Command Center" (space mission)
  • Snow Fort: "Defend the Command Center"
  • Starlight Hunt: "Destroy all enemy mechs"
  • Contract: Draconis Combine Campaign - Search & Destroy, Gravenhague $3M
  • Glittering Gold: "Capture 50% of the Water Tanks Intact"
  • Dust River: "Hold the Pass Against the Dread Legion, or Destroy the Dread Legion Dropship"
  • Blood Cauldron: "Destroy All Enemies"
  • Contract: Solaris VII 3049 Championship, Solaris VII $4M
  • Solaris Championship #1: "4-Cross"
  • Solaris Championship #2: "Neon Grid"
  • Solaris Championship #3: "Iron Skull Mountain"
  • Contract: Free Rasalhague Republic Campaign - Periphery Raid
  • Warning Shot: "Find and Destroy the Pirate Airfield"
  • Freedom Fight: "Find the Dropship, Destroy Mechs Guarding Dropship" (using a borrowed Hovertank)
  • Exodus: "Dust-off at Nav Alpha, Defend the Pirate Dropship"
  • Contract: Draconis Combine Campaign - Planetary Defense, $8M
  • First Strike: "Destroy All Smoke Jaguar Dropships"
  • Homestead (First Strike successful): "Defend the Supply Depot"
  • Homestead (First Strike failure): "Destroy All Enemy Mechs"
  • Dragon's Teeth (win first or lose twice): "Destroy All Enemy Mechs"
  • Dragon's Teeth (lose then win): "Destroy All Enemy Mechs, Defend Galaxy Commander Dietr Osis"
  • Contract: Draconis Combine - Deep Strike 2, $4m
  • Sleight of Hand: "Destroy 2 out of 3 Enemy Installations"
  • Ali Baba: "Go to Nav Delta, Destroy All Enemies Near Nav Delta"
  • Alamo (Ali Baba failure): "Defend the Dropship"
  • Judas Kiss (Ali Baba successful): "Go to Draconis Dropship -or- Destroy Draconis Dropship & Go to Your Dropship" (using a borrowed Kodiak)
  • Contract: Draconis Combine Campaign - Luthien Defense Force, $10M
  • Trojan Horse: "Destroy All Clan Mechs"
  • Shield-Wall: "Hold the Line at Nav Alpha"
  • Gotterdamerung (Shield-Wall failure): "Destroy All Enemies"
  • Decapitator (Shield-Wall successful): "Destroy Smoke Jaguar Commander"
  • Killing Fields: "Destroy All Clan Mechs"
  • Contract: Additional Supplemental Missions

  • Mercenaries Tips

    Mercenaries Patch

    Levels of Commitment

    As you make choices, you make a series of commitments:

    Supplemental Missions

    How to Earn Money

    Customization

    Display Options

    Here are some recommended performance guidelines (from Activision):

    I usually play with a Pentium 120, 640x480, all options off except High Detail and possibly Multiple Light Sources on. If a particular level seems jerky, I turn Detail to low. If I'm having trouble understanding the scene, I switch everything on (especially Terrain and Object Textures), play a short while, then turn them off again.

    More Tips


    Contract: Mercenary Training Campaign - Hanson's Roughriders

    Arms Merchant: Buy entire inventory of jump jets and heat sinks (6 each)
    Buy 5 or more SRM6 ammos (no need to buy more than 5)
    Buy all 5 AC20 ammos (do this every level, you'll need it later in the game)

    Customization: Make your Commando into a Commandog (25T)

    Personnel: You don't own any additional mechs needing pilots at this time, but you can go ahead and hire someone cheap just in case.

    Whether or not you play the Hanson's Roughriders campaign, you may still play the DC Counter-Insurgency campaign and salvage a Jenner. Your finances will be no different whether you play this contract or not.

    Training Mission: "Go to Alpha, Go to Beta ..."

    Turkey Shoot: "Destroy Enemy Aircraft & Airfield"

    Cat and Mouse: "Identify Trucks with Ammunition"

    Final Exam: "Destroy Enemies at Nav Beta"

    Contract: Draconis Combine Counter-Insurgency Campaign $1.5M

    You may play 1 supplemental mission (I recommend Hanson's Roughriders) before losing your chance to play this mission. You end up salvaging a Jenner worth over $3.3M (worth about the same as your Commando, but larger) plus missiles & lasers.

    Weapons Merchant: make sure you buy SRM6 ammo to refill yourself between missions during the campaign.
    Also buy 5 AC20 ammo, 6 heat sinks & 6 jumpjets.
    If you've got the cash, pick a few SRM4, LRM5 and LRM15 ammos too (for later).
    No need for spare MLasers or SRM6s, you'll salvage some right away.

    Personnel: Always hire the 2 very best pilots available throughout the game. Christian Fulton is not especially one of the very best pilots.

    Customization: Commandog (see above)

    Scalpel: "Destroy 3rd floor of bank"

    Snake City: "Escort the Governor to Nav Beta"

    Click on EXIT, then REPAIR & RELOAD, then repair yourself before launching the mission. I hope you stocked up on SRM6 ammo back at starport.

    You end up salvaging 2 MLasers.

    Back Door: "Destroy Rebel Leaders, Destroy all enemies"

    You salvage a Jenner JR7-D and 3 SRM6s

    Contract: Federated Commonwealth Campaign Contract: New Ivaarsen, Guerilla operations

    Arms Merchant: Make sure you buy jump jets and heat sinks, and ammo for SRM4 and SRM6.
    Also buy all 5 AC20 ammos and stock up on 2 or 4 LRM15 ammos (for yourself in later levels).
    You will also need an LRM5 missile and 1 or more LRM5 ammos for a mech you salvage later in the game (this is your last chance to buy).
    Now you can afford to trick out your new Jenner the way you like it; also buy 2 SLasers to play with.

    Customization: Jenner with 2 MLaser, 1 SLaser (all in torso), 1 SRM4 with 1 ammo, 3 heat sinks, 2 jump jets

    Personnel: Hire the best Mechwarrior pilot for a starmate you can get (probably Daniel Wilkes at $10,000) to pilot your old Commando.

    Mech Factory: You might check out the Mech Factory just to drool at what you can't yet afford. Instead of spending all your money for a small mech size increase at this time, save your money to trade in for a big one a little later.

    Phoenix-Dawn "Go to Nav Alpha, Follow Scout to Rebel Base"

    From the dropship, assign your hired hand to the Commando using the Duty Roster. Take the larger Jenner for yourself.

    Blood-For-Blood "Find and Kill Sho-Sa Varus"

    Crystal Storm "Defend the Artillery Platoon, Find & Destroy Draconis Lance"

    This is one of the easier levels, if you know what to do.

    Salvaged: 1 MLaser, 1 SRM4. No need to make repairs - you borrow a mech for the next level

    Final Strike: "Escort Rescue Trucks, Destroy Draconis Landing Field"

    If you auto-eject in this mission (e.g. due to overheating) you can still continue playing with a small cash penalty (it's not your mech that is lost).

    You are preconfigured with a borrowed Stalker (85T): 2 LRM10, 2 LLaser, 4 MLaser, 2 SRM6, no jumpjets

    You salvage 1 AC/20, 2 MLasers, and a PRT-9R Panther.

    Contract: Jandex Mercantile Corporation - Mercenary Contract, $5M

    It's a trap, you'll receive no pay. Didn't a contract for $5.0M sound too good to be true? If you survive, you'll just have to repair your mechs with your own money.

    Contract: Draconis Combine Deep Strike Campaign

    If you play a supplemental level at this point, you will lose most of the big mechs as purchase options in the Mech Factory, but you may get some new choices for weapons.

    Jenner vs Panther:

    Arms Merchant: Always stock up on AC20 ammo. You need an LRM5 and ammo at the end of this contract, but it's already too late to buy them.
    I like to start stalking up on Streak missiles and ammos.
    Also, always keep your eye out for new weapons, especially after supplemental missions. You might find 2 MPlas and 1 ER LLaser for sale at some point.

    Mech Factory: Either use all three of your mechs in combat (two as starmates), or sell your Panther or Commando and buy a bigger mech for yourself, perhaps a 65T. If you're reading ahead, you will salvage a mech that will be available as a starmate for the second mission, so maybe 1 starmate is enough.

    I like to buy a Jagermech first, then play a supplemental contract for some extra money to properly customize him.

    Personnel: If you have only 2 mechs, hire at least 2 pilots anyway just in case you salvage something.

    Dagger Strike: "Destroy Base Defenders, Advance Base & Returning Patrols"

    Your target: destroy enemy wind power.

    You salvage an ASN-21 Assassin with 1 MLaser, 1 LRM5 (needs repair & ammo), 1 SRM2, 7 JJ

    Paper Tiger: "Destroy the Landing Field"

    You should have 1 or 2 starmates by now. If you have not already done so, assign them pilots (hopefully you bought an LRM5 and an LRM5 ammo long ago for your new Assassin).

    Fox Hunt: "Escape from New Ivaarsen at Nav Sigma"

    Contract: Free Rasalhague Republic Garrison Campaign, Liezen Escort Duty $2.5M

    Mech Factory: Should you buy the Atlas? Have you already bought a Jagermech? I sell everything but the big mech I bought for the previous contract to buy an Atlas, then fit him for outer space missions.

    Customization: Atlas with 3 JJ, 2 LLaser, 3 MLaser, 1 LRM20 w/2 ammo, many heat sinks. Don't use up your AC20 ammo.

    Personnel: It's a good idea to hire an aerotech pilot when one is available, especially if you have fewer than 2 spare mechs for starmates. Any time more pilots are for hire, pick the best one (I prefer the ones with bigger aircraft).

    Dawn Watch: "Defend the Command Center"

    These are the only space missions.

    Remember to assign your starmates using the Duty Roster You may have 2 starmates, or one starmate and one aerotech fighter. If you assign both starmates and the aerotech fighter too, you don't get any error message, but the aerotech will not actually be assigned.

    Snow Fort: "Defend the Command Center"

    Starlight Hunt: "Destroy all enemy mechs"

    No starmates on this one

    Contract: Draconis Combine Campaign - Search & Destroy, Gravenhague $3M

    Before this, you may perform several supplemental contracts to no disadvantage. Eventually this will be the only contract choice left.

    Arms Merchant: Hey, where'd my AC20 ammo all go? It suddenly went from 50 to 10. Maybe you should pick up an AMS and 5 ammos as spares for the next contract.

    Mech Factory: You probably don't have enough money to invest in new mechs at this time. Read the newsfeed to hear what Sgt Unther's been up to.

    Glittering Gold: "Capture 50% of the Water Tanks Intact"

    You must save 4 of the 7 water towers. It is worth $300k to save them all.

    You salvage a Hunchback with 1 AC20 with 2 ammo, 2 MLaser & 1 SLaser

    Dust River: "Hold the Pass Against the Dread Legion, or Destroy the Dread Legion Dropship"

    Your new hunchback starmate (remember to assign him) is ready for close-range combat (like in a mountain pass).

    Blood Cauldron: "Destroy All Enemies"

    Your Target: enemy mechs located inside a wrecked ship.

    Contract: Solaris VII 3049 Championship, Solaris VII $4M

    You may play up to 2 supplemental missions before losing your chance for this contract. If you play 2 of them, new weapons may become available for purchase (e.g. MPlas). Make sure to stock up on ammo (AC20, AMS, Streak) during these missions!

    You can have no starmates for any missions in this contract. If you quit (Ctrl+Q) or auto-eject due to over heating, you may still continue in this contract (with reduced compensation).

    In all 3 games, they start fast and you must be skillful even on Easy.

    Arms Merchant: Now we finally use up all that AC20 ammo we've been hoarding. I like to use an AMS too, so buy one and all the available AMS ammo.

    Mech Factory: You only need one mech for this campaign, and you'll be rich when it's over. Either reconfigure your Atlas from previous contracts, or make sure you buy one. You end up salvaging four large mechs.

    Customization: Atlas with AC20 with 7 ammo, 2 MPlas, 1 SLaser, 3 JJ, 1 AMS with 1 ammo, 13 heat sinks.
    This contract has only close-in, vicious fighting. You might want to try out the new SSRM2 missiles. Avoid LRM20s or LLasers.

    Solaris Championship #1 "4-Cross"

    When you win it says you salvage a Bombardier, but I think you really get the Awesome.

    Solaris Championship #2 "Neon Grid"

    You salvage the Thug

    Solaris Championship #3 "Iron Skull Mountain"

    You end up salvaging an Awesome, Stalker, Thug and Zeus, plus get paid about $4M. This is, in some ways, the climax of the game. From now on you will have plenty of resources to equip yourself for every mission.

    Contract: Free Rasalhague Republic Campaign - Periphery Raid

    You may play up to 2 supplemental missions before you lose the chance to play this contract.

    Mech Factory:  You have so much stuff now (over $50M in cash and inventory), it can be frustrating deciding what to do. You can start by selling off your 2 to 4 smallest mechs. Don't repair & reload expensive weapons for mechs you intend to sell. If you buy new mechs, only buy Atlases (the only 100T mech available), or possibly fast (at least faster than Atlas) 85-90T mechs.

    You obviously want at least 3 mechs in inventory for you and 2 starmates. More mechs can be useful during a campaign in case one mech is destroyed or damaged beyond repair (usually I replay the level if a mech is destroyed), and to have options on different types of weapons for different missions.

    Here's a rundown on the 4 mechs you just salvaged. None had jump jets, and all missiles and projectile weapons (except the Thug's SRM4) have one ammo each. All have armor damage which can be cheaply repaired.

    Equipment

    Weapons
    (after repair)

    Damage
    (needs replacement)

    Value

    Notes

    Awesome AWS-8Q Weight: 60/80
    Speed: 54
    Armor: 15
    Heat Sinks: 18
    3 PPC
    1 SLaser
    1 PPC
    1 SLaser
    11 Heat Sinks

    As is: $7,553,750
    Repaired: $7,871,650

    To repair this one, you will need to buy 1 PPC, 1 SLaser and 11 heat sinks first. Sell it.
    Thug Weight: 73/80
    Speed: 75
    Armor: 14.5
    Heat Sinks: 9
    2 PPC
    2 SRM4
    7 Heat Sinks
    2 SRM4 ammos

    As is: $7,672,900
    Repaired: $7,764,400

    Missing an ammo - at least 1 SRM4 ammo needs to be added (not just reloaded). Sell it.
    Stalker Weight: 75/85
    Speed: 54
    Armor: 13.5
    Heat Sinks: 0
    2 LLaser
    2 MLaser
    2 LRM10
    2 SRM6
    2 LRM10 ammos
    2 SRM6 ammos

    As is: $8,475,000
    Repaired: $8,535,000

    For about $130k you get the same mech you had in mission Final Strike. Fix it, and possibly customize it (add jump jets).
    Zeus Weight: 80/80
    Speed: 75
    Armor: 11.5
    Heat Sinks: 7
    1 LLaser
    2 MLaser
    1 LRM10
    1 AC5
    1 AC5
    1 AC5 ammo

    As is: $7,564,650
    Repaired: $7,707,900

    This well-balanced mech can be operational for about $150k, but then you must start stocking AC5 ammo. Sell it and use the money to buy Atlases later.

    Arms Merchant: You can afford to buy samples of exotic weapons. Also buy all the ammo you can get for anything you conceivably might want in the future (e.g. AMS, Arrow, Streak, Gauss). Make sure you buy plenty of staples for the mechs you are using (ammo for LRM20, LRM10, SRM6, heat sinks).

    If you intend to repair your salvaged mechs, buy the necessary replacements parts and ammo before fixing them in Repair and Reload. If you repair your mech in pieces (repairing twice or more), you might end up paying a small penalty for extra labor.

    Customization: If you look at the missions for this contract, you'll see you have 2 starmates only for the first mission, then you use your favorite dueling mech alone for the third mission. There's no urgent need to build your ultimate dream machine for this contract.

    But, there's also no reason to wait. Now you can build your favorite mech with a combination of long-range and short-range power. If necessary, retrieve rare or expensive weapons from other mechs before selling them (e.g. MPlas and ER LLaser).

    Warning Shot: "Find and Destroy the Pirate Airfield"

    An aerotech may have trouble getting past the mountain where he starts, so it's best to use 2 starmates for this mission. Actually, mech starmates are always better than aerotechs.

    Freedom Fight: "Find the Dropship, Destroy Mechs Guarding Dropship"

    You are in a preconfigured hovertank (no starmates) with: 2 SRM6, 1 MLaser, Jump Jets

    Don't forget to use your jumpjets! Reverse doesn't work in tanks, nor do they have turnable torsos, but they are very fast (top speed: 151 kph). You will not be able to lift off the ground at all, but you can slide & turn quickly for accurate aiming.

    As with all levels, if you can't make sense out of the image on your screen (once you're in the canyons), try switching higher levels of detail on, at least for a short look, then set them back off.

    Exodus: "Dust-off at Nav Alpha, Defend the Pirate Dropship"

    A pirate Flashman will be your ally (not a starmate, appearing in blue) and attack your enemies. Try to let him attack enemies first, to provide maximum benefit to you.

    Contract: Draconis Combine Campaign - Planetary Defense, $8M

    You may play 3 supplemental missions. After three, this becomes the only contract available. After each supplemental mission, more mechs become available for purchase - this is your chance to stock up on the mechs you want.

    Mech Factory: I like to buy 2 more AS7-Atlases in addition to the 2 Atlases I already have, then customize them all for different roles. Note that the new mechs may have newer weapons too (MPlas). You might also want a Cyclops to give a starmate extra speed (76 at 90T, instead of 54 for 100T Atlas).

    Arms Merchant: Stock up on the new Pulse lasers and on ammo for your exotic weapons by playing Supplemental missions.

    First Strike: "Destroy All Smoke Jaguar Dropships"

    You can use 2 starmates (or 1 starmate and an aerotech).

    If you quit (Ctrl+Q) or auto-eject this mission (due to overheating, certain types of damage, or hitting Ctrl+Alt+E), you can still continue to a the loser's version of the next mission with minor impact on pay (but possibly lost or damaged mechs). If you actually die, you can not continue. If you eject, you lose the mech too.

    The most profitable path is to lose this first mission (hit Ctrl+Q as soon as it starts) then win the next two levels. That way you end up salvaging a $11M Warhawk instead of a $6M Firemoth.

    As I said above, you should lose this mission on purpose, but if you win, you salvage 4 cER SLasers. The "c" means it's superior Clan technology. Clan ER Lasers take fewer critical slots and have longer range.

    Homestead (First Strike successful): "Defend the Supply Depot"

    This is the mission you get if you successfully complete the mission objectives in the previous level, First Strike. Whether you win or lose here, you go to the normal version of the next mission after this (which ends up salvaging only a Firemoth). If you wanted to salvage the Warhawk, you should have lost the previous mission.

    The VIEW movie shows you the arrangements (but exaggerates the numbers) that will attack: from the north, east, south & west. You must not allow any of the structures in the supply depot to be destroyed.

    Homestead (First Strike failure): "Destroy All Enemy Mechs"

    You only play this mission if you lost (quit or auto-ejected, but not died) from First Strike. You get a different mission write-up - you are admonished for your failure (to kill the enemy dropships), and your game target is to "Avenge the loss of the Supply Depot".

    This Destroy-style mission is easier than the Defend-style winner's version of the Homestead mission.

    If you win this level, you play the Lose/Win version of Dragon's Teeth.
    If you lose (quit or auto-eject), you must play the Win First or Lose Twice (normal) version.

    Dragon's Teeth (win first or lose twice): "Destroy All Enemy Mechs"

    You play this "normal mission" if you won First Strike, or if you lost both First Strike and Homestead (First Strike Failure).

    You salvage 1 cMPlas, 2 cSPlas, and a Firemoth Prime

    Equipment

    Weapons
    (after repair)

    Damage
    (needs replacement)

    Value

    Notes

    Firemoth Prime Weight: 14.5/20
    Speed: 
    Armor:
    Heat Sinks: 
    Endo-Steel, Ferro-Fibrous, MASC
    1 SRM4
    1 ER MLaser
    1 SRM4
    1SRM4 ammo
    1 ER MLaser

    As is: $6,148,550
    Repaired: $6,168,550

    Remove the MASC then sell it.

    Dragon's Teeth (lose then win): "Destroy All Enemy Mechs, Defend Galaxy Commander Dietr Osis"

    You can only play this special mission if you lost First Strike, then won Homestead (First Strike failure). The other 3 possible combinations of win/lose lead you to play Dragons Teeth (win first or lose twice).

    You salvage: 2 cER LLaser, 1 cER PPC and a Warhawk

    It appears that if you click on Repair All for the Warhawk, his wholesale price goes up to reflect 4 PPCs, but you will only have actually repaired one (you only have 1 cER PPC in stock). Three of his PPCs will show up in red in the Repair lab. I guess his new value is the fully-repaired value minus the wholesale cost of 3 more cER PPCs, which is only 3 * $10k.

    Equipment

    Weapons
    (after repair)

    Damage
    (needs replacement)

    Value

    Notes

    Warhawk Weight: 54/85
    Speed: 75.6
    Armor: 9.5
    Heat Sinks: dbl 7
    4 cER PPC
    2 cLRM10
    1 cER SLaser
    1 cSPlas
    4 cER PPC

    As is: $11,047,375
    Repaired: can't

    Repair it (partially), then sell it.

    Contract: Draconis Combine - Deep Strike 2, $4m

    You may play only 1 supplemental mission before you miss the chance to play this mission. You can have no starmates in any mission for this contract, but in the end you get a prize.

    Customization: If you have a Firemoth, Remove the MASC from your Firemoth before selling it. A new MASC costs $440k, removing it costs only $50k plus $10 in lower sale price. You can sell it back to the Arms Dealer for more than that.

    You should probably also remove Ferro-F from your Firemoth if you were ever going to buy it anyway ($550k new, only $360k for removal, but the return value of Ferro-Fibrous Armor is only $10k). Do not remove Endo-Steel: a new one is only $220k, compared to $360k for removal (7x$50k slots plus $10k lowered sale price).

    If you have a Warhawk, you might want to remove his cER SLaser or cSPlas (they are never available from the Arms Dealer, but have low resale value).

    Mech Factory: Sell the Firemoth (if you have one); all his weapons (1 SRM4, 1 ER MLaser) are damaged anyway. As is, he's worth $6,148,550 less $10k if you remove the MASC. If you have a Warhawk, repair him before selling him (his repaired value assumes that cER PPCs are cheap and available, which in reality are not).

    Use your money to buy either an Atlas or a Cyclops. You should have several mechs now for starmates and for choices in weapons variations.

    Personnel: You might be able to get a larger Aerotech (a 100T Stuka instead of an SL-15 or SL-17).

    Sleight of Hand: "Destroy 2 out of 3 Enemy Installations"

    You only need to destroy 2 installations, but you get $100k for killing the third ($50k bonus plus bounty for 2 more kills).

    Ali Baba: "Go to Nav Delta, Destroy All Enemies Near Nav Delta"

    It says to stay away from the other Nav points. You are to capture a Clan mech that looks like a Kodiak.

    If you win this level, you play Judas Kiss to bring the Kodiak back. If you lose, you go to Alamo to try for half your contract compensation.

    Alamo (Ali Baba failure): "Defend the Dropship"

    You only play this if you failed at Ali Baba. Pick your best mech to "defend the dropship for 4 minutes" (defend against 3 enemy mechs, actually).

    You get $2M (half your contract with Draconis Combine) and no salvage. You goofed - you shouldn't have lost the previous level.

    Judas Kiss (Ali Baba successful): "Go to Draconis Dropship -or- Destroy Draconis Dropship & Go to Your Dropship"

    You only play this mission if you successfully completed Ali Baba.

    You are preconfigured with a Kodiak with no jumpjets, 1 cER LLaser, 8 cER MLaser, 1 cu AC20 with 2 ammos (10 shots), and 2 cSSRM6

    You get no money for this mission, but salvage a Kodiak

    Equipment

    Weapons
    (after repair)

    Damage
    (needs replacement)

    Value

    Notes

    Kodiak Weight: 94/00
    Speed: 75.6
    Armor: 17.5
    Heat Sinks: dbl clan 4
    Endo Steel
    1 cuAC20 with 2 ammo
    1 cER LLaser
    8 cER MLaser
    2 cSSRM6
    (no damage)

    As is: $14,580,600

    Use this as your personal mech for the last contract.

    Contract: Draconis Combine Campaign - Luthien Defense Force, $10M

    If you played a supplemental mission before the Draconis Combine - Deep Strike 2 contract, this will be your only contract choice. I assume if you did not, you may play 1 supplemental mission now. This is your very last contract.

    Customization: Remove the 8 lasers from your Kodiak's arms. If you use the cSSRM6, you can't buy more ammo, but you will salvage 1 or 2 cSSRM6s during each mission (you can use the ammo from the salvaged missile launchers).

    Place in your torso a combination of MPlas and cER MLasers, one cER LLaser, and add jumpjets.

    The Endo Steel uses up 7 critical slots but frees 5T of mass. He doesn't have Ferro-Fibrous armor, but he has lots of regular armor (17.5T).

    Trojan Horse: "Destroy All Clan Mechs"

    If you lose this mission, you continue to the next mission anyway (with no pay or salvage).

    You salvage: 2 cER MLaser, 1 cER LLaser, 1 cER PPC, 1 cu AC20, and 2 cSSRM6

    Shield-Wall: "Hold the Line at Nav Alpha"

    You salvage: 1 cER LLaser, 1 cUAC20, 1 cSSRM6

    If you lose this level, you proceed to Gotterdamerung with minimal loss in pay, but no salvage from this level.
    If you win this level, you proceed to Decapitator (nearly identical to Gotterdamerung).

    Gotterdamerung (Shield-Wall failure): "Destroy All Enemies"

    You only play this mission if you lost Shield-Wall. After this level, you go to Killing Fields.

    On Luthien, "Find and Execute the Jaguar Commander"

    Same salvage as Decapitator.

    Decapitator (Shield-Wall successful): "Destroy Smoke Jaguar Commander"

    You only play this mission if you won Shield-Wall. After this level, you go to Killing Fields.

    On Luthien, you must inspect the Smoke Jaguar Commander before you kill him.

    Salvage: 1 cER LLaser, 2 cER MLaser, 1 cER PPC, 1 cuAC20, 2 cSSRM6

    Killing Fields: "Destroy All Clan Mechs"

    The very last mission.

    Whether you win or lose, you see a cut-scene of you losing the battle. In the cut-scene, you are the Kodiak (2nd to last to die). Finally, you see yourself (your hand holding a martini) on a yacht.

    I guess you retired in wealth. Game's over!

    Contract: Additional Supplemental Missions

    You might encounter these as supplemental missions (the launch mission screen names these missions, and the view movie actually shows more than "No Data Available"). The hardest supplemental missions are usually Defend missions, since you may need to quickly distract multiple enemies before focusing on attacking them.

    Tiger Hunt: "Destroy Enemy Mech"

    Dough Boy: "Identify All Enemy Dropships"

    Babysit: "Survey Planet, Return to Dustoff"

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