Taka Movelist Part 5

( after counters ) 60   combo throw
10-127

1

---

Look for the stun animation before entering command. Do not hurry you have some time to spare.

 

( after counters ) 60   combo throw
10-101

1

---

Again look for the sudden animation before entering command. but even if does not hit , the opponent will be normal throw instead.

 

0   catch throw
20-10

131

---

Short range catch throw, better use the other one.

 

( after )       60   high throw
1-85

42

P+G

( after )   60   high throw
10-70

21

d+P+G

( after )   60   high throw
10-47

67

b+P+G

Sky Hook

IMO the best follow up after f+P+G. Almost guarantee a d/f+P,P ground attack.

 

0   catch throw
1-0

55

---

Quite useful can throw from some distance away. Big damage follow up after this move.

 

( after )       65   high throw
10-53

68

P+G

 

( after )   75   high throw
10-71

30

b+P+G

fastest throw after the b,f+P+G.

 

( after )   75   high throw
10-125

1

b/d+P+G

The most " will not be reverse " throw, therefore somewhat useful.

 

( after )   75   high throw
10-132

1

d+P+G

IMO the best throw follow up to b,f+P+G, guarantee d/f+K stomp, or move back a step and use b+K for more damage , but b+K success rate is about 50%.
 

started 17/11/97

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