Taka Movelist Part 1

10+10+12+12+11+10 High
12-2,10-2,8-2,8-2,,8-2,8-2,8-2

17,17,17,17,17,19

high P

Taka has 6 punches use it to your advantage. Delay them and stop after 1-5 punches because the recovery time for the sixth punch is longer than the other 5. Only the first 3-4 punch is true combo.

 

10+10+12+12+11+24 High
12-2,10-2,8-2,8-2,,8-2,8-2,16-3

17,17,17,17,17,30

---

This is a pretty useless move, unless u want to surprise your opponent.

 

             14               Low
12-1

20

down P

Very useful move due to its long range. One of the longest if not longest *down check* in the game. Lots of options are available to Taka after the move. See Strategy section for more info.

 

                 30               High    
17-2

26

high K

This move can be guard cancelled. And guard cancel moves can be use to break throw attempts.

 

           25               Low
15-3

43

down K

Not much use for this move due to its VERY slow recovery time (43). Use this if your opponent is left with a small amount of energy, but a low punch is not enough.

 

20-65 Mid
12-2,10-2,12-1

28 ( block 35 )

high P

Surprise your opponent. It can be use when your opponent duck under your punches. When the opponent blocks low it will open his block, u have a small time frame to do your stuff.  

 

20-30+25+25 Mid,High,High
12-1,13-3,8-2

34, 25, 25

high P

This move is good Mid attack. During floats delay the last two punches for better result. When the first f,f+P get blocked add in another punch or two, delay them and this move will be deadly.

 

32 mid
21-3

32

high P

Long range homing move. Can hit dodger from far. Don't use it too often due to slow recovery time.

 

20-65 mid
12-1

28 ( block 35 )

high P

Same move as the thirth part of the P,P,f+P.
 

started 17/11/97

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