country name: Anaptun Abra, Karboten Republic Anaptun Abra
national / adj. form: Anaptun Abran (usually 'Karboten')
government: ethical magocracy (republic)
races: Karbotens, very few Humans & very few Gloridians (Grey Dwarves)
patron deities: Euphigyanaea (the Healing Moon) & others
neighbors: Zlaghinova (W), Glenneton (NE), Peneloponaea (N) Jinatra (E) & Selentia (S)
allies: Zlaghinova & Jinatra (Gold Dragons)
enemies: Peneloponaea, Murduk, Selentia & Glenneton


               
Anaptun Abra, the Karboten Republic, is the only land-locked nation in Qur-tayn. The Karboten comprise over 95% of the population, but they will welcome nearly anyone who will abide by their laws of equality. The Karboten have been here in Qur-tayn for over 8,000 years according to Jinatran scholars. Part of their ability to have survived the constant struggles of dragon-nations vying for power is due to their 'rune gates' -- magical portals which can transport people (and supplies) from one city to another in an instant. The secrets of the rune gates are closely guarded by the followers of Telegmanae, the patron deity of this magic.

                Major trade goods from Anaptun Abra include gold and gems mined from Chinmae Mel, silk from Prikatla Han, pipeweed from Argelor Mel, and magical goods from the capital of Anapra Han. The Anaptun Abra-Zlaghinova trade routes via Betula Han & Reems in the SW and Argelor Mel & the Rovania in the NW are quite strong.

Karboten place ending particles & suffixes:

  • Han -- a city (large populations generally over 15,000)

  • Mel -- a town (large enough population to appear on Jinatran maps -- 5,000+)

  • Sul -- 'watchtower' designed to keep an eye on enemy advances

  • -lor -- 'a friend of...'

  • -la -- a river or lake

  • -far -- a forest (typically a dense one)

  • -mar -- a prairie or meadow

threats to/in Anaptun Abra:

  • Peneloponaea, the Dark Mage, the Wicked Pride (click on her name for more info which is listed on the religion page)
     

  • the Selentine Empire -- Blue Dragons, Bugbears & Hobgoblins intent on destroying Anaptun Abra and the Karboten (see Euphigyanaea and Tinempuuar for a possible reason); they are constantly trying to rally their Glenneton allies into beginning a war with Anaptun Abra, but the Glennetons are not so eager to attack an enemy they discovered were deceptively strong (see below)
     

  • Glenneton -- allied with the Selentines, the Glennetons made an assault on Anaptun Abra via the eastern valley; a great Karboten hero, Zuntyre, managed to rally Zlaghinovan support, and with a combined Anaptun Abra / Zlaghinova, were able to repel the attack; the two watchtowers, Prikat Sul and Duntri Sul, were built to ensure that no more Gnoll forces could amass within the valley unnoticed
     

  • Evylfar -- the 'Dark Forest' (known as the 'Badlands' in the common tongue), is a dense forest from which strange beast emerge and randomly attack; the most common threat are 'targs' -- dog-like boars with incredibly vicious attitudes; because of these threats, travel between Karbolyf Han and Jinalor Han are usually only undertaken by large, heavily guarded caravans
     

Last Update:
Nov. 14th, 2004

Contact the GM:
Zakarius [at] mail [dot] com