Due to the large amount of pictures the movelist is divided into three parts.
Part 1 | basic moves and some mid moves |
Part 2 | mid moves and a low move |
Part 3 | strong mid moves |
Part 4 | basic throws |
Part 5 | multipart throws |
Discription of table
Move command | damage | move type |
start time - continues time | recovery time |
reversal type |
picture |
Start time : Time in frames before the move hits the opponent. 1 frames =
1/60 of a second.
Continues time : Time in frames that the move will be effective.
Recovery time : Time in frames that is needed before can excute the next move or block.
Reversal type : Reversal for that move, "--- " means cannot be reverse.
Move type |
|
High | Block standing or couch under it to avoid being hit. |
Mid | Must block standing , will be hit if block down. |
Low | Must block down.will be hit if standing. |
High throw | Throw a standing opponent |
Low throw | Throw a couching opponent |
Wall throw | Throw that make use of wall. |
Side throw | Throw opponent from his side. Can be High or Low |
Back throw | Throw opponent from his back. can be High or Low |
Combo throw | Throw that require a move to hit first. |
Catch throw | Throw that can be use from some distance away. |
started 17/11/97
MoveList | Part 1 | Part 2 | Part 3 | Part 4 | Part 5
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