Dogs of MechWar

MechWarrior 2 Weapons Info

Jump to the weapon you want to read about, or view the Weapons Chart or Battlemechs Chart (both good for printing).

Long Range Weapons: PPC, LLaser, LPlas, Gauss Rifle, Long Range Missiles (LRM), (GB) Arrow IV, AutoCannons (xAC and uAC)

Short-Range Weapons: MPlas, MLaser, SPlas, SLaser, (GB) Flamer, Short Range Missiles (SRM, SSRM), Machine Gun, (GB) Anti-Missile System (AMS), (GB) NARC Beacon

Equipment: Engine, Internals, Armor, Heat Sinks, Jump Jets, Equipment, Criticals

BattleMechs: How to read the BattleMechs Chart

Long Range

This info is for Mechwarrior 2 and Mechwarrior 2: Ghostbear's Legacy only. Weapons for Mechwarrior 2: Mercenaries all have shorter ranges (detailed info is coming). Weapons marked with (GB) are available for Ghostbear only.

You must decide, when outfitting your mech, how to trade off the heat, damage & range characteristics of a weapon vs. the cost in mass and crits.

For most weapons I summarize the mass, required criticals, and distance; e.g. 12T:6 1820m means Gauss Rifle takes 12T of mass, 6 critical spaces, and has a range of 1820 meters. Since the Gause Rifle requires ammo, at least one more critical space and 1 ton of mass are also required (all ammos weight 1T and take 1 crit each).

PPC - 6T:2 746m[really 1285m]

LLaser - 4T:1 1019m

LPlas - 6T:2 815m Actual range = 700.

Gauss Rifle - 12T:6 1820m

LRM5 - 1T:1 1000m
LRM10 - 2.5T:1
LRM15 - 3.5T:2
LRM20 - 5T:4

(GB) Arrow IV - 12T:12 1000m[wrong, really >1.4km]

xAC2 - 5T:3 800m LBX AutoCannon
uAC2 - 5T:2 700m Ultra Autocannon
xAC5 - 7T:4 700m
uAC5 - 7T:3 600m
xAC10 - 10T:5 600m
uAC10 - 10T:4 500m
xAC20 - 12T:9 450m
uAC20 - 12T:8 400m

Short Range

You should usually include a balance of short-range and long-range weapons, since most enemies appear at a distance then close. Of course, some missions are inherently long-range or short-range, so customize appropriately.

MPlas - 2T:1 408m

MLaser 1T:1 510m

SPlas - 1T:1 204m
SLaser 0.5T:1 255m
(GB) Flamer 0.5T:1 10m [really 100m]

SRM2 - 0.5T:1 all 497m
InfSRM2 - 0.5T:1
SRM4 - 1T:1
SRM6 -1.5T:1
SSRM2 - 1T:1
InfSSRM2 - 1T:1
Torpedoes
SSRM4 - 2T:1
SSRM6 - 3T:2

xAC20 - 12T:9 450m
uAC20 - 12T:8 400m

MGun - 0.25T:1 175m Machine Gun

(GB) AMS - 0.5T:1 Anti-Missile System

(GB) NARC - 1T:6 450m Beacon for guided missiles

Equipment

Engine

Internals

Armor

Heat Sinks

Jump Jets

Equipment

Criticals

BattleMechs

I don't like Nova or Kitfox, their turrets hardly turn. Nova is good for my 5-year old son, since he doesn't turn the turret anyway.

You must use a Firemoth in the original Mechwarrior 2's training levels and in some of the Trials for Position. This is by far the fastest mech available, especially if you use MASC (hit V) or jumpjets, and doubly so if you upgrade your engine.

For battling other humans in NetMech, I usually choose a customized Jenner IIC. With anything smaller I can't afford any long-range weapons; with anything bigger I beat lesser players too easily.

My friend asked me to describe the difference between Marauder IIC and Warhawk (both 85T).

How to Read the BattleMechs Chart

You may change all these parameters (except Mass Limit) in the Mech Customization display. You may also add or remove weapons, ammo, jumpjets, heatsinks and MASC.

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