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60 | high throw |
30-57 | 39 |
P+G |
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High priority throw. Can d/f+P,P after it, even. if opponent rolls away, you will not be in a bad position
wall behide
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60 | high wall throw |
76-84 | 1 |
P+G |
Not much except nice looking.
opponent side towards
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50 | high side throw |
15-105 | 1 |
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His only side throw. He does not have low side throw.
opponent back towards
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65 | high back throw |
10-130 | 1 |
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Back throw can b+K stomp 50 % of the time.
opponent back towards
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95 | high back throw |
10-130 | 1 |
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70 | high throw |
10-128 | 1 |
b+P+G |
Use this throw after ducking under a high move.
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30+5+10+15+20 | high throw |
10-197 | 1 |
b,f +P+G |
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Headrocker
His most damaging throw. Can b+K stomp 90% of the time.
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45 | high throw |
20-42 | 56 |
d/f +P+G |
One word. "Useless"
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65 | high throw |
20-80 | 15 |
b/d +P+G |
|
Very fast throw. Alternate normal P+G with this throw. ( headrocker 's command too long after dashing in.)
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55 | high throw |
30-79 | 83 |
f+P+G |
Looks good but actually no good.
wall infront
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20+20+20 | high throw |
90-200 | 1 |
f+P+G |
opponent's back towards
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10+80 | back low throw |
20-205 | 1 |
P+G |
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Best low back throw in the game. Very cool looking and can add b+K stomp after it.
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60 | low throw |
20-105 | 1 |
P+G |
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His only low throw, quite predictable after some time therefore need to use attacks sometimes.
started 17/11/97
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